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4th SeGAH 2016: Orlando, FL, USA
- 2016 IEEE International Conference on Serious Games and Applications for Health, SeGAH 2016, Orlando, FL, USA, May 11-13, 2016. IEEE Computer Society 2016, ISBN 978-1-5090-2210-6
- Thaíse K. L. Costa, Liliane S. Machado, Ana Maria Gondim Valença, Ronei Marcos de Moraes:
Architecture to portals of serious games and virtual environments with performance evaluation during sequences of activities. 1-8 - Cláudia Sofia Ribeiro, Micaela Monteiro, Jannicke Baalsrud Hauge, João Madeiras Pereira, Tiago Antunes:
Sepsis Fast Track: A simulation game for Clinical education based on the Sepsis Fast Track protocol. 1-8 - Joshua Peery:
Questions for Serious Game development for success. 1-4 - Deborah Sturm, Ed Peppe, Bertram Ploog:
eMot-iCan: Design of an assessment game for emotion recognition in players with Autism. 1-7 - Charles E. Hughes, Thomas Hall, Kathleen M. Ingraham, Jennifer A. Epstein, Darin E. Hughes:
Enhancing protective role-playing behaviors through avatar-based scenarios. 1-6 - Anne Carlijn Vis:
Kid-Ney's Journey: A game to support treatment selection for people with chronic kidney failure. 1-7 - Hiroko Kotani, Maka Matsuno, Hidenori Nakagawa:
A curious relationship between feeling level and cognitive function in female brain during pregnancy and childbearing. 1-5 - Darin E. Hughes, Eleazar Vasquez, Erika Nicsinger:
Improving perspective taking and empathy in children with autism spectrum disorder. 1-5 - Dmitriy Babichenko, Marek J. Druzdzel, Lorin Grieve, Ravi Patel, Jonathan Velez, Taylor Neal, James McCray, Rae-Djamaal Wallace, Sean Jenkins:
Designing the model patient: Data-driven virtual patients in medical education. 1-8 - Rudy McDaniel:
A taxonomy for digital badge design in medical technologies. 1-8 - Rodrigo Monteiro de Lima, Araken de Medeiros Santos, Francisco Milton Mendes Neto, Ademar França de Sousa Neto, Felipe Cesar Pinheiro Leao, Francisco Tailanio de Macedo, Anne Magály de Paula Canuto:
A 3D serious game for medical students training in clinical cases. 1-9 - Emily Kuzneski Johnson:
Outcome-focused design for health education games: Understanding playing techniques and values reinforced by a game's procedural rhetoric. 1-4 - James Dannatt, Michael Barlow, Erandi Lakshika:
A natural locomotion interface: Its impact on presence and usage in a social-media charity event for mental health. 1-8 - Simon Mayr, Lev Ledit, Paolo Petta, Christiane Eichenberg, Brigitte Sindelar:
A serious game to treat childhood obesity. 1-6 - Jinghui Xu, Chun-Tsai Wu, Szu-Ming Chung:
Acupressure game system with interactive installations. 1-6 - Maria Andréia F. Rodrigues, Daniel Valente de Macedo, Herleson Paiva Pontes, Yvens R. Serpa, Ygor R. Serpa:
A serious game to improve posture and spinal health while having fun. 1-8 - María José Rodríguez-Fórtiz, Carlos Rodríguez-Domínguez, Pedro Cano, Jorge Revelles, María Luisa Rodríguez-Almendros, María Visitación Hurtado-Torres, Sandra Rute-Pérez:
Serious games for the cognitive stimulation of elderly people. 1-7 - Alyssa Tanaka, Roger Smith, Charles E. Hughes:
Video game experience and basic robotic skills. 1-6 - María Isabel Torres-Carazo, María José Rodríguez-Fórtiz, María Visitación Hurtado-Torres:
Analysis and review of apps and serious games on mobile devices intended for people with visual impairment. 1-8 - Carrie Crossley, Joseph R. Fanfarelli, Rudy McDaniel:
