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CHI PLAY 2015: London, UK
- Anna L. Cox, Paul A. Cairns, Regina Bernhaupt, Lennart E. Nacke:
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2015, London, United Kingdom, October 5-7, 2015. ACM 2015, ISBN 978-1-4503-3466-2
Keynote Address
- Mark C. Barlet:
A Frank Conversation about the "F" Word. 1
Player Experience and WellBeing
- Kellie Vella, Daniel M. Johnson, Leanne Hides:
Playing Alone, Playing With Others: Differences in Player Experience and Indicators of Wellbeing. 3-12 - Ioanna Iacovides, Anna Louise Cox, Richard Kennedy, Paul A. Cairns, Charlene Jennett:
Removing the HUD: The Impact of Non-Diegetic Game Elements and Expertise on Player Involvement. 13-22 - Alena Denisova, Paul A. Cairns:
The Placebo Effect in Digital Games: Phantom Perception of Adaptive Artificial Intelligence. 23-33 - Max Valentin Birk, Regan L. Mandryk, Matthew K. Miller, Kathrin Maria Gerling:
How Self-Esteem Shapes our Interactions with Play Technologies. 35-45
Exert Yourself
- Anjana Chatta, Tyler Hurst, Gayani Samaraweera, Rongkai Guo, John Quarles:
Get off the Couch: An Approach to Utilize Sedentary Commercial Games as Exergames. 47-56 - Mike Sheinin, Carl Gutwin:
Quantifying Individual Differences, Skill Development, and Fatigue Effects in Small-Scale Exertion Interfaces. 57-66 - Perttu Hämäläinen, Joe Marshall, Raine A. Kajastila, Richard Byrne, Florian 'Floyd' Mueller:
Utilizing Gravity in Movement-Based Games and Play. 67-77 - Mallory Ketcheson, Zi Ye, T. C. Nicholas Graham:
Designing for Exertion: How Heart-Rate Power-ups Increase Physical Activity in Exergames. 79-89
Notes! Notes! Notes!
- Michael Schmitz, Benedict C. O. F. Fehringer, Mert Akbal:
Expressing Emotions With Synthetic Affect Bursts. 91-95 - Alena Denisova, Paul A. Cairns:
Adaptation in Digital Games: The Effect of Challenge Adjustment on Player Performance and Experience. 97-101 - Christopher Lee, Peta Wyeth, Daniel M. Johnson, Joshua V. Hall:
Flow during Individual and Co-operative Gameplay. 103-107 - Johannes Harms, Dominik Seitz, Christoph Wimmer, Karin Kappel, Thomas Grechenig:
Low-Cost Gamification of Online Surveys: Improving the User Experience through Achievement Badges. 109-113 - Jason T. Bowey, Max Valentin Birk, Regan L. Mandryk:
Manipulating Leaderboards to Induce Player Experience. 115-120 - Tom Cole, Paul A. Cairns, Marco Gillies:
Emotional and Functional Challenge in Core and Avant-garde Games. 121-126
Keynote Address
- Yvonne Rogers:
Playful Interactions in Public. 127
Playing and Creating Together
- Charlotte Hoare, Rosie Campbell, Richard Felton, Liam Betsworth:
Hide and Seek: Exploring Interaction With Smart Wallpaper. 129-133 - Alexandra Samper-Martínez, Kathrin Maria Gerling, Ercilia García-Álvarez, Ben Kirman, Shaun W. Lawson:
"After All the Time I Put Into This": Co-Creation and the End-of-life of Social Network Games. 135-140 - Boriana Koleva, Peter Tolmie, Patrick Brundell, Steve Benford, Stefan Rennick Egglestone:
From Front-End to Back-End and Everything In-Between: Work Practice in Game Development. 141-150 - Kieran Hicks, Kathrin Maria Gerling, Ben Kirman, Conor Linehan, Patrick Dickinson:
Exploring Twitter as a Game Platform; Strategies and Opportunities for Microblogging-based Games. 151-161 - Bernhard Maurer, Ilhan Aslan, Martin Wuchse, Katja Neureiter, Manfred Tscheligi:
Gaze-Based Onlooker Integration: Exploring the In-Between of Active Player and Passive Spectator in Co-Located Gaming. 163-173
Learning
- Stephanie Heintz, Effie Lai-Chong Law:
The Game Genre Map: A Revised Game Classification. 175-184 - Sarah AlSulaiman, Michael S. Horn:
Peter the Fashionista?: Computer Programming Games and Gender Oriented Cultural Forms. 185-195 - Erik Harpstead, Vincent Aleven:
Using Empirical Learning Curve Analysis to Inform Design in an Educational Game. 197-207 - Murat Perit Çakir, Nur Akkus Çakir, Hasan Ayaz, Frank J. Lee:
An Optical Brain Imaging Study on the Improvements in Mathematical Fluency from Game-based Learning. 209-219
Violent Avatars in Virtual Reality
- Valentin Schwind, Katrin Wolf, Niels Henze, Oliver Korn:
Determining the Characteristics of Preferred Virtual Faces Using an Avatar Generator. 221-230 - Victoria McArthur, Robert John Teather, Jennifer Jenson:
The Avatar Affordances Framework: Mapping Affordances and Design Trends in Character Creation Interfaces. 231-240 - David Zendle, Paul A. Cairns, Daniel Kudenko:
Higher Graphical Fidelity Decreases Players' Access to Aggressive Concepts in Violent Video Games. 241-251 - Chek Tien Tan, Tuck Wah Leong, Songjia Shen, Christopher Dubravs, Chen Si:
Exploring Gameplay Experiences on the Oculus Rift. 253-263
Novel Interactions
- Marcus Carter, Fraser Allison, John Downs, Martin R. Gibbs:
Player Identity Dissonance and Voice Interaction in Games. 265-269 - Eduardo Velloso, Carl Oechsner, Katharina Sachmann, Markus Wirth, Hans Gellersen:
Arcade+: A Platform for Public Deployment and Evaluation of Multi-Modal Games. 271-275 - Jeremy B. Badler, Alessandro Canossa:
Anticipatory Gaze Shifts during Navigation in a Naturalistic Virtual Environment. 277-283 - Daniel Yule, Bonnie MacKay, Derek F. Reilly:
Operation Citadel: Exploring the Role of Docents in Mixed Reality. 285-294 - William L. Raffe, Marco Tamassia, Fabio Zambetta, Xiaodong Li, Sarah Jane Pell, Florian 'Floyd' Mueller:
Player-Computer Interaction Features for Designing Digital Play Experiences across Six Degrees of Water Contact. 295-305
Changing and Measuring Behaviour
- Robert S. Brewer, Nervo Verdezoto, Thomas Holst, Mia Kruse Rasmussen:
Tough Shift: Exploring the Complexities of Shifting Residential Electricity Use Through a Casual Mobile Game. 307-317 - Sharon T. Steinemann, Elisa D. Mekler, Klaus Opwis:
Increasing Donating Behavior Through a Game for Change: The Role of Interactivity and Appreciation. 319-329 - Vero Vanden Abeele, Jan Wouters, Pol Ghesquière, Ann Goeleven, Luc Geurts:
Game-based Assessment of Psycho-acoustic Thresholds: Not All Games Are Equal! 331-341
Analytics and Questionnaires
- Eduardo Velloso, Amy Fleming, Jason Alexander, Hans Gellersen:
Gaze-Supported Gaming: MAGIC Techniques for First Person Shooters. 343-347 - Guenter Wallner:
Sequential Analysis of Player Behavior. 349-358 - Julian Frommel, Katja Rogers, Julia Brich, Daniel Besserer, Leonard Bradatsch, Isabel Ortinau, Ramona Schabenberger, Valentin Riemer, Claudia Schrader, Michael Weber:
Integrated Questionnaires: Maintaining Presence in Game Environments for Self-Reported Data Acquisition. 359-368 - Erik Harpstead, Thomas Zimmermann, Nachiappan Nagappan, Jose J. Guajardo, Ryan Cooper, Tyson Solberg, Dan Greenawalt:
What Drives People: Creating Engagement Profiles of Players from Game Log Data. 369-379 - Marion Boberg, Evangelos Karapanos, Jussi Holopainen, Andrés Lucero:
PLEXQ: Towards a Playful Experiences Questionnaire. 381-391
Keynote Address
- Jo Twist:
Keynote Talk. 395
Doctoral Consortium
- Philip Sheridan Buffum:
Examining the Impact Narrative Interactivity Has on Fostering Identity Formation in an Educational Game. 395-398 - Richard Byrne:
Vertigo as a Design Resource for Bodily Play. 399-402 - Dennis L. Kappen:
Adaptive Engagement of Older Adults' Fitness through Gamification. 403-406 - Martijn Kors:
Towards Design Strategies for the Persuasive Gameplay Experience. 407-410 - Susanna Paasovaara:
User Experience of Mobile Proximity-Based Applications for Playful Social Interaction. 411-414 - Sarah-Kristin Thiel:
Investigating the Influence of Game Elements in Civic Engagement. 415-418 - Hanne Gesine Wagner:
Engagement Through Play: Politics and Video Games. 419-422 - Xiaohui Wang:
Determinants of Human Computation Game Acceptance. 423-426
Works in Progress
- Michael Schmitz, Mert Akbal, Soenke Zehle:
SpielRaum: Perspectives for Collaborative Play. 427-432 - Paula Alavesa, Julia Schmidt, Anton Fedosov, Richard Byrne, Florian 'Floyd' Mueller:
Air Tandem: A Collaborative Bodily Game Exploring Interpersonal Synchronization. 433-438 - Divya Anand, Shreyas, Sonali Sharma, Victor Starostenko, Ashley DeSouza, Kimiko Ryokai, Marti A. Hearst:
Wordcraft: Playing with Sentence Structure. 439-444 - Josh Andres, Jennifer C. Lai, Florian 'Floyd' Mueller:
Guiding Young Players As Designers. 445-450 - Jonathan Barbara:
Generating Consistent Game Levels. 451-456 - Alexander Bartel, Paula Figas, Georg Hagel:
Towards a Competency-based Education with Gamification Design Elements. 457-462 - Sofya Baskin, Anna Zamansky:
The Player is Chewing the Tablet!: Towards a Systematic Analysis of User Behavior in Animal-Computer Interaction. 463-468 - Tilde Bekker, Linda De Valk, Pepijn Rijnbout, Mark de Graaf, Ben A. M. Schouten, Berry Eggen:
Investigating Perspectives on Play: The Lenses of Play Tool. 469-474 - James Brown, Kathrin Maria Gerling, Patrick Dickinson, Ben Kirman:
Dead Fun: Uncomfortable Interactions in a Virtual Reality Game for Coffins. 475-480 - Carlos Mauricio Castaño Díaz, Birgit Dorner, Heinrich Hussmann, Jan-Willem Strijbos:
Scientific Heroes: Multiplayer Online Battle Arenas Foster Players' Hypothetico-Deductive Reasoning. 481-485 - Katherine McMillan Culp, Wendy Martin, Megan Silander:
Extending the Impact of Digital Games by Supporting Analogical Reasoning. 487-492 - Andrew Dickinson, Mark Lochrie, Paul Egglestone:
UKKO: Enriching Persuasive Location based Games with Environmental Sensor Data. 493-498 - Michael Eagle, Elizabeth Rowe, Drew Hicks, Rebecca Brown, Tiffany Barnes, Jodi Asbell-Clarke, Teon Edwards:
Measuring Implicit Science Learning with Networks of Player-Game Interactions. 499-504 - Tom Feltwell, Grzegorz Cielniak, Patrick Dickinson, Ben J. Kirman, Shaun W. Lawson:
Dendrogram Visualization as a Game Design Tool. 505-510 - Mikael Fodor, Pejman Mirza-Babaei, Judith Good:
Agents and Avatars: Event based analysis of competitive differences. 511-516 - Seamus F. Forde, Elisa D. Mekler, Klaus Opwis:
Informational vs. Controlling Gamification: A Study Design. 517-522 - Fiona French, Clara Mancini, Helen Sharp:
Designing Interactive Toys for Elephants. 523-528 - Nathan Gale, Pejman Mirza-Babaei, Isabel Pedersen:
Heuristic Guidelines for Playful Wearable Augmented Reality Applications. 529-534 - Ayelet Gal-Oz, Oren Zuckerman:
Embracing Cheating in Gamified Fitness Applications. 535-540 - Kieran Hicks, Kathrin Gerling:
Exploring Casual Exergames with Kids Using Wheelchairs. 541-546 - Adrian Holzer, Andrii Vozniuk, Sten Govaerts, Harry Bloch, Angelo Benedetto, Denis Gillet:
Uncomfortable yet Fun Messaging with Chachachat. 547-552 - Jesús Ibáñez:
