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HCI 2024: Washington, DC, USA - Volume 23
- Jessie Y. C. Chen, Gino Fragomeni:
Virtual, Augmented and Mixed Reality - 16th International Conference, VAMR 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 - July 4, 2024, Proceedings, Part I. Lecture Notes in Computer Science 14706, Springer 2024, ISBN 978-3-031-61040-0
Perception, Interaction and Design
- Madeline Easley, Jung Hyup Kim, Siddarth Mohanty, Ching-Yun Yu, Varun Pulipati, Sara Mostowfi, Fang Wang, Kangwon Seo, Danielle Oprean:
The Effects of a Virtual Instructor with Realistic Lip Sync in an Augmented Reality Environment. 3-12 - José Gutiérrez-Maldonado, Alejandra Rueda-Pina, Mariarca Ascione, Franck Meschberger-Annweiler, Marta Ferrer-García, Maria-Teresa Mendoza-Medialdea, Bruno Porras-Garcia:
Assessing Body Dissatisfaction and Attentional Bias Towards the Body Using Eye-Tracking Technology in Virtual Reality. 13-21 - Yang Li, Zhuoning He, Yi Yang:
Bridging Tradition and Innovation: Exploring the Factors Influencing Students' Intention to Use Metaverse Technology for Chinese Calligraphy Learning. 22-43 - Vera Marie Memmesheimer, Jannik Löber, Achim Ebert:
AWARESCUES: Awareness Cues Scaling with Group Size and Extended Reality Devices. 44-59 - Kairyu Mori, Masayuki Ando, Kouyou Otsu, Tomoko Izumi:
Factors of Haptic Feedback in a VR Experience Using Virtual Tools: Evaluating the Impact of Visual and Force Presentation. 60-72 - Rahel Schmied-Kowarzik, Lina Kaschub, Thore Keser, Rebecca Rodeck, Gerko Wende:
Does It Look Real? Visual Realism Complexity Scale for 3D Objects in VR. 73-92 - Pitch Sinlapanuntakul, Mark Zachry:
Augmenting Self-presentation: Augmented Reality (AR) Filters Use Among Young Adults. 93-105 - Xiaowen Yu, Rongrong Fu:
Motion-Sensing Interactive Game Design of Wuqinxi for Hearing-Impaired People. 106-127 - Zehui Zhao, Ruisi Liu, Junjie Chu:
Perceived Playfulness: Factors Affecting the VR Display Experience in Museums. 128-141
User Experience and Evaluation
- Prabhakaran Balakrishnan, Hung-Jui Guo:
HoloLens 2 Technical Evaluation as Mixed Reality Guide. 145-165 - Andrew Bedard, Kevin Bedard, Qiping Zhang:
Games that Move You: A Cinematic User Experience Evaluation of VR Games. 166-181 - Milton França, Ângelo Amaral, Ferrucio de Franco Rosa, Rodrigo Bonacin:
Scientific Knowledge Database to Support Cybersickness Detection and Prevention. 182-199 - Nimit Kapadia, Shreekant Gokhale, Anthony Nepomuceno, Wanning Cheng, Samantha Bothwell, Maureen Mathews, John S. Shallat, Celeste Schultz, Avinash Gupta:
Evaluation of Large Language Model Generated Dialogues for an AI Based VR Nurse Training Simulator. 200-212 - Takato Kobayashi, Narumon Jadram, Midori Sugaya:
Evaluation of the Effect of Three-Dimensional Shape in VR Space on Emotion Using Physiological Indexes. 213-223 - Yanheng Li, Long Bai, Yaxuan Mao, Xuening Peng, Zehao Zhang, Antoni B. Chan, Jixing Li, Xin Tong, Ray LC:
Affecting Audience Valence and Arousal in 360 Immersive Environments: How Powerful Neural Style Transfer Is? 224-243 - Ata Otaran, Ildar Farkhatdinov:
Exploring User Preferences for Walking in Virtual Reality Interfaces Through an Online Questionnaire. 244-258 - Adam Palmquist, Izabella Jedel, Chris Hart, Víctor Manuel Pérez-Colado, Aedan Soellaart:
"Not in Kansas Anymore" Exploring Avatar-Player Dynamics Through a Wizard of Oz Approach in Virtual Reality. 259-276 - Mohammadamin Sanaei, Stephen B. Gilbert, Nikoo Javadpour, Hila Sabouni, Michael C. Dorneich, Jonathan W. Kelly:
The Correlations of Scene Complexity, Workload, Presence, and Cybersickness in a Task-Based VR Game. 277-289 - Maurizio Vergari, Maximilian Warsinke, Tanja Kojic, Sebastian Möller, Jan-Niklas Voigt-Antons, Osama Abboud, Xun Xiao:
The Influence of the Level of Detail and Interactivity of 3D Elements on UX in XR Applications. 290-300 - Junyu Zhou, Ruiyang Chen:
Exploration of Cultural IP Image and Common Pattern Gene Extraction in Virtual Reality Design Interaction. 301-311
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