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BibTeX records: Kate Compton
@inproceedings{DBLP:conf/fdg/KarthC23, author = {Isaac Karth and Kate Compton}, editor = {Phil Lopes and Filipe Luz and Antonios Liapis and Henrik Engstr{\"{o}}m}, title = {Conceptual Art Made Real: Why Procedural Content Generation is Impossible}, booktitle = {Proceedings of the 18th International Conference on the Foundations of Digital Games, {FDG} 2023, Lisbon, Portugal, April 12-14, 2023}, pages = {71:1--71:3}, publisher = {{ACM}}, year = {2023}, url = {https://doi.org/10.1145/3582437.3587212}, doi = {10.1145/3582437.3587212}, timestamp = {Sat, 29 Apr 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/fdg/KarthC23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/Compton21, author = {Kate Compton}, editor = {Brent Harrison}, title = {Conversation Starter: Imagining Autotelic IDEs}, booktitle = {Joint Proceedings of the {AIIDE} 2021 Workshops co-located with 17th {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment {(AIIDE} 2021)(AAAI 2021), Virtual Event, Lexington, KY, USA, October 11-12, 2021}, series = {{CEUR} Workshop Proceedings}, volume = {3217}, publisher = {CEUR-WS.org}, year = {2021}, url = {https://ceur-ws.org/Vol-3217/paper24.pdf}, timestamp = {Fri, 10 Mar 2023 16:23:01 +0100}, biburl = {https://dblp.org/rec/conf/aiide/Compton21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@phdthesis{DBLP:phd/us/Compton19, author = {Kate Compton}, title = {Casual Creators: Defining a Genre of Autotelic Creativity Support Systems}, school = {University of California, Santa Cruz, {USA}}, year = {2019}, url = {https://www.escholarship.org/uc/item/4kg8g9gd}, timestamp = {Wed, 01 Jun 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/phd/us/Compton19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/KreminskiAJOCDF19, author = {Max Kreminski and Devi Acharya and Nick Junius and Elisabeth Oliver and Kate Compton and Melanie Dickinson and Cyril Focht and Stacey Mason and Stella Mazeika and Noah Wardrip{-}Fruin}, editor = {Sebastian Deterding and Foaad Khosmood and Johanna Pirker and Thomas H. Apperley}, title = {Cozy mystery construction kit: prototyping toward an AI-assisted collaborative storytelling mystery game}, booktitle = {Proceedings of the 14th International Conference on the Foundations of Digital Games, {FDG} 2019, San Luis Obispo, California, USA, August 26-30, 2019}, pages = {86:1--86:9}, publisher = {{ACM}}, year = {2019}, url = {https://doi.org/10.1145/3337722.3341853}, doi = {10.1145/3337722.3341853}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/KreminskiAJOCDF19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/ComptonM18, author = {Kate Compton and Michael Mateas}, editor = {Jichen Zhu}, title = {Freedom of Movement: Generative Responses to Motion Control}, booktitle = {Joint Proceedings of the {AIIDE} 2018 Workshops co-located with 14th {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment {(AIIDE} 2018), Edmonton, Canada, November 13-14, 2018}, series = {{CEUR} Workshop Proceedings}, volume = {2282}, publisher = {CEUR-WS.org}, year = {2018}, url = {https://ceur-ws.org/Vol-2282/EXAG\_124.pdf}, timestamp = {Fri, 10 Mar 2023 16:23:01 +0100}, biburl = {https://dblp.org/rec/conf/aiide/ComptonM18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/ComptonM17, author = {Kate Compton and Michael Mateas}, title = {A Generative Framework of Generativity}, booktitle = {The Workshops of the Thirteenth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} Workshops 2017, Snowbird, UT, USA, October 5-6, 2017}, series = {{AAAI} Technical Report}, volume = {{WS-17}}, publisher = {{AAAI} Press}, year = {2017}, url = {https://aaai.org/ocs/index.php/AIIDE/AIIDE17/paper/view/15896}, timestamp = {Tue, 08 Feb 2022 18:32:58 +0100}, biburl = {https://dblp.org/rec/conf/aiide/ComptonM17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/ComptonMM17, author = {Kate Compton and Edward F. Melcer and Michael Mateas}, title = {Generominos: Ideation Cards for Interactive Generativity}, booktitle = {The Workshops of the Thirteenth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} Workshops 2017, Snowbird, UT, USA, October 5-6, 2017}, series = {{AAAI} Technical Report}, volume = {{WS-17}}, publisher = {{AAAI} Press}, year = {2017}, url = {https://aaai.org/ocs/index.php/AIIDE/AIIDE17/paper/view/15898}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/ComptonMM17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/chi/DeterdingHFGGAS17, author = {Sebastian Deterding and Jonathan Hook and Rebecca Fiebrink and Marco Gillies and Jeremy Gow and Memo Akten and Gillian Smith and Antonios Liapis and Kate Compton}, editor = {Gloria