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4. Creativity & Cognition 2002: Loughborough, UK
- Ernest A. Edmonds, Linda Candy, Terence Kavanagh, Thomas T. Hewett:
Proceedings of the 4th Conference on Creativity & Cognition, Loughborough, United Kingdom, October 13-16, 2002. ACM 2002, ISBN 1-58113-465-7 - Ben Shneiderman:
Creativity support tools: a tutorial overview. 1-2 - John S. Gero:
Computational models of creative designing based on situated cognition. 3-10 - Brent MacGregor:
Cybernetic serendipity revisited. 11-13 - Nigel Cross:
Creative cognition in design: processes of exceptional designers. 14-19 - Jack Ox:
2 performances in the 21st century virtual color organ. 20-24 - Linda Candy, Bronac Ferran, Judith Mottram, Ernest A. Edmonds, John Haworth, Jon Pettigrew:
Panel: research into art and technology. 25-30 - Marc Vass, John M. Carroll, Clifford A. Shaffer:
Supporting creativity in problem solving environments. 31-37 - Michael A. Terry, Elizabeth D. Mynatt:
Recognizing creative needs in user interface design. 38-44 - Geoff Cox:
Generator: the dialectics of orderly disorder. 45-49 - Robert Pepperell:
Computer aided creativity: practical experience and theoretical concerns. 50-56 - Winger Tseng, Stephen A. R. Scrivener, Linden J. Ball:
The impact of functional knowledge on sketching. 57-64 - George Whale:
Why use computers to make drawings? 65-71 - Remko van der Lugt:
Functions of sketching in design idea generation meetings. 72-79 - Rob Saunders, John S. Gero:
How to study artificial creativity. 80-87 - Mike King:
Computers and modern art: digital art museum. 88-94 - Kari Kuutti, Giulio Iacucci, Carlo Iacucci:
Acting to know: improving creativity in the design of mobile services by using performances. 95-102 - Kumiyo Nakakoji, Yasuhiro Yamamoto, Atsushi Aoki:
Interaction design as a collective creative process. 103-110 - Chika Oshima, Kazushi Nishimoto, Yohei Miyagawa, Takashi Shirosaki:
A concept to facilitate musical expression. 111-117 - Yukari Nagai, Hisataka Noguchi:
How designers transform keywords into visual images. 118-125 - Liane Gabora:
Cognitive mechanisms underlying the creative process. 126-133 - Linda Candy, Ernest A. Edmonds:
Modeling co-creativity in art and technology. 134-141 - Hirohito Shibata, Koichi Hori:
A system to support long-term creative thinking in daily life and its evaluation. 142-149 - Josephine Anstey, Dave Pape:
Scripting the interactor: an approach to VR drama. 150-156 - Steven Abrams, Ralph Bellofatto, Robert M. Fuhrer, Daniel Oppenheim, James L. Wright, Richard Boulanger, Neil Leonard, David Mash, Michael Rendish, Joe Smith:
QSketcher: an environment for composing music for film. 157-164 - Shigeki Amitani, Koichi Hori:
Supporting musical composition by externalizing the composer's mental space. 165-172 - Eduardo Reck Miranda:
Sounds of artificial life. 173-177 - Norio Ishii, Kazuhisa Miwa:
Interactive processes between mental and external operations in creative activity: a comparison of experts' and novices' performance. 178-185 - Johan F. Hoorn:
A model for information technologies that can be creative. 186-191 - Andruid Kerne:
Concept-context-design: a creative model for the development of interactivity. 192-199
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