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Taku Komura
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Publications
- 2019
- [j51]Kangxue Yin, Hui Huang, Edmond S. L. Ho, Hao Wang, Taku Komura, Daniel Cohen-Or, Hao Zhang:
A Sampling Approach to Generating Closely Interacting 3D Pose-Pairs from 2D Annotations. IEEE Trans. Vis. Comput. Graph. 25(6): 2217-2227 (2019) - 2018
- [j50]Yijun Shen, Joseph Henry, He Wang, Edmond S. L. Ho, Taku Komura, Hubert P. H. Shum:
Data-Driven Crowd Motion Control With Multi-Touch Gestures. Comput. Graph. Forum 37(6): 382-394 (2018) - 2016
- [c46]Hubert P. H. Shum, He Wang, Edmond S. L. Ho, Taku Komura:
SkillVis: a visualization tool for boxing skill assessment. MIG 2016: 145-153 - 2015
- [j33]He Wang, Edmond S. L. Ho, Taku Komura:
An Energy-Driven Motion Planning Method for Two Distant Postures. IEEE Trans. Vis. Comput. Graph. 21(1): 18-30 (2015) - 2014
- [j32]Hubert P. H. Shum, Ludovic Hoyet, Edmond S. L. Ho, Taku Komura, Franck Multon:
Natural preparation behavior synthesis. Comput. Animat. Virtual Worlds 25(5-6): 531-542 (2014) - [c40]Edmond S. L. Ho, He Wang, Taku Komura:
A multi-resolution approach for adapting close character interaction. VRST 2014: 97-106 - 2013
- [j25]Edmond S. L. Ho, Jacky C. P. Chan, Taku Komura, Howard Leung:
Interactive partner control in close interactions for real-time applications. ACM Trans. Multim. Comput. Commun. Appl. 9(3): 21:1-21:19 (2013) - 2011
- [j18]Edmond S. L. Ho, Taku Komura:
A finite state machine based on topology coordinates for wrestling games. Comput. Animat. Virtual Worlds 22(5): 435-443 (2011) - 2010
- [j16]Edmond S. L. Ho, Taku Komura, Chiew-Lan Tai:
Spatial relationship preserving character motion adaptation. ACM Trans. Graph. 29(4): 33:1-33:8 (2010) - [c32]Edmond S. L. Ho, Taku Komura, Subramanian Ramamoorthy, Sethu Vijayakumar:
Controlling humanoid robots in topology coordinates. IROS 2010: 178-182 - 2009
- [j15]Edmond S. L. Ho, Taku Komura:
Character Motion Synthesis by Topology Coordinates. Comput. Graph. Forum 28(2): 299-308 (2009) - [j12]Edmond S. L. Ho, Taku Komura:
Indexing and Retrieving Motions of Characters in Close Contact. IEEE Trans. Vis. Comput. Graph. 15(3): 481-492 (2009) - [c28]Edmond S. L. Ho, Taku Komura:
Real-Time Character Control for Wrestling Games. MIG 2009: 128-137 - 2008
- [c25]Taku Komura, Hubert P. H. Shum, Edmond S. L. Ho:
Simulating Interactions of Characters. MIG 2008: 94-103 - 2007
- [c22]Edmond S. L. Ho, Taku Komura:
Planning tangling motions for humanoids. Humanoids 2007: 507-512 - [c19]Edmond S. L. Ho, Taku Komura:
Wrestle Alone : Creating Tangled Motions of Multiple Avatars from Individually Captured Motions. PG 2007: 427-430 - 2005
- [j5]Taku Komura, Edmond S. L. Ho, Rynson W. H. Lau:
Animating reactive motion using momentum-based inverse kinematics. Comput. Animat. Virtual Worlds 16(3-4): 213-223 (2005) - [c11]Edmond S. L. Ho, Taku Komura, Rynson W. H. Lau:
Computing inverse kinematics with linear programming. VRST 2005: 163-166
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