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Evan A. Suma
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Publications
- 2017
- [c59]Chih-Fan Chen, Mark T. Bolas, Evan Suma Rosenberg:
View-dependent virtual reality content from RGB-D images. ICIP 2017: 2931-2935 - [c55]Chih-Fan Chen, Mark T. Bolas, Evan Suma Rosenberg:
Rapid creation of photorealistic virtual reality content with consumer depth cameras. VR 2017: 473-474 - 2016
- [c54]Mahdi Azmandian, Timofey Grechkin, Mark T. Bolas, Evan A. Suma:
Automated path prediction for redirected walking using navigation meshes. 3DUI 2016: 63-66 - [c53]Timofey Grechkin, Jerald Thomas, Mahdi Azmandian, Mark T. Bolas, Evan A. Suma:
Revisiting detection thresholds for redirected walking: combining translation and curvature gains. SAP 2016: 113-120 - [c51]Chih-Fan Chen, Mark T. Bolas, Evan A. Suma:
Real-time 3D rendering using depth-based geometry reconstruction and view-dependent texture mapping. SIGGRAPH Posters 2016: 84:1-84:2 - [c50]Mahdi Azmandian, Timofey Grechkin, Mark T. Bolas, Evan A. Suma:
The redirected walking toolkit: a unified development platform for exploring large virtual environments. WEVR@VR 2016: 9-14 - [c48]Niels Christian Nilsson, Evan A. Suma, Rolf Nordahl, Mark T. Bolas, Stefania Serafin:
Estimation of detection thresholds for audiovisual rotation gains. VR 2016: 241-242 - 2015
- [c46]Mahdi Azmandian, Timofey Grechkin, Mark T. Bolas, Evan A. Suma:
Physical Space Requirements for Redirected Walking: How Size and Shape Affect Performance. ICAT-EGVE 2015: 93-100 - [c44]Evan A. Suma, Mahdi Azmandian, Timofey Grechkin, Thai Phan, Mark T. Bolas:
Making small spaces feel large: infinite walking in virtual reality. SIGGRAPH Emerging Technologies 2015: 16:1 - [c43]Mark T. Bolas, Ashok Kuruvilla, Shravani Chintalapudi, Fernando Rabelo, Vangelis Lympouridis, Christine Barron, Evan A. Suma, Catalina Matamoros, Cristina Brous, Alicja Jasina, Yawen Zheng, Andrew Jones, Paul E. Debevec, David M. Krum:
Creating near-field VR using stop motion characters and a touch of light-field rendering. SIGGRAPH Posters 2015: 19:1 - [c41]Timofey Grechkin, Mahdi Azmandian, Mark T. Bolas, Evan A. Suma:
Towards context-sensitive reorientation for real walking in virtual reality. VR 2015: 185-186 - 2014
- [j9]Ari Shapiro, Andrew W. Feng, Ruizhe Wang, Hao Li, Mark T. Bolas, Gérard G. Medioni, Evan A. Suma:
Rapid avatar capture and simulation using commodity depth sensors. Comput. Animat. Virtual Worlds 25(3-4): 201-211 (2014) - [c40]Mahdi Azmandian, Mark T. Bolas, Evan A. Suma:
Countering user deviation during redirected walking. SAP 2014: 129 - [c37]Andrew W. Feng, Ari Shapiro, Ruizhe Wang, Mark T. Bolas, Gérard G. Medioni, Evan A. Suma:
Rapid avatar capture and simulation using commodity depth sensors. SIGGRAPH Talks 2014: 16:1 - [c36]Chih-Fan Chen, Ryan P. Spicer, Rhys Yahata, Mark T. Bolas, Evan A. Suma:
Real-time and robust grasping detection. SUI 2014: 159 - [c35]Ryan P. Spicer, Rhys Yahata, Evan A. Suma, Mark T. Bolas:
A raycast approach to hybrid touch / motion capturevirtual reality user experience. SUI 2014: 160 - [c34]Mahdi Azmandian, Rhys Yahata, Mark T. Bolas, Evan A. Suma:
An enhanced steering algorithm for redirected walking in virtual environments. VR 2014: 65-66 - [c32]Ari Shapiro, Andrew W. Feng, Ruizhe Wang, Gérard G. Medioni, Mark T. Bolas, Evan A. Suma:
Automatic acquisition and animation of virtual avatars. VR 2014: 185-186 - 2013
- [j8]Evan A. Suma, David M. Krum, Belinda Lange, Sebastian Koenig, Albert A. Rizzo, Mark T. Bolas:
Adapting user interfaces for gestural interaction with the flexible action and articulated skeleton toolkit. Comput. Graph. 37(3): 193-201 (2013) - [c31]Khrystyna Vasylevska, Hannes Kaufmann, Mark T. Bolas, Evan A. Suma:
