Journal of Visualization and Computer Animation, Volume 29
Volume 29, Number 1, January 2018
Kim J. L. Nevelsteen
: Virtual world, defined from a technological perspective and applied to video games, mixed reality, and the Metaverse.
, Wei Ke
, Sio Kei Im
: Particle-mesh coupling in the interaction of fluid and deformable bodies with screen space refraction rendering.
Volume 29, Number 2, March 2018
Volume 29, Numbers 3-4, May 2018
Special Issue Papers
, Young Joong Ahn
: Effects of interface on procedural skill transfer in virtual training: Lifeboat launching operation study.
, Jae-In Hwang
: Manipulating augmented virtual character using dynamic hierarchical pointing interface.