BibTeX records: Vinciane Zabban

download as .bib file

@article{DBLP:journals/gac/CoavouxBZ17,
  author       = {Samuel Coavoux and
                  Manuel Boutet and
                  Vinciane Zabban},
  title        = {What We Know About Games: {A} Scientometric Approach to Game Studies
                  in the 2000s},
  journal      = {Games Cult.},
  volume       = {12},
  number       = {6},
  pages        = {563--584},
  year         = {2017},
  url          = {https://doi.org/10.1177/1555412016676661},
  doi          = {10.1177/1555412016676661},
  timestamp    = {Mon, 28 Aug 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/gac/CoavouxBZ17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/bigdatasociety/VenturiniLCGZP14,
  author       = {Tommaso Venturini and
                  Nicolas Baya Laffite and
                  Jean{-}Philippe Cointet and
                  Ian Gray and
                  Vinciane Zabban and
                  Kari De Pryck},
  title        = {Three maps and three misunderstandings: {A} digital mapping of climate
                  diplomacy},
  journal      = {Big Data Soc.},
  volume       = {1},
  number       = {2},
  pages        = {205395171454380},
  year         = {2014},
  url          = {https://doi.org/10.1177/2053951714543804},
  doi          = {10.1177/2053951714543804},
  timestamp    = {Wed, 24 Jan 2024 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/bigdatasociety/VenturiniLCGZP14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/digra/Zabban11,
  author       = {Vinciane Zabban},
  editor       = {Marinka Copier and
                  Annika Waern and
                  Helen W. Kennedy},
  title        = {What Keeps Designers and Players Apart? Thinking How an Online Game
                  World is Shared},
  booktitle    = {Proceedings of the 2011 DiGRA International Conference: Think, Design,
                  Play, DiGRA 2011, Hilversum, The Netherlands, September 14-17, 2011},
  publisher    = {Digital Games Research Association},
  year         = {2011},
  url          = {http://www.digra.org/digital-library/publications/what-keeps-designers-and-players-apart-thinking-how-an-online-game-world-is-shared/},
  timestamp    = {Wed, 10 Feb 2021 08:45:48 +0100},
  biburl       = {https://dblp.org/rec/conf/digra/Zabban11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
a service of  Schloss Dagstuhl - Leibniz Center for Informatics