Mark and Susan R. Fussell and Cliff Lampe and m. c. schraefel and Juan Pablo Hourcade and Caroline Appert and Daniel Wigdor}, title = {Mixed-Initiative Creative Interfaces}, booktitle = {Proceedings of the 2017 {CHI} Conference on Human Factors in Computing Systems, Denver, CO, USA, May 06-11, 2017, Extended Abstracts}, pages = {628--635}, publisher = {{ACM}}, year = {2017}, url = {https://doi.org/10.1145/3027063.3027072}, doi = {10.1145/3027063.3027072}, timestamp = {Mon, 01 May 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/chi/DeterdingHFGGAS17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/Compton17, author = {Kate Compton}, editor = {Sebastian Deterding and Alessandro Canossa and Casper Harteveld and Jichen Zhu and Miguel Sicart}, title = {Little procedural people: playing politics with generators}, booktitle = {Proceedings of the International Conference on the Foundations of Digital Games, {FDG} 2017, Hyannis, MA, USA, August 14-17, 2017}, pages = {75:1--75:2}, publisher = {{ACM}}, year = {2017}, url = {https://doi.org/10.1145/3102071.3110573}, doi = {10.1145/3102071.3110573}, timestamp = {Tue, 06 Nov 2018 16:58:05 +0100}, biburl = {https://dblp.org/rec/conf/fdg/Compton17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@proceedings{DBLP:conf/chi/2017mici, editor = {Sebastian Deterding and Jonathan Hook and Rebecca Fiebrink and Marco Gillies and Jeremy Gow and Gillian Smith and Kate Compton and Memo Akten}, title = {Proceedings of the CHI'17 Workshop on Mixed-Initiative Creative Interfaces co-located with {ACM} {CHI} Conference on Human Factors in Computing Systems {(CHI} 2017), Denver, USA, May 7, 2017}, series = {{CEUR} Workshop Proceedings}, volume = {1907}, publisher = {CEUR-WS.org}, year = {2017}, url = {https://ceur-ws.org/Vol-1907}, urn = {urn:nbn:de:0074-1907-0}, timestamp = {Fri, 10 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/chi/2017mici.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/digra/ComptonLOCCFLLM16, author = {Kate Compton and Heather Logas and Joseph C. Osborn and Chandranil Chakraborttii and Kelsey Coffman and Daniel Fava and Dylan Lederle{-}Ensign and Zhongpeng Lin and Jo Mazeika and Afshin Mobramaein and Johnathan Pagnutti and Huascar Sanchez and Jim Whitehead and Brenda Laurel}, editor = {Staffan Bj{\"{o}}rk and Casey O'Donnell and Rafael Bidarra}, title = {Design Lessons From Binary Fission: {A} Crowd Sourced Game for Precondition Discovery}, booktitle = {Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, DiGRA/FDG 2016, Dundee, Scotland, UK, August 1-6, 2016}, publisher = {Digital Games Research Association/Society for the Advancement of the Science of Digital Games}, year = {2016}, url = {http://www.digra.org/digital-library/publications/design-lessons-from-binary-fission-a-crowd-sourced-game-for-precondition-discovery/}, timestamp = {Fri, 03 Jun 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/digra/ComptonLOCCFLLM16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/ComptonM15, author = {Kate Compton and Michael Mateas}, editor = {Jos{\'{e}} P. Zagal and Esther MacCallum{-}Stewart and Julian Togelius}, title = {Tracery: An Author-Focused Generative Text Tool}, booktitle = {Proceedings of the 10th International Conference on the Foundations of Digital Games, {FDG} 2015, Pacific Grove, CA, USA, June 22-25, 2015}, publisher = {Society for the Advancement of the Science of Digital Games}, year = {2015}, url = {http://www.fdg2015.org/papers/fdg2015\_extended\_abstract\_18.pdf}, timestamp = {Tue, 20 Jul 2021 13:58:44 +0200}, biburl = {https://dblp.org/rec/conf/fdg/ComptonM15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/icccrea/ComptonM15, author = {Kate Compton and Michael Mateas}, editor = {Hannu Toivonen and Simon Colton and Michael Cook and Dan Ventura}, title = {Casual Creators}, booktitle = {Proceedings of the Sixth International Conference on Computational Creativity, {ICCC} 2015, Park City, Utah, USA, June 29 - July 2, 2015}, pages = {228--235}, publisher = {computationalcreativity.net}, year = {2015}, url = {http://computationalcreativity.net/iccc2015/proceedings/10\_2Compton.pdf}, timestamp = {Fri, 11 Dec 2020 14:55:00 +0100}, biburl = {https://dblp.org/rec/conf/icccrea/ComptonM15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/icids/ComptonKM15, author = {Kate Compton and Ben A. Kybartas and Michael Mateas}, editor = {Henrik Schoenau{-}Fog and Luis Emilio Bruni and Sandy Louchart and Sarune Baceviciute}, title = {Tracery: An Author-Focused Generative Text Tool}, booktitle = {Interactive Storytelling - 8th International Conference on Interactive Digital Storytelling, {ICIDS} 2015, Copenhagen, Denmark, November 30 - December 4, 2015, Proceedings}, series = {Lecture Notes in Computer Science}, volume = {9445}, pages = {154--161}, publisher = {Springer}, year = {2015}, url = {https://doi.org/10.1007/978-3-319-27036-4\_14}, doi = {10.1007/978-3-319-27036-4\_14}, timestamp = {Sun, 02 Oct 2022 16:05:06 +0200}, biburl = {https://dblp.org/rec/conf/icids/ComptonKM15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/icse/LogasVOCW15, author = {Heather Logas and Richard Vallejos and Joseph C. Osborn and Kate Compton and Jim Whitehead}, editor = {Walt Scacchi and Jim Whitehead}, title = {Visualizing Loops and Data Structures in Xylem: The Code of Plants}, booktitle = {4th {IEEE/ACM} International Workshop on Games and Software Engineering, {GAS} 2015, Florence, Italy, May 18, 2015}, pages = {50--56}, publisher = {{IEEE} Computer Society}, year = {2015}, url = {https://doi.org/10.1109/GAS.2015.16}, doi = {10.1109/GAS.2015.16}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/icse/LogasVOCW15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/LogasWMVSMCOSSL14, author = {Heather Logas and Jim Whitehead and Michael Mateas and Richard Vallejos and Lauren Scott and John T. Murray and Kate Compton and Joseph C. Osborn and Orlando Salvatore and Daniel G. Shapiro and Zhongpeng Lin and Huascar Sanchez and Michael Shavlovsky and Chris Lewis and Daniel Cetina and Shayne Clementi}, editor = {Michael Mateas and Tiffany Barnes and Ian Bogost}, title = {Xylem: The Code of Plants}, booktitle = {Proceedings of the 9th International Conference on the Foundations of Digital Games, {FDG} 2014, Liberty of the Seas, Caribbean, April 3-7, 2014}, publisher = {Society for the Advancement of the Science of Digital Games}, year = {2014}, url = {http://www.fdg2014.org/papers/fdg2014\_demo\_08.pdf}, timestamp = {Thu, 12 Mar 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/LogasWMVSMCOSSL14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/LogasWMVSSMCOSL14, author = {Heather Logas and Jim Whitehead and Michael Mateas and Richard Vallejos and Lauren Scott and Daniel G. Shapiro and John T. Murray and Kate Compton and Joseph C. Osborn and Orlando Salvatore and Zhongpeng Lin and Huascar Sanchez and Michael Shavlovsky and Daniel Cetina and Shayne Clementi and Chris Lewis}, editor = {Michael Mateas and Tiffany Barnes and Ian Bogost}, title = {Software verification games: Designing Xylem, The Code of Plants}, booktitle = {Proceedings of the 9th International Conference on the Foundations of Digital Games, {FDG} 2014, Liberty of the Seas, Caribbean, April 3-7, 2014}, publisher = {Society for the Advancement of the Science of Digital Games}, year = {2014}, url = {http://www.fdg2014.org/papers/fdg2014\_paper\_17.pdf}, timestamp = {Thu, 12 Mar 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/LogasWMVSSMCOSL14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/ComptonSM12, author = {Kate Compton and Adam M. Smith and Michael Mateas}, title = {Anza Island: Novel Gameplay Using {ASP}}, booktitle = {Proceedings of the The third workshop on Procedural Content Generation in Games, PCG@FDG 2012, Raleigh, NC, USA, May 29 - June 1, 2012}, pages = {13:1--13:4}, publisher = {{ACM}}, year = {2012}, url = {https://doi.org/10.1145/2538528.2538539}, doi = {10.1145/2538528.2538539}, timestamp = {Mon, 17 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/ComptonSM12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/siggraph/ComptonGGQSTW07, author = {Kate Compton and James Grieve and Ed Goldman and Ocean Quigley and Christian Stratton and Eric Todd and Andrew Willmott}, editor = {Marc Alexa and Adam Finkelstein}, title = {Creating spherical worlds}, booktitle = {International Conference on Computer Graphics and Interactive Techniques, {SIGGRAPH} 2007, San Diego, California, USA, August 5-9, 2007, Sketches}, pages = {82}, publisher = {{ACM}}, year = {2007}, url = {https://doi.org/10.1145/1278780.1278879}, doi = {10.1145/1278780.1278879}, timestamp = {Fri, 12 Mar 2021 11:05:35 +0100}, biburl = {https://dblp.org/rec/conf/siggraph/ComptonGGQSTW07.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/ComptonM06, author = {Kate Compton and Michael Mateas}, editor = {John E. Laird and Jonathan Schaeffer}, title = {Procedural Level Design for Platform Games}, booktitle = {Proceedings of the Second Artificial Intelligence and Interactive Digital Entertainment Conference, June 20-23, 2006, Marina del Rey, California, {USA}}, pages = {109--111}, publisher = {The {AAAI} Press}, year = {2006}, url = {http://www.aaai.org/Library/AIIDE/2006/aiide06-022.php}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/ComptonM06.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
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