: Meggendorfer online - Animating Movable Books.
: Crowdsourcing - The Real People behind the Crowd.
: Digital Agents: How Can Museums Participate in Digital Activism and what are the Tensions therein?
Big Data and Visualisation
: Live Demonstration of Using Big Data sources in Artistic Practice.
: Understanding Textual Uncertainty in Dates Using Interactive Timelines.
, Anna Olszewska
: Which Entry is More Similar? A Non-linear Visualisation of Query Results in Image Retrieval and Image Recognition Problem.
: The Unseen Water: Experimentation with Scientific Photomicrography and Creative Coding.
: Presentation and Contextualisation in the Online Archive of Internet Art.
: Public Interactive Art: Environmental Challenges.
: A Hidden Order: Exploring the Relationship of Music and Art through Geometry.
: The Errant Space - The Reshaping of Place through the Visualisation of Ambient Environmental Audio.
: How Might Generative Art be a Proposition for Cross Curricular Learning in Schools.
: Precious, Tiny and Shiny: Close-range Photogrammetry for Artists and Others.
: Harmony, the Union of Music and Art.
Florent Di Bartolo
: Visualising the Multimedia Archives of Bourges's Institute of Electro-acoustic Music.
: Sonic Xplorer: A Machine Learning Approach for Parametric Exploration of Sound.
: Exploiting Trauma as an Artistic Medium.
: The Parallels between the Study of Cross-modal Correspondence and the Design of Cross-Sensory Mappings.
: Embodied Data and Digital Fabrication: Demonstration with Code and Materials.
Post-human Bodies and Generative Systems
, Mike Phillips
: This is Where We Are - Collectively Living, Working and Being, with and through Predictive Algorithms.
: Data Body Trader: Identity Augmentation and Post-Biological Organ Trade.
: The Future Human: Exploring Posthuman Aesthetics through Digital and Immersive Technologies.
: Working with Generative Systems: An Artistic Perspective.
: Tools for Designing Experience: Repurposing Design Resources for the Emerging Experience Economy.
: Drawing Out Ideas: Computer Models, Artworks and the Generation of Knowledge.
: Mapping Spaces: Three-Dimensional Visualization and Design in Landscape Architecture.
: Dirty Nature: Aesthetics and Ecology in Contemporary Art and Animation Exploring the Anthropocene.
: The Making of a Digital (Master) Piece.
: The Engagement of Digital Art with Contemporary Art.
J. Kirk Irwin
: Within the Medieval Perspectival Image: New Methods Old Art.
: Through the Aleph: A Glimpse of the World in Real Time.
Liam Noah Jefferies
: It Would be a Pleasure: Augmented Reality and Engagement in a Heritage Context.
: Autonomous Meridian Sensory Response - From Internet Subculture to AudioVisual Therapy.
: Mini-XEPA: A Installation of Collaborating Intelligent Light and Sound Sculptures.
Immersion and Moving Image
Agata Marta Soccini
: Virtual Environments before Pixels: Yayoi Kusama's impact on Virtual Reality.
: Poetry Inspired, Physics Driven, Experimental Animation.
Final Plenary and Lumen Panel
: Co-Creation: Human & AI Collaboration in Creative Expression.
Lumen Big Reveal
: The Time Machine: A Multiscreen Generative Video Artwork.
, founded at