CHI 2024: Honolulu, HI, USA

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AI and Interaction Design

AI and UI Design

AI for Researchers

AI for Researchers and Educators

Accessibility and Aging

Algorithmic Trust and Censorship

Arts and Creative AI

Assistive Interactions: Audio Interactions and d/Deaf and Hard of Hearing Users

Assistive Interactions: Everyday Interactions for Users Who are Blind or Low Vision

Assistive Interactions: Navigation and Visualisation for Users Who are Blind or Low Vision

Assistive Interactions: Solutions for d/Deaf and Hard of Hearing Users

Assistive Technologies

Assistive Technologies for Learning and Information with Neurodiversity

Assistive Technologies for Neurodiversity

Assistive Technologies: Work Independent Living with Neurodiversity

Attention: multitasking and Interruptions

Augmented Stories

Autonomous Vehicles

Behavior Change

Better Future Worlds and AI

Bodies and Movement in Immersive Realities

Body and Wellbeing

Body, Avatars, and Interaction in Immersive Realities

Children and Adults Online Safety

Children and Family A

Children and Family B

Chronic Conditions A

Chronic Conditions B

Chronic Conditions C

Coding with AI

Colors

Communication and Collaboration

Conversational Agents

Creative Media and AI

Creative Practices, Arts and AI

Creative Professionals and AI A

Creative Professionals and AI B

Creativity Tools

Creativity: Visualizations and AI

Crisis Informatics

Curating Online Content B

Data Visualization and Literacy

Data Visualization and Physicalization

Data Visualization: Charts

Data Visualization: Geospatial and Multimodal

Dementia Care

Design Methods

Design Tools A

Design Tools B

Designing for Privacy

Digital Healthcare and Communication

Digital Wellbeing A

Digital Wellbeing B

Drivers and Pedestrians A

Drivers and Pedestrians B

Drone Interaction

Education and AI A

Education and AI B

Emotions and User Experience

Environmental Activism

Ethics of AI

Ethics of Digital Technologies A

Ethics of Digital Technologies B

Evaluating AI Technologies A

Evaluating AI Technologies B

Exercising and Sports

Explainable AI

Eye and Face

Fabrication and Dynamic Structures

Fabrication and Tangible Interaction A

Fabrication and Tangible Interaction B

Fabrication, Circuits and Tangibles

Fabrication: 3D Printing A

Fabrication: 3D Printing B

Finance and Money

Flavor and Food Interactions

Game Design A

Game Design B

Gaze Interaction in Immersive Environments

Generative AI for Design

Gig Workers

Governance and Public Policies

HCI for Development A

HCI for Development B

Hand Interaction

Hand and Gaze

Haptics and Embodied Interaction A

Haptics and Embodied Interaction B

Haptics and Immersive Interactions

Haptics: Electrical Stimulation

Haptics: Force, Thermal and Tactile Feedback

Health Ecosystems

Health and AI A

Health and AI B

Health and AI C

Health and Care Practices

Healthcare Training

Healthy Aging

AI

Chatbots and LLMs

Communities and Online Platforms

Creative HCI

Design and Design Methods

Diversity In HCI

Fabrication

Games and Play

HCI For Caring

Health

Immersive Interactions

Input and Control Techniques

Interaction and Cultures

Learning and Education

Security and Privacy

Human-Robot Interaction A

Human-Robot Interaction B

Human-Robot Interaction C

Hybrid and Immersive Experiences

Immersive Experiences: Creating and Communicating

Immersive Experiences: Design and Evaluation

Immersive Experiences: UIs and Personalisation

Indigeonus Communities and Cutural Heritage A

Indigeonus Communities and Cutural Heritage B

Input, Interaction and Time

Inter- and Cross-Species Interactions

Interaction and Input in Immersive Environments

Interaction and Perception in Immersive Environments

Knowledge Workers and Crowdworkers

Large Language Models

Learning Programming with AI

Learning and Teaching CS and STEAM

Learning and Teaching Technologies A

Learning and Teaching Technologies B

Learning and Teaching Technologies C

Learning and Working

Learning with AI

Locomotion in Virtual Environments

Menstrual Tracking and Health

Mental Health A

Mental Health B

Mental Health and AI

Microoganism and Fossil Interactions

Mid-air Haptics

Mindfulness and Goals

Movement and Motor Learning A

Movement and Motor Learning B

Music

Online Communities: Engagement A

Online Communities: Engagement B

Online Toxicity

Participatory AI

Perception and Input in Immersive Environments

Players and Game Experiences

Politics of Data

Politics of Datasets

Privacy & Boundaries

Privacy and Deepfake

Privacy and Trust

Privacy for Immersive Tracking

Privacy for Safer Web and Apps

Privacy in Real Contexts

Reality and Un-Reality in Immersive Interactions

Reality-Virtuality Continuum: Interaction and Collaboration

Reflecting on Online Content

Reflection and Regulation for Wellbeing

Reproductive Rights and Privacy

Research Methods and Tools A

Research Methods and Tools B

Security

Security Systems

Sensemaking with AI A

Sensemaking with AI B

Smart Homes and Cities

Smart Homes and Environments

Smart Textiles

Smart Textiles and Changing Displays

Social Activism A

Social Activism B

Social Support for Wellbeing

Social and Political Activism

Sound Interaction

Sound, Rhythm, Movement

Supporting Accessibility of Text, Image and Video A

Supporting Accessibility of Text, Image and Video B

Supporting Children and Teens Socialization

Supporting Communication Needs A

Supporting Communication Needs B

Supporting Communication and Intimacy

Supporting Communities

Supporting Programmers and Learners A

Supporting Programmers and Learners B

Text Entry Techniques

Touch, Gesture and Posture

Trust in Social Media

Understanding Immersive Experiences

Understanding Player Experiences

Universal Accessibility A

Universal Accessibility B

User Security Needs

User Studies on Large Language Models

Users Privacy Needs

Visualization and Sonification

Wellbeing and Eating: Nutrition and Weight

Wellbeing and Mental Health A

Wellbeing and Mental Health B

Wellbeing and Mental Health C

Wellbeing in Aging

Workers, Work Practices and AI

Working Practices and Tools A

Working Practices and Tools B

Working Practices and Tools C

Working with Data A

Working with Data B

Writing and AI A

Writing and AI B

Writing and AI C

Writing, Sketching and AI

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