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HCI 2019: Orlando, FL, USA
- Margherita Antona, Constantine Stephanidis:
Universal Access in Human-Computer Interaction. Theory, Methods and Tools - 13th International Conference, UAHCI 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings, Part I. Lecture Notes in Computer Science 11572, Springer 2019, ISBN 978-3-030-23559-8
Universal Access Theory, Methods and Tools
- Troy D. Abel:
Beyond Usability: Methodologies and Bias - Surveying the Surveys. 3-12 - Marc Böhlen:
A.I. Ethics in the City. 13-27 - Susanne Dirks:
Empowering Instead of Hindering - Challenges in Participatory Development of Cognitively Accessible Software. 28-38 - Andressa Cristina dos Santos, Vanessa Regina Margareth Lima Maike, Yusseli Lizeth Méndez Mendoza, José Valderlei da Silva, Rodrigo Bonacin, Júlio Cesar dos Reis, Maria Cecília Calani Baranauskas:
Inquiring Evaluation Aspects of Universal Design and Natural Interaction in Socioenactive Scenarios. 39-56 - Cornelia Eicher, Jörn Kiselev, Kirsten Brukamp, Diana Kiemel, Susanne Spittel, André Maier, Ursula Oleimeulen, Marius Greuèl:
Expectations and Concerns Emerging from Experiences with Assistive Technology for ALS Patients. 57-68 - John Gialanella, Kimberly Mitchell:
Teaching Empathy in Underserved Audiences Through Game Based Learning. 69-90 - Ole Goethe, Kavous Salehzadeh Niksirat, Ilyena Hirskyj-Douglas, Huatong Sun, Effie L.-C. Law, Xiangshi Ren:
From UX to Engagement: Connecting Theory and Practice, Addressing Ethics and Diversity. 91-99 - Simeon Keates:
Universal Access: The Challenges Ahead. 100-112 - Fang Li, Hua Dong:
Achieving Inclusion with Contextualized User-Sensitive Design. 113-132 - Ming-Chyuan Lin, Guo-Peng Qui, Xue Hua Zhou, Jing Chen:
A Disability-Oriented Analysis Procedure for Leisure Rehabilitation Product Design. 133-145 - H. Patricia McKenna:
Getting Smarter About Data and Access in Smart Cities. 146-158 - Dolores Parras-Burgos, Daniel G. Fernández-Pacheco, Francisco Cavas-Martínez, José Nieto, Francisco J. F. Cañavate:
Initiation to Reverse Engineering by Using Activities Based on Photogrammetry as New Teaching Method in University Technical Studies. 159-176 - Debra Satterfield, Tom Tredway, Wesley Woelfel:
Disrupting Higher Education: Engaging Design Students in UX Processes to Enhance Innovation in Higher Education. 177-187
Novel Approaches to Accessibility
- Luis Carlos Aceves Gutiérrez, Jorge Martín-Gutiérrez, Marta Sylvia del Rio Guerra:
Guideline Definition for the Evaluation of Citizen Experience Using Urban Interfaces. 191-200 - Mona M. Alnahari, Joyram Chakraborty:
Preliminary Findings from a Study of an Arabic Accessibility Tool Checker. 201-210 - Madhuka Thisuri De Silva, Thushani A. Weerasinghe, Kapila Dias:
Information Technology Based Usable Ballot Interface Design for Persons with Visual Impairment in Sri Lanka. 211-228 - Vagner Figueredo de Santana, Felipe Eduardo Ferreira Silva:
User Test Logger: An Open Source Browser Plugin for Logging and Reporting Local User Studies. 229-243 - Yu-Hsiu Hung, Chia-Hui Feng, Chia-Tzu Lin, Chung-Jen Chen:
Research on Wearable Shopping Aid Device for Visually Impaired People. 244-257 - Abhishek Kannekanti, Sedeeq Al-khazraji, Matt Huenerfauth:
Design and Evaluation of a User-Interface for Authoring Sentences of American Sign Language Animation. 258-267 - Kamran Khowaja, Dena Al-Thani, Aboubakr Aqle, Bilikis Banire:
Accessibility or Usability of the User Interfaces for Visually Impaired Users? A Comparative Study. 268-283 - Patricia da Silva Leite, Ana Paula Retore, Leonelo Dell Anhol Almeida:
Reflections on Elements of a Game Design Model Applied to Inclusive Digital Games. 284-300 - Laura M. Levy, Maribeth Gandy:
Teaching Video Game Design Accessibility: Toward Effective Pedagogic Interventions in Accessible Design. 301-311 - Shu-Ping Lin, Ya-Hui Chan:
An Investigation on Sharing Economy Mobile Service Adoption: How Perceived Risk, Value, and Price Interact? 312-325 - Isabel Cristina Siqueira da Silva:
The Promotion of Empathy for the Experience of Users with Visual Impairment in the Game Design Education. 326-341 - Siv Tunold, Jaziar Radianti, Terje Gjøsæter, Weiqin Chen:
Perceivability of Map Information for Disaster Situations for People with Low Vision. 342-352 - Gregg C. Vanderheiden, J. Bern Jordan:
Multi-faceted Approach to Computer Simplification via Personalization and Layering. 353-364 - Ellen Opsahl Vinbæk, Frida Margrethe Borge Pettersen, Jonas Ege Carlsen, Karl Fremstad, Nikolai Edvinsen, Frode Eika Sandnes:
On Online Banking Authentication for All: A Comparison of BankID Login Efficiency Using Smartphones Versus Code Generators. 365-374
Universal Access to Learning and Education
- Valdecir Becker, Rafael M. Toscano, Helder Bruno A. M. de Souza, Edvaldo de Vasconcelos:
Audiovisual Design for Generative Systems: A Customized Audiovisual Experiment. 377-388 - Manuela Becker, Alexandra Benner, Katrin Borg, Jan Hüls, Marina Koch, Annika Kost, Annabelle Korn, Marie-Christin Lueg, Dominique Osthoff, Bastian Pelka, Carina Rosenberger, Helene Sattler:
How to Design an Intervention to Raise Digital Competences: ALL DIGITAL Week - Dortmund 2018. 389-407 - Santiago Bolivar, Daniel Perez, Armando Carrasquillo, Adam S. Williams, Naphtali David Rishe, Francisco R. Ortega:
3D Interaction for Computer Science Educational VR Game. 408-419 - Pedro J. S. Cardoso, Roberto Lam, Rui Penha Pereira, Nuno Rodrigues, Cláudia Herdeiro:
A Flexible Assessment Platform for Middle School Supported on Students Goals. 420-432 - Panagiota Chalki, Tassos Anastasios Mikropoulos, Angeliki Tsiara:
A Delphi Study on the Design of Digital Educational Games. 433-444 - André Luiz de Brandão Damasceno, Dalai dos Santos Ribeiro, Simone Diniz Junqueira Barbosa:
Visualizing Student Interactions to Support Instructors in Virtual Learning Environments. 445-464 - Dalit Levy, Yuval Shafriri, Yael Alef:
A Place to Discover, Imagine, and Change: Smart Learning with Local Places. 465-480 - Marcos D. do Nascimento, Thiago Oliveira, Nelson Lima, Renato Ramos, Lidiane C. Silva, Francisco C. de M. B. Oliveira, Anarosa Brandão:
A Learning Management System Accessible for Visual, Hearing and Physical Impairments. 481-493 - Reika Omokawa, Makoto Kobayashi, Shu Matsuura:
Expressing the Personality of a Humanoid Robot as a Talking Partner in an Elementary School Classroom. 494-506 - Utsav Shah, Matthew Seita, Matt Huenerfauth:
Evaluation of User-Interface Designs for Educational Feedback Software for ASL Students. 507-525 - Rafael M. Toscano, Helder Bruno A. M. de Souza, Sandro G. da Silva Filho, Jaqueline Donin Noleto, Valdecir Becker:
HCI Methods and Practices for Audiovisual Systems and Their Potential Contribution to Universal Design for Learning: A Systematic Literature Review. 526-541
Virtual and Augmented Reality in Universal Access
- Edvaldo de Vasconcelos, Amaro Neto, Lillian dos Santos, Paula Ribeiro:
Analysis of Biofeedback Through Heartbeat Obtained by Exposure to Phobia Through Virtual Reality. 545-554 - Kathleen M. Ingraham, Charles E. Hughes, Lindsay A. Taliaferro, Nicholas J. Westers, Lisa A. Dieker, Michael C. Hynes:
Using Digital Puppetry to Prepare Physicians to Address Non-suicidal Self-injury Among Teens. 555-568 - Jacob Jewel, Tony Morelli:
Using Virtual Reality to Create an Inclusive Virtual Drumming Environment. 569-577 - Masaru Miyao, Masumi Takada, Hiroki Takada:
Visual Issues on Augmented Reality Using Smart Glasses with 3D Stereoscopic Images. 578-589 - Kouki Nagamune, Yujiro Tsuzuki:
Automation of Box and Block Test in Virtual Reality and Augmented Reality. 590-600 - Stanislava Rangelova, Simon Flutura, Tobias Huber, Daniel Motus, Elisabeth André:
Exploration of Physiological Signals Using Different Locomotion Techniques in a VR Adventure Game. 601-616 - Agebson Rocha Façanha, Windson Viana, Jaime Sánchez:
Editor of O & M Virtual Environments for the Training of People with Visual Impairment. 617-627 - João M. F. Rodrigues, Ricardo J. M. Veiga, Roman Bajireanu, Roberto Lam, Pedro J. S. Cardoso, Paulo Bica:
AR Contents Superimposition on Walls and Persons. 628-645 - José Luis Soler Domínguez, Carla de Juan Ripoll, Jorge D. Camba, Manuel Contero, Mariano Alcañiz:
Gaming Background Influence on VR Performance and Comfort: A Study Using Different Navigation Metaphors. 646-656 - Akihiro Sugiura, Kunihiko Tanaka, Hiroki Takada:
Changes in Eye Movements and Body Sway While Viewing Stereoscopic Movies Under Controlled Consciousness. 657-668 - Masumi Takada, Syota Yamamoto, Masaru Miyao, Hiroki Takada:
Effects of Low/High-Definition Stereoscopic Video Clips on the Equilibrium Function. 669-682
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