


Остановите войну!
for scientists:


default search action
32nd EVA 2022: London, UK
- Jonathan P. Bowen, Jon Weinel, Ann Borda, Graham Diprose:
Electronic Visualisation and the Arts, EVA 2022, London, UK, July 4-8, 2022. Workshops in Computing, BCS 2022
Symposium: Enter the Metaverse
- Tula Giannini, Jonathan P. Bowen, Chris Michaels, Carl Hayden Smith:
Smith Digital Art and Identity Merging Human and Artificial Intelligence: Enter the Metaverse.
Image Data and Visualisation
- Andy Lomas:
Synthesis of Abstract Dynamic Quasiperiodic 3D Forms using SIRENs. - Florent Di Bartolo, Xavier Hautbois:
Tackle Climate Change Through Art: A case study. - Matthias Göggerle:
Opening black boxes - 3D CT digitalization of historical cipher machines. - Rehan Zia:
Seen description: Visualising and crafting data in mixed realities. - Maral Khosravi, Rehan Zia, Jian Chang:
Exeter Cathedral - A colour reconstruction for use in augmented reality devices. - Marilene Oliver, J. R. Carpenter, Scott Smallwood, Stephan Moore:
My Data Body. - Jonathan Weinel:
Book Launch: Explosions in the Mind: Composing Psychedelic Sounds and Visualisations. - Leah Barclay, Tricia King
, Lyndon Davis:
Cymatic Patterns of the Black Cockatoo: Visualising the calls of Wildlife in Australia. - Elke E. Reinhuber:
National Flowers in Blue - Resurrecting analog imaging techniques in the era of big data and pixel perfection. - Robb Mitchell
:
Near-Instant Prototyping of Multi-User Digital-Physical Interactions.
Digital Heritage
- Sean Clark, Sean Carroll:
Rebuilding Ernest Edmond's Communication Game. - Lindsay W. MacDonald:
The Immortal Shakspeare: Transcribing a micrographic drawing.
Artistic Communities & Education
- Raffaella Folgieri, Paul Arnold, Alessandro Giuseppe Buda
:
NFTs In Music Industry: Potentiality and Challenge. - Elisavet Christou:
Mediation in the Post-Internet Condition. - Alexandra Orlova, Elvira Zhagun-Linnik:
Post-Internet Art in Russia as a Digital Folder in the World Practice. - Dominik Lengyel, Catherine Toulouse:
How to Communicate Complex Spatial Itineraries: A balancing act between diagram and simulation. - Cristina Portugal, Monica Moura, Márcio Guimaraes, Iana Perez, José Carlos Magro Jr.:
Design for Digital Humanities Practices Focusing On People With Visual Impairment. - Joel Ong:
Hy-Breed: Growing a Responsive Organo-Mechanical Agent. - Mercedes Bunz, Eva Jäger, Alasdair Milne, Joanna Zylinska:
Creative AI Futures: Theory and Practice.
China Connections
- Yi Wei, Ji Yi, Yutong Liu, Sean Clark
:
Research on creative Transformation of Excellent Traditional Chinese culture - Taking interaction design of traditional handicraft culture translation as an example. - Jing Li, Jonathan P. Bowen:
Female Self-presentation through Online Dating Applications. - Jonathan P. Bowen, Huan Fan:
The Chengdu Biennale and Wikipedia Art Information.
Digital Culture and Museums
- Tula Giannini, Jonathan P. Bowen:
More than Human: Merging real and virtual states of being from arts and culture to wellness in a post-Covid world. - James Simpson, Rory Foster:
Liveness for Contemporary Audiences: Developing online-togetherness in metaverse-theatre audiences. - Jonah Brucker-Cohen:
Human Error, A Collection of Work that Highlights our Misuse of Technology and the Internet. - Oliver Gingrich, Shama Rahman:
Neuro Art - liminal reflection, introspection and participatory art. - Racelar Ho
, Xiaolong Zheng
:
The Post-bit Human Universe: An Experiment on the Evolutionary History of Human-Posthuman Relations. - Lark Spartin, John Desnoyers-Stewart:
Digital Relationality: Relational aesthetics in contemporary interactive art. - Stefania Boiano, Ann Borda, Jonathan P. Bowen, Giuliano Gaia, Tula Giannini:
Vignettes of Computer-based Museum Interactive and Games Software through the Years. - Richard Whitby
:
Pixels to Drones: Imaging the Nation in Olympic Opening Ceremonies London 2012 and Pyeongchang 2018.
Virtual Reality
- Maureen Kendal, Fion Gunn, Barney Kass, Alan Hudson, Mei-Tsen Chen:
A-Maze artists: Update on the development of 'Boundless - Worlds in Flux' virtual world. - Anna Shvets, Samer Darkazanli:
Adaptive VR Test in Music Harmony Based on Conditional Spiking GAN. - Leslie Deere:
Action at a Distance: Altered states through virtual gestures and audio-visuals. - Joanne Mills:
The Gamification of Arts and Culture: The expanded narrative and the virtual space from digital media to COVID. - Meredith Drum:
Monument Public Address System AR. - Gabriela Maria Pyjas, Jonathan Weinel, Martyn Broadhead:
Storytelling and VR: Inducing emotions through AI characters. - Maf'j Alvarez:
Eva Quantica VR. - David Bouchard, Cintia Cristia
, Michael Bergmann
, David Robert:
Augmented Symphony: an augmented reality application for immersive music listening. - Terry Trickett
:
Through the Looking Glass to a Post-pandemic World, With New Media Artists as Our Guide.
The Rest at the End of the Metaverse
- Kyoko Hidaka
:
Sense of Place: Interactive Installation for Tourism and beyond. - Danielle Barrios-O'Neill, Joskaude Pakalkaite:
Exploring Next-Generation Touch-Rich Interactions for Consumer Well-Being. - Elena M. Vella, Daniel A. Williams, Aleks Michalewicz, Airlie Chapman, Robert Walton:
Did That Stone Move? Staging Stone Swarms in Virtual Reality and IRL Galleries. - Sonia Milewska:
Show must go on? Problems of bio art preservation on example of Plant~Animals (2021-) by Elvin Flamingo. - Avital Meshi, Treyden Chiaravalloti:
Structures of Emotion - An online demonstration of an emotion recognition process. - Carl Hayden Smith, Roseanne Wakely:
Umwelt Hacking: Can we sense like a forest, a mycelium network or an octopus? - Anne Tsjornaja, Jonathan Weinel, Martyn Broadhead:
Art(NET)work: Visualising interconnected artwork data in VR. - Carl Hayden Smith, Melissa Warner:
Cyberdelics: Context Engineering Psychedelics to Develop Altered Traits. - Joskaude Pakalkaite:
Connecting Colour-Coding and Hand-Drawn Interfaces for Study Resources, Menu and Navigation to Enrich Student Learning Experience Research Workshop.
Research Workshop
- Tahmeena Javaid Adeel, Rehan Zia, Oleg Fryazinov:
Design and Development Considerations for Serious Games to Assist in the Rehabilitation of Patients with Back Pain: An overview. - Daniella Chukwuezi:
Majority World Diasporas. - David Penny:
A Fallen Line of Marble Drums.
Keynotes
- Ann Borda, Natasha Trotman, Charlie Gere, Birgitta Hosea, Anastasiia Gliebova, Olga Simson:
EVA London 2022: Keynote summaries. - Maslisa Zainuddin:
Memory Pods: Upcycled objects and the stories they encapsulate: One (wo)man's trash is another (wo)man's inspiration.

manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.