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Digital Creativity, Volume 28
Volume 28, Number 1, 2017
Introduction
- Henry Nsaidzeka Mainsah:
Social media, design and creative citizenship: an introduction. 1-7
- Katerina Girginova:
Let the games begin: social media and creative citizenship during London's Olympic #savethesurprise campaign. 8-23 - Gino Canella:
Social movement documentary practices: digital storytelling, social media and organizing. 24-37 - Sam Cleeve:
Bird in the wire: creativity, resistance, networked citizenships. 38-47 - Özlem Savas:
Facebook communities about nostalgic photos of Turkey: creative practices of remembering and representing the past. 48-57 - Yoko Akama, Debra Evans, Seth Keen, Faye McMillan, Mark McMillan, Peter West:
Designing digital and creative scaffolds to strengthen Indigenous nations: being Wiradjuri by practising sovereignty. 58-72
- Corrigendum. i
Volume 28, Number 2, 2017
- Ioana Literat:
Facilitating creative participation and collaboration in online spaces: the impact of social and technological factors in enabling sustainable engagement. 73-88 - Franc Solina, Blaz Meden:
Light fountain - a virtually enhanced stone sculpture. 89-102 - Polina Zioga, Paul Chapman, Minhua Ma, Frank E. Pollick:
Enheduanna - A Manifesto of Falling: first demonstration of a live brain-computer cinema performance with multi-brain BCI interaction for one performer and two audience members. 103-122 - Fitzpatrick Frank, Ertu Unver, Caterina Benincasa-Sharman:
Digital sculpting for historical representation: Neville tomb case study. 123-140 - Craig Vear, Linda McConnon:
Pop Up Play: a digital creative play space. 141-156 - Anna Orrghen:
Surveying the literature on technoscience art: from pioneer stories to collaborations between artists, scientists and engineers as the object of study. 157-176
Volume 28, Number 3, 2017
- Linda Walsh, Andrew Bluff, Andrew Johnston:
Water, image, gesture and sound: composing and performing an interactive audiovisual work. 177-195 - Carles Sora, Sergi Jordà, Lluís Codina:
Chasing real-time interaction in new media: towards a new theoretical approach and definition. 196-205 - Gabriel Patrick Wei-Hao Chin:
Observed bodies and tool selves: kinaesthetic empathy and the videogame avatar. 206-223 - Joakim Karlsen, Anders Sundnes Løvlie:
'You can dance your prototype if you like': independent filmmakers adapting the hackathon. 224-239 - Susana Tosca, Stine Ejsing-Duun:
Design thinking and imitatio in an educational setting. 240-253
Volume 28, Number 4, 2017
Editorial
- Ulrik Ekman, Daniela Agostinho, Nanna Bonde Thylstrup, Kristin Veel:
The uncertainty of the uncertain image. 255-264
- Sean Cubitt:
The uncertainty of the mass image: logistics and behaviours. 265-278 - Nanna Bonde Thylstrup, Stina Teilmann-Lock:
Thumbnail images: uncertainties, infrastructures and search engines. 279-296 - Thomas Bøgevald Bjørnsten, Mette-Marie Zacher Sørensen:
Uncertainties of facial emotion recognition technologies and the automation of emotional labour. 297-307 - Kristoffer Ørum:
Ambiguous Physiognomy. 308-317 - Stina Hasse Jørgensen, Sabrina Vitting-Seerup, Katrine Wallevik:
Hatsune Miku: an uncertain image. 318-331 - Pepita Hesselberth:
Creative Control: digital labour, superimposition, datafication, and the image of uncertainty. 332-347 - Sarah Kember:
After the Anthropocene: the photographic for earthly survival? 348-353
- Erratum. 354
- Erratum. 355
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