Play with your Food: Enjoyable Meals, Eatable Games. 553-558 - Yeong Rae Joi, Beom Taek Jeong, Jin Hwang Kim, Ki Hyuk Park, Taehyun Lee, Jun Dong Cho:
WearLove: Affective Communication via Wearable Device with Gamification. 559-564 - Hayato Kajiyama, Akifumi Inoue, Tohru Hoshi:
SHAPIO: Shape I/O Controller for Video Games. 565-570 - Dominic Kao, D. Fox Harrell:
Exploring the Impact of Role Model Avatars on Game Experience in Educational Games. 571-576 - Jeongho Keum, Ji Hwan Ryu, Yoo Jeong Moon, Hyerim Cheon, Nahyeon Lee, Byung-Chull Bae, Jun-Dong Cho:
Exergame Development Using Body Composition Data for Obesity Care. 577-582 - Felix Kistler, Elisabeth André:
How Can I Interact?: Comparing Full Body Gesture Visualizations. 583-588 - Matjaz Kljun, Klen Copic Pucihar, Mark Lochrie, Paul Egglestone:
StreetGamez: A Moving Projector Platform for Projected Street Games. 589-594 - Michael Lankes, Wolfgang Hochleitner, Daniel Rammer, Marc Busch, Elke E. Mattheiss, Manfred Tscheligi:
From Classes to Mechanics: Player Type Driven Persuasive Game Development. 595-600 - Byungjoo Lee, Yunsil Heo, Hyunwoo Bang:
Racetime: Telepresence Racing Game with Multi-user Participation. 601-606 - Laura M. Levy, Rob Solomon, Maribeth Gandy, Richard Catrambone:
The Rhythm's Going to Get You: Music's Effects on Gameplay and Experience. 607-612 - Joseph Lindley, Paul Coulton:
Game of Drones. 613-618 - Mark Lochrie, John Mills, Paul Egglestone, Martin Skelly:
Paper Gaming: Creating IoT Paper Interactions with Conductive Inks and Web-connectivity through EKKO. 619-624 - Jun Ma, Paul J. Diefenbach, Justin H. Patterson:
Collaborate, Not Only as a Developer, but also as a PLAYER. 625-630 - Joe Marshall, Frank Loesche, Conor Linehan, Daniel M. Johnson, Bruno Martelli:
Grand Push Auto: A Car Based Exertion Game. 631-636 - Nicole McMahon, Peta Wyeth, Daniel M. Johnson:
From Challenges to Activities: Categories of Play in Videogames. 637-642 - Burak Merdenyan, Helen Petrie:
User Reviews of Gamepad Controllers: A Source of User Requirements and User Experience. 643-648 - Robb Mitchell, Cynthia S. B. Bravo, Andreas Heiberg Skouby, Ragna Lisa Möller:
Blind Running: Perceptual Team Interdependency for Self-less Play. 649-654 - Christiane Moser, Michaela Peterhansl, Thomas Kargl, Manfred Tscheligi:
The Potentials of Gamification to Motivate Older Adults to Participate in a P2P Support Exchange Platform. 655-660 - Ilya Musabirov, Paul Okopny, Denis Bulygin:
Analyzing Chat Logs in Online Games for Tutorial Improvement. 661-666 - Viktoria Pammer, Jörg Simon, Karin Wilding, Stephan Keller, Reinhold Scherer:
Designing for Engaging BCI Training: A Jigsaw Puzzle. 667-672 - Joongsin Park, Bon-Chang Koo, Jundong Cho, Byung-Chull Bae:
SnackBreaker: A Game Promoting Healthy Choice of Snack Foods. 673-678 - Marisa Ponti, Thomas Hillman, Igor Stankovic:
Science and Gamification: The Odd Couple? 679-684 - Hannah Schmitt, Jutta Kray, Michael Schmitz, Mert Akbal:
Training While Playing?: Enhancing Cognitive Control Through Digital Games. 685-690 - Hitesh Nidhi Sharma, Phoebe O. Toups Dugas, Ajit Jain, Andruid Kerne:
Designing to Split Attention in a Mixed Reality Game. 691-696 - Adam Sosa, Richard Stanton, Stepheny Perez, Christian Keyes-Garcia, Sara Gonzalez, Phoebe O. Toups Dugas:
Imperfect Robot Control in a Mixed Reality Game to Teach Hybrid Human-Robot Team Coordination. 697-702 - Rax Chun Lung Suen, Klarissa Ting-Ting Chang, Maffee Peng-Hui Wan, Wen Yong Chua, Yeow Chuan Ng:
Mobile and Sensor Integration for Increased Interactivity and Expandability in Mobile Gaming and Virtual Instruments. 703-708 - Gustavo Fortes Tondello, Rina R. Wehbe, Phoebe O. Toups Dugas, Lennart E. Nacke, Nicole K. Crenshaw:
Understanding Player Attitudes Towards Digital Game Objects. 709-714 - Phoebe O. Toups Dugas, William A. Hamilton, Christian Keyes-Garcia, Stepheny Perez, Richard Stanton:
Collaborative Planning Gameplay from Disaster Response Practice. 715-720 - Deepika Vaddi, Rina R. Wehbe, Phoebe O. Toups Dugas, Samantha N. Stahlke, Rylan Koroluk, Lennart E. Nacke:
Validating Test Chambers to Study Cooperative Communication Mechanics in Portal 2. 721-726 - Simon Wallner, Martin Pichlmair, Michael Hecher, Michael Wimmer:
Modeling Routinization in Games: An Information Theory Approach. 727-732 - Rina R. Wehbe, Lennart E. Nacke:
Towards Understanding the Importance of Co-Located Gameplay. 733-738 - Wenjie Wu, Stefan Rank:
Responsive Environmental Diegetic Audio Feedback for Hand Gestures in Audio-Only Games. 739-744 - José P. Zagal, Roger Altizer:
Placeholder Content in Game Development: Benefits and Challenges. 745-750
Student Game Design Competition
- Joseph Baranoski, Erica Kleinman, Zheng Wang, Martina Tucker, Jonathan Ahnert, Jonas Schell, Rohan Doshi, Stefan Rank, Jichen Zhu:
Matsya: A Cultural Game of Flow and Balance. 751-754 - Mads Bock, Martin Fisker, Kasper Fischer Topp, Martin Kraus:
Tangible Widgets for a Multiplayer Tablet Game in Comparison to Finger Touch. 755-758 - Kenneth Chen, Caroline Guevara, Ethan Burch, Jichen Zhu:
Remembrance: Making Player Character's Inner World Playable. 759-762 - Bernard Cheng, Mallory Ketcheson, Jordan van der Kroon, T. C. Nicholas Graham:
Corgi Defence: Building In A Virtual Reality Environment. 763-766 - Liam Collins, Stefan Eylott, John Leedale, T. C. Nicholas Graham:
Alaska Steve: Using Virtual Reality to Enhance a 2D Platforming Game. 767-770 - Danilo Dumeljic, Dennis van Peer, Jonathan Raes, Olivier Dikken, Stephan Dumasy:
Penguin Peril: The Fun of Queuing Up! 771-774 - John Harris, Mark S. Hancock, Stacey D. Scott:
"Beam Me 'Round, Scotty!": Studying Asymmetry and Interdependence in a Prototype Cooperative Game. 775-778 - Cheryl-Jean Leo, Eric Tsai, Arim Yoon, Kyungik Lee, Jingyu Liu:
An Ant's Life: Storytelling in Virtual Reality. 779-782 - Chad Richards, T. C. Nicholas Graham:
Brains & Brawn: A Strategy Card Game for Muscle-Strengthening Exercises. 783-786 - Jurgen van Schagen, Martijn Gribnau, Jean de Leeuw, Benjamin Los, Nick Cleintuar, Rafael Bidarra:
Super Starfish Mania: Fish for Friends. 787-790 - Gustavo Fortes Tondello, Rina R. Wehbe, Samantha N. Stahlke, Amanda Leo, Rylan Koroluk, Lennart E. Nacke:
CHI PLAYGUE: A Networking Game of Emergent Sociality. 791-794 - Matthew Wood, Gavin Wood, Madeline Balaam:
Talk About Sex: Designing Games to Facilitate Healthy Discussions around Sex. 795-798
Workshops & Courses
- Max Valentin Birk, Ioanna Iacovides, Daniel M. Johnson, Regan L. Mandryk:
The False Dichotomy between Positive and Negative Affect in Game Play. 799-804 - Dimitrios Paris Darzentas, Lachlan Urquhart:
Interdisciplinary Reflections on Games and Human Values. 805-810 - Marc Busch, Elke E. Mattheiss, Rita Orji, Andrzej Marczewski, Wolfgang Hochleitner, Michael Lankes, Lennart E. Nacke, Manfred Tscheligi:
Personalization in Serious and Persuasive Games and Gamified Interactions. 811-816 - Kathrin Gerling, Bob De Schutter, Julie A. Brown, Jason C. Allaire:
Ageing Playfully: Advancing Research on Games for Older Adults Beyond Accessibility and Health Benefits. 817-820 - Peta Wyeth, Margot Brereton