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19th HCI 2017: Vancouver, BC, Canada
- Panayiotis Zaphiris, Andri Ioannou:

Learning and Collaboration Technologies. Novel Learning Ecosystems - 4th International Conference, LCT 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, Proceedings, Part I. Lecture Notes in Computer Science 10295, Springer 2017, ISBN 978-3-319-58508-6
Multimodal and Natural Interaction for Learning
- Jorge D. Camba

, José Luis Soler Domínguez, Manuel Contero
:
Immersive Visualization Technologies to Facilitate Multidisciplinary Design Education. 3-11 - Andri Ioannou

, Chrystalla Antoniou:
Peacemaking Affordances of Shareable Interfaces: A Provocative Essay on Using Technology for Social Change. 12-21 - Josep Llorca

, Ernesto Redondo
, Francesc Valls
, David Fonseca
, Sergi Villagrasa
:
Acoustic Filter - New Virtual Reality Audio Format Pretends to Enhance Immersive Experience. 22-33 - Ravi Mokashi Punekar, Sarath Paliyath:

Gesture Deviation in Interactive Communication - A Cross Cultural Study of Indian Case Examples. 34-45 - Yang Ting Shen

, Pei Wen Lu, Xin Mao Chen:
Brain Tagging: A BCI and HCI Tagging System to Evaluate the Learning Contents. 46-54 - Madlen Wuttke, Sabine Völkel, Peter Ohler, Nicholas H. Müller:

Analytical Steps for the Validation of a Natural User Interface. 55-63 - Yun Zhou

, Tao Xu, Yanping Cai, Xiaojun Wu, Bei Dong:
Monitoring Cognitive Workload in Online Videos Learning Through an EEG-Based Brain-Computer Interface. 64-73
Learning and Teaching Ecosystems
- André Luiz de Brandão Damasceno, Carlos de Salles Soares Neto, Simone Diniz Junqueira Barbosa

:
Lessons Learned from Evaluating an Authoring Tool for Learning Objects. 77-89 - Ángel Fidalgo Blanco, María Luisa Sein-Echaluce

, Francisco J. García-Peñalvo
:
ECoLab: A Cooperative System to Improve Training Processes. 90-99 - Alicia García-Holgado

, Francisco José García-Peñalvo
:
A Metamodel Proposal for Developing Learning Ecosystems. 100-109 - Nadezhda Kabanova, Marina Kogan:

Needs Analysis as a Cornerstone in Formation of ICT Competence in Language Teachers Through Specially Tailored In-service Training Course. 110-123 - Irina Kondratova

, Heather Molyneaux
, Hélène Fournier:
Design Considerations for Competency Functionality Within a Learning Ecosystem. 124-136 - Walter Nuninger

:
Integrated Learning Environment for Blended Oriented Course - 3-Year Feedback on a Skill-Oriented Hybrid Strategy. 137-157 - Patrícia B. Scherer Bassani

, Igor Escalante Casenote, Eduardo Guilherme Albrecht, Diego Mergener:
The Development of a Mediation Artifact for Representing Teaching Practices: A Study Connecting the Areas of Design and Learning Design. 158-172 - Kalliopi-Evangelia Stavroulia

, Andreas Lanitis:
On the Potential of Using Virtual Reality for Teacher Education. 173-186
e-Learning, Social Media and MOOCs
- Fisnik Dalipi

, Florim Idrizi
, Arianit Kurti
:
Exploring the Impact of Social Learning Networks in M-Learning: A Case Study in a University Environment. 189-198 - David Heim, Marcus Fischer, Axel Winkelmann:

Improving Concepts of E-Learning by Using ERP Systems for an Interactive Knowledge Diffusion. 199-215 - Leantros Kyriakoullis, Panayiotis Zaphiris:

Using Phenomenography to Understand Cultural Values in Facebook. 216-236 - Tihomir Orehovacki

, Snjezana Babic
:
Exploring the Determinants Affecting the Adoption of Social Web Applications Used in Massive Online Open Courses. 237-248 - Antigoni Parmaxi, Kostantinos Papadamou, Michael Sirivianos

, Makis Stamatelatos:
E-safety in Web 2.0 Learning Environments: A Research Synthesis and Implications for Researchers and Practitioners. 249-261 - Lincoln Sedlacek, Victor Kostyuk, Matthew J. Labrum

, Kevin Mulqueeny, Georgina Petronella, Maisie Wiltshire-Gordon
:
Pedagogical Voice in an E-Learning System: Content Expert Versus Content Novice. 262-272 - María Luisa Sein-Echaluce

, Ángel Fidalgo Blanco, Francisco J. García-Peñalvo
:
Adaptive and Cooperative Model of Knowledge Management in MOOCs. 273-284 - Christian M. Stracke

:
The Quality of MOOCs: How to Improve the Design of Open Education and Online Courses for Learners? 285-293 - Armin Vahidi, Nicholas H. Müller:

E-Learning Supported Martial-Arts-Training. 294-302
Beyond the Classroom
- Scott L. David, Barbara Endicott-Popovsky:

Security Beyond Secrecy - Practical Strategies to Address Emerging Cybersecurity Paradoxes Through Professional and Stakeholder Education and Co-management Architectures Designed to Cultivate Community-Situated, Non-technical Structures of Group Synthetic Intelligence (aka "Neighborhood Watch"). 305-323 - Reuma De Groot:

Learning Together with CSCL Tools in the Classroom. 324-339 - Yuko Hiramatsu, Fumihiro Sato, Atsushi Ito, Hiroyuki Hatano, Mie Sato, Yu Watanabe, Akira Sasaki:

Outdoor Studying System Using Bluetooth Low Energy Beacon - To Feel Cultural Sites. 340-352 - Zahid Hussain

, Wolfgang Slany, Wajid H. Rizvi, Adeel Riaz, Umair Ramzan:
Measuring Usability of the Mobile Learning App for the Children. 353-363 - Toshikazu Iitaka:

An Analysis of the Note-Taking Function of the Audience Response System. 364-374 - Tek Yong Lim, Chia Ying Khor, Yin Bee Oon

:
Measuring User Engagement in Mobile Classroom Response System: A Case Study. 375-388 - Fernando Moreira

, Maria João Ferreira
, Abílio Cardoso
:
Higher Education Disruption Through IoT and Big Data: A Conceptual Approach. 389-405 - Ingolf Waßmann, Ebram Sherif:

Connectivist, Context-Aware Communication Channels - Peer Finding Algorithm for Distributed Learning Networks. 406-419
Games and Gamification for Learning
- Panayiotis Andreou

, George Nicou, Irene Polycarpou, Panagiotis Germanakos, Nearchos Paspallis:
CodeAdventure: An Adventure Game for Computer Science Education. 423-432 - Aleshia Hayes:

Using Mental Models to Design for Learning: Lessons from Game Development. 433-442 - Jay Dee Johns III:

Strategic Design: Breaking Mental Models Initiates Learning in Video Games. 443-461 - Erin Lew, Jevrin Alviando, EunSook Kwon

, Jorge D. Camba
:
Gamifying the Eating Experience: An Interactive Companion for Children's Nutrition Education and Behavior. 462-473 - Lila A. Loos, Martha E. Crosby

:
Gamification Methods in Higher Education. 474-486 - Vicente A. Quesada Mora, Francisco José Gallego-Durán

, Rafael Molina-Carmona
, Faraón Llorens-Largo
:
Subliminal Learning. What Do Games Teach Us? 487-501

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