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CHI 2014: Toronto, ON, Canada
- Matt Jones, Philippe A. Palanque, Albrecht Schmidt, Tovi Grossman:
CHI Conference on Human Factors in Computing Systems, CHI'14, Toronto, ON, Canada - April 26 - May 01, 2014, Extended Abstracts. ACM 2014, ISBN 978-1-4503-2474-8
Keynote / Plenary Talks
- Steve Whittaker:
Technology and memory: from lifelogging to strategic reminiscence. 1-2 - Gillian Crampton Smith:
Design: no longer an optional extra. 3-4 - Richard E. Ladner:
Design for user empowerment. 5-6 - Elizabeth F. Churchill:
Reasons to be cheerful, part 4. 7-8 - Scooter Morris:
A CHI story: past, present, and the next chapters. 9-10 - Nathan Eagle:
Big data for social good. 11-12 - Margaret Atwood:
Robotics in my work and life. 13-14 - Scott Jenson:
The physical web. 15-16
Workshop summaries
- Karen Tanenbaum, Theresa Jean Tanenbaum, Amanda M. Williams, Matt Ratto, Gabriel Resch, Antonio Gamba Bari:
Critical making hackathon: situated hacking, surveillance and big data proposal. 17-20 - David England, Jocelyn Spence, Celine Latulipe, Ernest A. Edmonds, Linda Candy, Thecla Schiphorst, Nick Bryan-Kinns, Kirk A. Woolford:
Curating the digital: spaces for art and interaction. 21-24 - Menno Deen, Robert Cercos, Alan D. Chatham, Amani Naseem, Regina Bernhaupt, Allan Fowler, Ben A. M. Schouten, Florian Mueller:
Game jam: [4 research]. 25-28 - Nick Sheep Dalton, Keith Evan Green, Ruth Conroy Dalton, Mikael Wiberg, Christoph Hölscher, Anijo P. Mathew, Holger Schnädelbach, Tasos Varoudis:
Interaction and architectural space. 29-32 - Max L. Wilson, Ed H. Chi, Stuart Reeves, David Coyle:
RepliCHI: the workshop II. 33-36 - Rafael A. Calvo, Dorian Peters, Daniel M. Johnson, Yvonne Rogers:
Autonomy in technology design. 37-40 - Manfred Tscheligi, Katherine Isbister, Kristina Höök, Marianna Obrist, Marc Busch, Christina Hochleitner:
"Touch me": workshop on tactile user experience evaluation methods. 41-44 - Conor Linehan, Ben Kirman, Stuart Reeves, Mark Blythe, Theresa Jean Tanenbaum, Audrey Desjardins, Ron Wakkary:
Alternate endings: using fiction to explore design futures. 45-48 - Karin Slegers, Pieter Duysburgh, Niels Hendriks:
Participatory design with people living with cognitive or sensory impairments. 49-52 - Susan M. Dray, Daniela K. Busse, Anke Marei Brock, Anicia N. Peters, Shaowen Bardzell, Allison Druin, Margaret M. Burnett, Elizabeth F. Churchill, Gayna Williams, Karen Holtzblatt, Dianne Murray:
Perspectives on gender and product design. 53-56 - Austin Henderson, Jeff A. Johnson:
Workshop: framing users' conceptual models. 57-60 - Mary Lou Maher, Tim Clausner, Barbara Tversky, David Kirsh, Judy Kay, Andreea Danielescu, Kazjon Grace:
Gesture-based interaction design: communication and cognition. 61-64 - Eric P. S. Baumer, Morgan G. Ames, Jed R. Brubaker, Jenna Burrell, Paul Dourish:
Refusing, limiting, departing: why we should study technology non-use. 65-68 - Rachel Elizabeth Clarke, Jo Briggs, Ann Light, Sara Heitlinger, Clara Crivellaro:
Socially engaged arts practice in HCI. 69-74 - Cosmin Munteanu, Matt Jones, Steve Whittaker, Sharon L. Oviatt, Matthew P. Aylett, Gerald Penn, Stephen A. Brewster, Nicolas D'Alessandro:
Designing speech and language interactions. 75-78 - Dan Fitton, Beth T. Bell, Janet C. Read, Ole Iversen, Linda Little, Matthew Horton:
