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EVA London 2020: London, UK
- Jon Weinel, Jonathan P. Bowen, Graham Diprose, Nick Lambert:

Electronic Visualisation and the Arts, EVA London 2020, London, UK, July 6-9, 2020. Workshops in Computing, BCS 2020
Digital Culture and Museums
- Jonathan P. Bowen

, Tula Giannini, Gareth Polmeer
, Rachel Falconer
, Arthur I. Miller, Stuart Dunn:
Computational Culture and AI: Challenging human identity and curatorial practice. - Jonathan P. Bowen

:
A Personal View of EVA London: Past, Present, Future. - Tula Giannini, Jonathan P. Bowen

:
Computing the Future: Digital encounters in art and science when da Vinci meets Turing. - Giuliano Gaia, Stefania Boiano, Jonathan P. Bowen

, Ann Borda:
Museum Websites of the First Wave: The rise of the virtual museum. - Ann Borda, Jonathan P. Bowen

:
Turing's Sunflowers: Public research and the role of museums. - Gregor White, Lynn H. C. Love, Clare Brennan:

Play and the Exhibition: The problematic fun of showcasing of videogames in informal and formal contexts. - Matt Adams, Jocelyn Spence, Sarah Clark, Ju Row Farr, Steve Benford, Nick Tandavanitj:

From Sharing To Gifting: A web app for deepening engagement.
Digital Heritage
- Dominik Lengyel, Catherine Toulouse

:
Artificial Imagination Induced by Visualised Hypotheses in Archaeology. - Moshe Caine, Doron Altaratz, Eytan Mann, Adam Havkin:

The Spirit of the Cloud: The ?New Jerusalem' as a metaphor for social experiences of virtual technologies. - Alice Watterson

, John Anderson
, Kieran Baxter
:
Designing Digital Engagements: Approaches to creative practice and adaptable programming for archaeological visualisation. - Cheyanne Wheat, Robert Pickering, J. C. Díaz:

Virtual Fort Gibson: Footsteps through the frontier. - Jon Malis

:
Accurate Representations of Digital Copyslides: The colour of Yves Klein.
Visualising Music
- Jonathan Weinel

:
Visualising Rave Music in Virtual Reality: Symbolic and interactive approaches. - Terry Trickett

:
Experiencing Visual Music From an Artist's and Listener's Point of View. - Matthew Riley, Uyen Nguyen, Duy Phuong Nguyen, Max Piantoni:

YomeciLand x Bunjil Place: The sounding body as play. - Milton Mermikides

, Peter Zinovieff, Anne-Marie Curran-Cundy:
Revisiting December Hollow: Unearthing emotional shape. - Chris Holtum:

Simulacra: Using game development software to create audio-visual performance tools. - Anna Shvets

, Samer Darkazanli:
Graphs in Harmony Learning: A.I. assisted VR application.
Music Beyond Boundaries
- Javier Pereda

, Patricia Murrieta-Flores
, Nicholas Radburn
, Lois South, Christian Monaghan:
Afrobits: An interactive installation of African music and the Trans-Atlantic slave trade. - Maria Kallionpää, Hans-Peter Gasselseder:

Back to the Future and Forward to the Past: Zukunftsmusik and the aesthetics of immersive classical music experience. - Charles de Paiva Santana, Didier Guigue:

A Computer Model for the Analysis of Diversity and Coordination in Orchestration. - Marina Vesic-Eder:

Border-Crossing Female Artists Between Experimental and Popular Music From 1970 to the Present Day in Serbia and Bosnia & Herzegovina. - Luca M. Damiani, Riz Maslen:

Aqua Recoded - Hyper Hack: usis: Sound and music based on hearing health.
Digital Art
- Sean Clark:

The Computer Arts Archive. - Oliver M. Gingrich, Shama Rahman:

Zeitgeist: Window to your mind. - Ioana Pioaru:

Virtual Reality Art Visualised Through Surface Relief Digital Holography. - Daniela de Paulis:

The Dream of Scipio. - Eunice Gonçalves Duarte:

Under the Surface of Images: Low-tech images produced by handheld devices for performance practice. - Kenneth Feinstein

:
Our Relationship with the Image as a Form of Being-With. - André Rangel:

Re-Visiting and Re-Coding Classic Algorithmic Art. - Laura Fernandez Orgaz:

Intangibles. - Shuai Xu:

Black in White - Magnetic in Paper. - Kira Zhigalina, Ivan Isakov:

From Symbiosis to SYM: Wider applications for biofeedback art.
Artistic Communities
- Oliver M. Gingrich, Aphra Shemza, Maria Almena:

Transformations: New media art between communities and professional practice. - Oliver M. Gingrich, Paola D'Albore, Eugenia Emets, Alain Renaud

, David Negrao:
Connections: Participatory art as a factor for social cohesion. - Fion Gunn, Maureen Kendal, Mehmet Mulla:

An Exploration of How Artists Use Immersive Technologies to Promote Inclusivity.
Visual Patterns and Mathematics
- Andy Lomas:

Enhancing Perception of Complex Sculptural Forms Using Interactive Real-time Ray Tracing. - Ryosuke Arai, Ou Yamamoto:

Visualisation Tool for Complex 3D Fractals on Volumetric Displays. - Dave Everitt

, Fania Raczinski
:
Creative Visualisation of Magic Squares. - Sara Choudhrey:

Cheated: Digital technologies in Islamic art practice. - Brian Wichmann:

Tilingsearch.org: A searchable repository of Islamic geometric patterns. - Ian Truelove

:
Bringing the Blockchain to Life: Or how I learned to stop worrying and love the algorithm.
Visualising Text and Data
- Taekyeom Lee, Yeohyun Ahn:

Tangible TYPE + CODE. - Yeohyun Ahn:

TYPE + CODE VII: Typographic selfie + code. - Wayne Clements:

Resuscitating a Dead Rabbit. - Catarina Sampaio

, Luísa Ribas
:
On Data Portraits: An analysis of creative approaches to the visualisation of personal data. - Christina Karababa:

3D Reproductions: The replicated object, a speculative model. - Janis Garancs

:
In Flow Between Fascination, Awe, Despair and Trance: Algorithmically controlled live online trading experience.
Moving Images
- Nick Lambert, Mike Smith, Jazz Rasool:

Designing an Augmented Reality Exhibition: Leonardo's Impossible Machine. - Ricardo Megre, Sahra Kunz

:
Motion Capture Visualisation For Mixed Animation Techniques. - Eugenia Sangmie Kim, Kim Vincs, John McCormick

:
Oncheon: Learning to perform motion trails for virtual spaces. - Oliver M. Gingrich, Claudia Fasola-Moore, Eike Falk Anderson

:
Once Upon a Time in Animation: Curatorial strategies for an exhibition on the National Centre for Computer Animation. - Karen Bosy, Cristina Portugal:

Media Language: Video practices. - Amanda Egbe

:
Veils and Sensors: An artistic intervention with archival moving image material.
Immersive Environments
- Hannes Rall:

ShakesVR: Redefining narrative strategies for linear storytelling in a fully immersive environment. - Ross A. Williams, Benjamin Seide

, Elke E. Reinhuber
:
An Evaluation of Different Strategies to Represent Performance in a Tropical Garden for Immersive Environments. - Angela Ferraiolo:

Fictional Characters as Adaptive Systems: The Malaspina and de Graaf Gardens.
Artificial Imagination
- Anna Notaro

:
State of the Art: A.I. through the (artificial) artist's eye. - Grayson Aleksandr:

Mills Art in the Digital Age: Posthumanism, A.I. and the body. - Carla Capeto:

Dramaturgy of Robots and Machines. - Ron Yakir

:
Touch and Go: On the use of proprioception to convey a meaningful experience in virtual reality.
Research Workshop
- Graham Diprose, Balandino Di Donato, Matthew Tate, Zuzanna Rabikowska, Ruby Rossini:

Research Workshop 1: Explorations in sound and visual art. - Leticia Crespillo Marí

:
Virtual Reality Cataloguing of Light Installations and Environments: The prototypes of Dan Flavin and Ann Veronica Janssens. - Fang-Yu Chen, Tien Ling, Naichun Chen:

Living Community Visualisation: A case study of school districts in Hsinchu. - Huan Fan:

The Spectator Fulfilling the Concept of Liveness. - Susana Gómez Larrañaga:

8chan, a Twitter-Fossil: A post-digital genealogy of digital toxicity. - Graham Diprose, Baqi Ba, Mohammad Montazerian

, Frederic Fol Leymarie, Anastasia Sycheva, Richard Hoadley:
Research Workshop 2: Technical and conceptual innovations.
Workshops
- Nick Lambert, Carl H. Smith:

EVA London 2020 Workshops. - Carl H. Smith:

Living in Parallel: Adventures in pluralism and double consciousness. - Carl H. Smith, Eddie Castañeda:

Techno-Hyperhumanism.

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