Computer Graphics International 2004: Crete, Greece

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Mesh Representation

Surface Modeling and Rendering I

Surface Modeling and Rendering II


Collision Detection

Scientific Visualization

Rendering Techniques I

Rendering Techniques II

Rendering Techniques III

Animating Virtual Humans

Deformable Objects

Natural Phenomenon Modeling and Visualization

Volume and Point-Based Modelling

Interaction Techniques

Virtual Reality/Augmented Reality

Computer Graphics in Mobility


Computer Animation I

Computer Animation II

Computer Vision

Shape and Texture Representation I

Shape and Texture Representation II

Virtual Heritage and Digital Media

Interactive Systems

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