Understanding teen UX: building a bridge to the future. 79-82 - Michael Massimi, Svetlana Yarosh, Madeline E. Smith, Joseph Jofish Kaye:
Designing technology for major life events. 83-86 - Kate Sellen, Dominic Furniss, Yunan Chen, Svetlena Taneva, Aisling Ann O'Kane, Ann Blandford:
Workshop abstract: HCI research in healthcare: using theory from evidence to practice. 87-90 - Diogo Marques, Luís Carriço, Tiago João Guerreiro, Alexander De Luca, Pattie Maes, Ildar Muslukhov, Ian Oakley, Emanuel von Zezschwitz:
Workshop on inconspicuous interaction. 91-94 - Jochen Meyer, Steven Simske, Katie A. Siek, Cathal Gurrin, Hermie Hermens:
Beyond quantified self: data for wellbeing. 95-98 - Saskia Bakker, Doris Hausen, Ted Selker, Elise van den Hoven, Andreas Butz, Berry Eggen:
Peripheral interaction: shaping the research and design space. 99-102 - Jochen Huber, Jun Rekimoto, Masahiko Inami, Roy Shilkrot, Pattie Maes, Wong Meng Ee, Graham Pullin, Suranga Chandima Nanayakkara:
Workshop on assistive augmentation. 103-106 - Gary Hsieh, Sean A. Munson, Maurits Clemens Kaptein, Harri Oinas-Kukkonen, Oded Nov:
Personalizing behavior change technologies. 107-110 - Jofish Kaye, Janet Vertesi, Jennifer Ferreira, Barry A. T. Brown, Mark J. Perry:
#CHImoney: financial interactions, digital cash, capital exchange and mobile money. 111-114 - Stina Nylander, Jakob Tholander, Florian Mueller, Joe Marshall:
HCI and sports. 115-118 - Juan Pablo Hourcade, Franca Garzotto, Agata Rozga, Monica Tentori, Panos Markopoulos, Narcís Parés, Judith Good, Helen Pain, Meryl Alper:
Supporting children with complex communication needs. 119-122 - Mark Matthews, Erin H. C. Carroll, Saeed Abdullah, Jaime Snyder, Matthew Kay, Tanzeem Choudhury, Geri Gay, Julie A. Kientz:
Biological rhythms and technology. 123-126 - Jes A. Koepfler, Luke Stark, Paul Dourish, Phoebe Sengers, Katie Shilton:
Values & design in HCI education. 127-130 - Joseph Jay Williams, René F. Kizilcec, Daniel M. Russell, Scott R. Klemmer:
Learning innovation at scale. 131-134 - Elizabeth F. Churchill, Jennifer Preece, Anne Bowser:
Developing a living HCI curriculum to support a global community. 135-138 - Anja Thieme, John Vines, Jayne Wallace, Rachel Elizabeth Clarke, Petr Slovák, John C. McCarthy, Michael Massimi, Andrea Grimes Parker:
Enabling empathy in health and care: design methods and challenges. 139-142 - M. Six Silberman, Eli Blevis, Elaine M. Huang, Bonnie A. Nardi, Lisa P. Nathan, Daniela K. Busse, Chris Preist, Samuel Mann:
What have we learned?: a SIGCHI HCI & sustainability community workshop. 143-146 - Veronica Zammitto, Pejman Mirza-Babaei, Ian J. Livingston, Marina Kobayashi, Lennart E. Nacke:
Player experience: mixed methods and reporting results. 147-150
Video showcase presentations
- Jonathan Aceituno, Ludovic Potier:
The secret life of computers. 151-152 - Setareh Aghel Manesh, Tanya N. Beran, Ehud Sharlin, Saul Greenberg:
Medi, human robot interaction in pediatric health. 153-154 - Yoh Akiyama, Homei Miyashita:
Electronic kit with no current flow that uses projection mapping. 155-156 - Halimat I. Alabi:
How i found my research question. 157-158 - Frederik Brudy, David Ledo, Saul Greenberg:
Is anyone looking?: mediating shoulder surfing on public displays (the video). 159-160 - Joanna Maria Dauner, Mustafa Emre Karagozler, Ivan Poupyrev:
Paper generators: harvesting energy from touching, rubbing and sliding. 161-162 - David Philip Green, Thomas Smith, Guy Schofield:
Plenopticon: video playback for dynamically adaptive depth-of-field. 163-164 - Arash Soleimani, Kyle Smith, Jiawei Zeng, Keith E. Green, Danielle Herro, Jessie Santiago, Surya Sharma, Manas M. Tonapi, Amith Vijaykumar, Ian D. Walker, Christina Gardner-McCune:
Learning with CyberPLAYce, a cyber-physical learning environment for elementary students promoting computational expression. 165-166 - Da-Yuan Huang, Ming-Chang Tsai, Ying-Chao Tung, Min-Lun Tsai, Yen-Ting Yeh, Li-Wei Chan, Mike Y. Chen, Yi-Ping Hung:
Touchsense: expanding touch input vocabulary using different areas of users' finger pads. 167-168 - Raine A. Kajastila, Perttu Hämäläinen:
Augmented climbing: testing prototypes in wizard of oz experiment. 169-170 - Rubaiat Habib Kazi, Fanny Chevalier, Tovi Grossman, Shengdong Zhao, George W. Fitzmaurice:
Draco: living illustrations. 171-172 - Rohit Ashok Khot, Jeewon Lee, Larissa Hjorth, Florian 'Floyd' Mueller:
SweatAtoms: understanding physical activity through material artifacts. 173-174 - Takuro Kuribara, Takuto Yoshikawa, Buntarou Shizuki, Jiro Tanaka:
Handyscope: a remote control technique using pull-out gesture. 175-176 - Brianna Jean Huxtable, Carlo Ka-Ho Lai, Johnson Wen Jun Zhu, Paulina Mun-Yee Lam, Yeseul Tracy Choi, Carman Neustaedter, Greg J. Corness:
Ziklo: bicycle navigation through tactile feedback. 177-178 - Paulina Mun-Yee Lam, Carlo Ka-Ho Lai, Yeseul Tracy Choi, Brianna Jean Huxtable, Jan Rainier Castro, Andrew Hawryshkewich, Carman Neustaedter:
Loopo: a tangible programming game for kids. 179-180 - Rong-Hao Liang, Li-Wei Chan, Hung-Yu Tseng, Han-Chih Kuo, Da-Yuan Huang, De-Nian Yang, Bing-Yu Chen:
GaussBricks: magnetic building blocks for constructive tangible interactions on portable displays. 181-182 - Denys J. C. Matthies, Franz Müller, Christoph Anthes, Dieter Kranzlmüller:
ShoeSoleSense: demonstrating a wearable foot interface for locomotion in virtual environments. 183-184 - Toni-Jan Keith Palma Monserrat, Shengdong Zhao, Yawen Li, Xiang Cao:
L.IVE: an integrated interactive video-based learning environment. 185-186 - Stefanie Mueller, Tobias Mohr, Kerstin Guenther, Johannes Frohnhofen, Patrick Baudisch:
faBrickation: fast 3D printing of functional objects by integrating construction kit building blocks. 187-188 - Joohee Park, Youngwoo Park, Tek-Jin Nam:
Wrigglo: shape-changing peripheral for interpersonal mobile communication. 189-190 - Raf Ramakers, Johannes Schöning, Kris Luyten:
Paddle: highly deformable mobile devices with physical controls. 191-192 - Roy Shilkrot, Jochen Huber, Connie Liu, Pattie Maes, Suranga Chandima Nanayakkara:
A wearable text-reading device for the visually-impaired. 193-194 - Haimo Zhang, Yang Li:
GestKeyboard: enabling gesture-based interaction on ordinary physical keyboard. 195-196
Student design competition
- Xuan Luo, Yu Xu, Clark Mullen:
Oris: enhance social self-awareness for visually impaired people. 197-202 - Ekaterina Ivanova, Lulu Wang, Yihe Fu, Jeffrey Gadzala:
MAES: TRO: a practice system to track, record, and observe for novice orchestral conductors. 203-208 - David Muñoz, Andy Pruett, Graceline Williams:
Knee: an everyday wearable goniometer for monitoring physical therapy adherence. 209-214 - William Saunders, Filip Krynicki, Valerie Sugarman:
Sisyphorest: maintenance goal support by responding to trends. 215-220 - Joyce Sakata, Mengdi Zhang, Shi Pu, Jianqi Xing, Kritika Versha:
Beam: a mobile application to improve happiness and mental health. 221-226 - Rushil Khurana, Elena Marinelli, Tulika A. Saraf, Li Shan:
NeckGraffe: a postural awareness system. 227-232 - Luxi Chen, Ni Yan, Miranda Kiang, Anna S. Muth, Kruthi Sabnis Krishna:
Innomotion: a web-based rehabilitation system helping patients recover and gain self-awareness of their body away from the clinic. 233-238 - Edward Nguyen, Tanmay Modak, Elton Dias, Yang Yu, Liang Huang:
Fitnamo: using bodydata to encourage exercise through google glass™. 239-244 - Max S. Wenger, Jarad Bell, Peter McEvoy, Cherie Yamaguchi, Auriana Shokrpour:
Bloom: fostering healthy and peaceful pregnancies with personal analytics. 245-250 - Kejia Shao, Jiye Huang, Huaying Song, Runze Li, Jinxi Wu:
DAYA: a system for monitoring and enhancing children's oral hygiene. 251-256 - Yuan Gao, Xinying Li, Yu-Hsuan Lin, Xin Liu, Lin Pang:
Nuwa: enhancing the pregnancy experience for expectant parents. 257-262 - Kevin Gaunt, Júlia Nacsa, Marcel Penz:
Baby lucent: pitfalls of applying quantified self to baby products. 263-268
Student games competition
- Nafees U. Ahmed:
Disguise: a game that evaluates visualization algorithms. 269-272 - George Kalmpourtzis:
Find the jackalop: a game enhancing young children's spatial thinking. 273-276 - Yang Liu, Ni Yan, Dili Hu:
Chorlody: a music learning game. 277-280 - Chun-Yen Hsu, Ying-Chao Tung, Wei-Han Wang, Han-Yu Wang:
Mute robot: cooperative gameplay through body language communication. 281-284 - Jayden Garner, Gavin Wood:
I-dentity: concealing movement representation associations in games. 285-288 - Alexander Biskupski, Andreas R. Fender, Tiare M. Feuchtner, Marcel Karsten, Jonas D. Willaredt:
Drunken ed: a balance game for public large screen displays. 289-292 - Zhihan Lv, Shengzhong Feng, Muhammad Sikandar Lal Khan, Shafiq ur Réhman, Haibo Li:
Foot motion sensing: augmented game interface based on foot interaction for smartphone. 293-296 - Sheila Christian, Júlio Alves, André Ferreira, Dinarte Jesus, Rúben Freitas, Nelson Vieira:
Volcano salvation: interaction through gesture and head tracking. 297-300
Doctoral consortium abstracts
- Ioannis Politis:
A beep, a flash, a rumble?: evaluating multimodal displays for drivers. 303-306 - Chat Wacharamanotham:
Making bare hand input more accurate. 307-310 - Andrew Quitmeyer:
Digital naturalism: designing holistic ethological interaction. 311-314 - Petr Slovák:
Supporting teaching and learning of situational empathy by technology. 315-318 - Claudia A. López:
Investigating the adoption of local online communities. 319-322 - Diana Löffler:
Happy is pink: designing for intuitive use with color-to-abstract mappings. 323-326 - Kyle Rector:
The development of novel eyes-free exercise technologies using participatory design. 327-330 - Ray Yun:
Persistent workplace plug-load energy savings and awareness through energy dashboards: eco-feedback, control, and automation. 331-334 - Elizabeth A. Buie:
User experience and the human spirit. 335-338 - Paul Taele:
Intelligent sketching interfaces for richer mid-air drawing interactions. 339-342 - Jed R. Brubaker:
The afterlife of digital identity. 343-346 - Daniel Szafir:
Human interaction with assistive free-flyers. 347-350 - Jinghui Hou:
Theory-driven design for healthy eating. 351-354 - Yue Pan:
Fashion thinking and sustainable HCI. 355-358 - Shelby Solomon Darnell:
EngageME: a tool to simplify the conveyance of complicated data. 359-362
Interactivity
- Martha Ladly, Gerald Penn, Cathy Pin Chun Chen, Pavika Chintraruck, Maziar Ghaderi, Bryn A. Ludlow, Jessica Peter, Ruzette Tanyag, Peggy Zhou, Siavash Kazemian:
The CBC newsworld holodeck. 363-366 - Wouter Walmink, Alan D. Chatham, Florian Mueller:
Interaction opportunities around helmet design. 367-370 - Vinayak, Karthik Ramani, Kevin Lee Jr., Raja Jasti:
zPots: a virtual pottery experience with spatial interactions using the leap motion device. 371-374 - Jayden Garner, Gavin Wood, Sebastiaan Pijnappel, Martin Murer, Florian Mueller:
i-dentity: innominate representation as engaging movement game element. 375-378 - Keith Vertanen, Justin Emge, Haythem Memmi, Per Ola Kristensson:
Text blaster: a multi-player touchscreen typing game. 379-382 - Diana Arellano, Volker Helzle:
The muses of poetry. 383-386 - Andreas Löcken, Heiko Müller, Wilko Heuten, Susanne Boll:
Exploring the design space of ambient light displays. 387-390 - Mon-Chu Chen, Kuan-Ying Wu, Yi-Ching Huang:
Scopophobic kitties in wonderland: stories behind the scene of a gaze contingent environment. 391-394 - Berto Gonzalez, Alexander Travis Adams, Celine Latulipe:
SonicExploratorium: an interactive exhibit of sonic discovery. 395-398 - Laewoo Kang, Taezoo Park, Steven J. Jackson:
Scale: human interactions with broken and discarded technologies. 399-402 - Michelle Lui, Alex Kuhn, Alisa Acosta, Maria I. Niño-Soto, Chris Quintana, James D. Slotta:
Using mobile tools in immersive environments to support science inquiry. 403-406 - Foad Hamidi, Melanie Baljko:
Rafigh: a living media interface for learning games. 407-410 - Linsey Raymaekers, Jo Vermeulen, Kris Luyten, Karin Coninx:
Game of tones: learning to play songs on a piano using projected instructions and games. 411-414 - Lung-Pan Cheng, Patrick Lühne, Pedro Lopes, Christoph Sterz, Patrick Baudisch:
Haptic turk: a motion platform based on people. 415-418 - Yichen Tang, Ian Stavness, Sidney S. Fels:
The new pCubee: multi-touch perspective-corrected cubic display. 419-422 - Lindsay Grace:
Adapting games from literature: game verbs for player behavior. 423-426 - Tobias Alexander Große-Puppendahl, Sebastian Beck, Daniel Wilbers:
Rainbowfish: visual feedback on gesture-recognizing surfaces. 427-430 - Yeram Kwon, Sungwon Lee, Jihoon Jeong, Wonjoon Kim:
HeartiSense: a novel approach to enable effective basic life support training without an instructor. 431-434 - Heejeong Heo, HyungKun Park, Seungki Kim, Jeeyong Chung, Geehyuk Lee, Woohun Lee:
Transwall: a transparent double-sided touch display facilitating co-located face-to-face interactions. 435-438 - Florian Pinel, Lav R. Varshney:
Computational creativity for culinary recipes. 439-442 - Stina Nylander, Alex Kent, Jakob Tholander:
Swing sound: experiencing the golf swing through sound. 443-446 - Ken Nakagaki, Yasuaki Kakehi:
Comp*Pass: a compass-based drawing interface. 447-450 - Han-Jong Kim, Tek-Jin Nam:
Muzlog: instant music transcribing system for acoustic guitarists. 451-454 - Tuukka Ruotsalo, Jaakko Peltonen, Manuel J. A. Eugster, Dorota Glowacka, Aki Reijonen, Giulio Jacucci, Petri Myllymäki, Samuel Kaski:
Intentradar: search user interface that anticipates user's search intents. 455-458 - Sara Heitlinger, Nick Bryan-Kinns, Janis Jefferies:
The talking plants: an interactive system for grassroots urban food-growing communities. 459-462