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C5 2003: Heian Jingu Shrine, Kyoto, Japan
- 2003 Conference on Creating, Connecting and Collaborating through Computing (C5 2003), 31 January 2003, Kyoto, Japan. IEEE Computer Society 2003, ISBN 0-7695-1975-X

Keynote Address
- David A. Smith, Alan C. Kay, Andreas Raab, David P. Reed:

Croquet - A Collaboration System Architecture. 2-
Collaboration Environments
- Katsumi Tanaka:

Tea-Time Museum: Croquet As a Browsing and Searching Environment for Digital Libraries. 12-17 - Michael Rüger:

SuperSwiki - Bringing collaboration to the class room. 18-21 - Mehmet Tansel Ersavas

:
Collaborative End-User Computing with Snowball. 22-
Object-Oriented Systems
- Masashi Umezawa, Kazuhiro Abe, Satoshi Nishihara, Tetsuya Kurihara:

NetMorph - an intuitive mobile object system. 32-39 - Jeffrey S. Pierce:

Introducing Alice to a Squeak Wonderland. 40-43 - Yoshiki Ohshima, Kazuhiro Abe:

The Design and Implementation of Multilingualized Squeak. 44-51 - Zhiyong Peng, Kai Huang, Juan Ye:

Development of Smalltalk in China. 52-59 - Mehmet Tansel Ersavas

:
Expanding The Envelope of the Object Oriented Approach. 60-67 - Tetsuo Ogino, Yahiko Kambayashi:

A Model of Recording Students? Actions for Elementary Education with Squeak. 68-71 - Sakai Masahiro:

The Agent Morph - The implementation of information agent on Squeak and Croque. 72-
Learning and Creating
- Kumiyo Nakakoji, Kazuaki Yamada, Yasuhiro Yamamoto, Masayasu Morita:

A Conceptual Framework for Learning Experience Design. 76-88 - Toshiyuki Takeda:

A Design for Computer Supported Collaborative Learning using Concerns Oriented Model. 89-95 - Shin'ichi Konomi

, Hiroki Karuno:
Initial Experiences of ALAN-K: An Advanced LeArning Network in Kyoto. 96-103 - Hajime Ohiwa:

KJ Editor for Creative Work Support and Collaboration. 104-109 - Takashi Yamamiya:

LanguageGame - an interactive parser generator. 110-
Poster Presentations - Abstracts
- Haruo Noma

, Hirokazu Sasamoto, Yuichi Itoh, Yoshifumi Kitamura
, Fumio Kishino, Nobuji Tetsutani:
Computer learning system for pre-school-age children based on a haptized model railway. 118-119 - Takao Kawamura, Yoshio Kawaguchi, Shinji Nakanishi, Kazunori Sugahara, Gen Suzuki:

Machine Cycle CPU Simulator for Educational Use based on Squeak Environment. 120-121 - Shinya Cho:

Nigari System -Environment where Students Learn Programming by Creating Animations. 122-123 - SeungBum Kim:

Small Squeaking in Korea. 124-125 - Hiroki Karuno, Shin'ichi Konomi

:
Squeak Workshop Experiences in Kyoto. 126-127 - Masayasu Morita:

The Mobile-based Learning (MBL) in Japan. 128-129 - Gen Suzuki, Shotaro Kohtsuki, Masaaki Yamagishi, Kazunori Sugahara:

Toward a Seamless Learning Environment. 130 - Kouichi Kimura:

We would like to use Squeak as the instrument for expression! 131-
Interactive Events - Abstracts
- Kazuhiro Abe:

Squeak Festival a Squeakers programming session like Camp Smalltalk. 134-

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