Flexible spaces: Dynamic layout generation for infinite walking in virtual environments. 3DUI 2013: 39-42 - [c30]Yu-Jen Huang, Mark T. Bolas, Evan A. Suma:
Fusing depth, color, and skeleton data for enhanced real-time hand segmentation. SUI 2013: 85 - [c29]Khrystyna Vasylevska, Hannes Kaufmann, Mark T. Bolas, Evan A. Suma:
Flexible spaces: A virtual step outside of reality. VR 2013: 109-110 - [c28]Evan A. Suma, David M. Krum, Thai Phan, Mark T. Bolas:
Rapid generation of personalized avatars. VR 2013: 185 - 2012
- [j7]David M. Krum, Evan A. Suma, Mark T. Bolas:
Augmented reality using personal projection and retroreflection. Pers. Ubiquitous Comput. 16(1): 17-26 (2012) - [j6]Evan A. Suma, Zachary Lipps, Samantha L. Finkelstein, David M. Krum, Mark T. Bolas:
Impossible Spaces: Maximizing Natural Walking in Virtual Environments with Self-Overlapping Architecture. IEEE Trans. Vis. Comput. Graph. 18(4): 555-564 (2012) - [c27]David M. Krum, Evan A. Suma, Mark T. Bolas:
Poster: Spatial misregistration of virtual human audio: Implications of the precedence effect. 3DUI 2012: 147-148 - [c26]J. Adam Jones, Evan A. Suma, David M. Krum, Mark T. Bolas:
Comparability of narrow and wide field-of-view head-mounted displays for medium-field distance judgments. SAP 2012: 119 - [c25]David M. Krum, Evan A. Suma, Mark T. Bolas:
Spatial Misregistration of Virtual Human Audio: Implications of the Precedence Effect. IVA 2012: 139-145 - [c24]Nathan Burba, Mark T. Bolas, David M. Krum, Evan A. Suma:
Unobtrusive measurement of subtle nonverbal behaviors with the Microsoft Kinect. VR 2012: 1-4 - [c23]Evan A. Suma, Gerd Bruder, Frank Steinicke, David M. Krum, Mark T. Bolas:
A taxonomy for deploying redirection techniques in immersive virtual environments. VR 2012: 43-46 - [c22]Perry Hoberman, David M. Krum, Evan A. Suma, Mark T. Bolas:
Immersive training games for smartphone-based head mounted displays. VR 2012: 151-152 - [c21]Belinda Lange, Sebastian Koenig, Eric McConnell, Chien-Yen Chang, Rick Juang, Evan A. Suma, Mark T. Bolas, Albert A. Rizzo:
Interactive game-based rehabilitation using the Microsoft Kinect. VR 2012: 171-172 - [c20]David M. Krum, Evan A. Suma, Mark T. Bolas:
Virtual reality to go: A USC ICT Mixed Reality Lab demonstration. VR 2012: 179-180 - 2011
- [c19]Evan A. Suma, David M. Krum, Samantha L. Finkelstein, Mark T. Bolas:
Effects of redirection on spatial orientation in real and virtual environments. 3DUI 2011: 35-38 - [c18]Belinda Lange, Chien-Yen Chang, Evan A. Suma, Bradley Newman, Albert Skip Rizzo, Mark T. Bolas:
Development and evaluation of low cost game-based balance rehabilitation tool using the microsoft kinect sensor. EMBC 2011: 1831-1834 - [c17]Belinda Lange, Evan A. Suma, Brad Newman, Thai Phan, Chien-Yen Chang, Albert A. Rizzo, Mark T. Bolas:
Leveraging Unencumbered Full Body Control of Animated Virtual Characters for Game-Based Rehabilitation. HCI (14) 2011: 243-252 - [c16]Evan A. Suma, Seth Clark, David M. Krum, Samantha L. Finkelstein, Mark T. Bolas, Zachary Wartell:
Leveraging change blindness for redirection in virtual environments. VR 2011: 159-166 - [c15]J. Logan Olson, David M. Krum, Evan A. Suma, Mark T. Bolas:
A design for a smartphone-based head mounted display. VR 2011: 233-234 - [c14]Evan A. Suma, Belinda Lange, Albert A. Rizzo, David M. Krum, Mark T. Bolas:
FAAST: The Flexible Action and Articulated Skeleton Toolkit. VR 2011: 247-248 - [p1]David M. Krum, Evan A. Suma, Mark T. Bolas:
Sharing and Stretching Space with Full Body Tracking. Whole Body Interaction 2011: 51-62
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