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AAAI Workshop: Computer Poker and Imperfect Information 2015: Austin, Texas, USA
- Sam Ganzfried:
Computer Poker and Imperfect Information, Papers from the 2015 AAAI Workshop, Austin, Texas, USA, January 26, 2015. AAAI Technical Report WS-15-07, AAAI Press 2015, ISBN 978-1-57735-718-6 - Nolan Bard, Deon Nicholas, Csaba Szepesvári, Michael Bowling:
Decision-Theoretic Clustering of Strategies. - Noam Brown, Sam Ganzfried, Tuomas Sandholm:
Hierarchical Abstraction, Distributed Equilibrium Computation, and Post-Processing, with Application to a Champion No-Limit Texas Hold'em Agent. - Sam Ganzfried, Tuomas Sandholm:
Endgame Solving in Large Imperfect-Information Games. - Chun-Yen Ho, Hsuan-Tien Lin:
Contract Bridge Bidding by Learning. - Hirotaka Osawa:
Solving Hanabi: Estimating Hands by Opponent's Actions in Cooperative Game with Incomplete Information. - Jon Parker:
Using Linear Programming and Divide and Conquer to Solve Large Games of Imperfect Information. - Martin Schmid, Matej Moravcik, Milan Hladík, Stephen J. Gaukrodger:
Automatic Public State Space Abstraction in Imperfect Information Games. - Kevin Waugh, James Andrew Bagnell:
A Unified View of Large-Scale Zero-Sum Equilibrium Computation. - Kevin Waugh, Dustin Morrill, James Andrew Bagnell, Michael Bowling:
Solving Games with Functional Regret Estimation.
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