User experience design considerations for healthcare games and applications. 1-8 - Jon Ram Bruun-Pedersen, Stefania Serafin, Lise Busk Kofoed:
Motivating elderly to exercise - recreational virtual environment for indoor biking. 1-9 - Randy Brown, Steve McIlwain, Brad Willson, Matthew Hackett:
Enhancing Combat Medic training with 3D virtual environments. 1-7 - Pierre Wargnier, Edmond Phuong, Kevin Marivan, Samuel Benveniste, Frederic Bloch, Serge Reingewirtz, Gilles Kemoun, Anne-Sophie Rigaud:
Virtual Promenade: A new serious game for the rehabilitation of older adults with Post-fall Syndrome. 1-8 - André Grossinho, Isabel Guimarães, João Magalhães, Sofia Cavaco:
Robust phoneme recognition for a speech therapy environment. 1-7 - Michael R. Powell, Wilson J. To:
Redesigning the research design: Accelerating the pace of research through technology innovation. 1-5 - Marjorie A. Zielke, Djakhangir Zakhidov, Daniel Jacob, Gary Hardee:
Beyond fun and games: Toward an adaptive and emergent learning platform for pre-med students with the UT TIME Portal. 1-8 - Adrien Ecrepont, Corentin Haidon, Benoît Girard, Bob-Antoine Jerry Ménélas:
A fully customizable truck-driving simulator for the care of people suffering from Post-Traumatic Stress Disorder. 1-8 - Anastasia Salter:
Playing at empathy: Representing and experiencing emotional growth through Twine games. 1-8 - Ahmed Ibrahim, Baban A. Mahmood, Mukesh Singhal:
A secure framework for sharing Electronic Health Records over Clouds. 1-8 - Matheus Costa Stutzel, Michel Fillipo, Alexandre Sztajnberg, Andre Brittes, Luciana Branco da Motta:
SMAI - Mobile System for Elderly Monitoring. 1-8 - Andre Luiz Brazil, Aura Conci, Esteban Clua, Noel Rodriguez-Hernandez, Leonardo Kayat Bittencourt, Reinaldo Rodríguez-Ramos:
Force modeling and gamification for Epidural Anesthesia training. 1-8 - Helena R. Torres, Bruno Oliveira, Sandro F. Queiros, Pedro Morais, Jaime C. Fonseca, Jan D'hooge, Nuno F. Rodrigues, João L. Vilaça:
Kidney segmentation in 3D CT images using B-Spline Explicit Active Surfaces. 1-7 - Kleber O. Andrade, Thales B. Pasqual, Glauco A. P. Caurin, Marcio K. Crocomo:
Dynamic difficulty adjustment with Evolutionary Algorithm in games for rehabilitation robotics. 1-8 - Tom Carbone, Rudy McDaniel, Charles E. Hughes:
Psychomotor skills measurement for surgery training using game-based methods. 1-6 - Cláudia Pernencar, Teresa Romão, Graca Rocha Simoes:
The design process of an e-Health project: Applying the HSI framework for interface analysis. 1-8 - Ashish Amresh, Rahul Salla, Madhumita Sinha, Rebecca Birr:
Design, implementation and evaluation of a game-based intervention targeting Latino children for improving obesity outcomes. 1-8 - Aniket Nagle, Robert Riener, Peter Wolf:
How would you like to be rewarded? Relating the Big-Five personality traits with reward contingency in a cognitive training puzzle game. 1-7 - Pierre Wargnier, Giovanni Carletti, Yann Laurent-Corniquet, Samuel Benveniste, Pierre Jouvelot, Anne-Sophie Rigaud:
Field evaluation with cognitively-impaired older adults of attention management in the Embodied Conversational Agent Louise. 1-8 - René Baranyi, Rafael Perndorfer, Nadja Lederer, Birgit Scholz, Thomas Grechenig:
MyDailyRoutine - a serious game to support people suffering from a cerebral dysfunction. 1-6
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