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4th ICITL 2021: Virtual Event
- Yueh-Min Huang, Chin-Feng Lai, Tânia Rocha:
Innovative Technologies and Learning - 4th International Conference, ICITL 2021, Virtual Event, November 29 - December 1, 2021, Proceedings. Lecture Notes in Computer Science 13117, Springer 2021, ISBN 978-3-030-91539-1
Artificial Intelligence in Education
- Hsiang-Jen Chung
:
Oral Practice Language Learning Companion Implementation on Voice Assistant Platform. 3-9 - Lloyd Letlhogonolo Koikoi Modimogale
, Jan Hendrik Kroeze
, Cornè Johandia van Staden
:
Amending Dynamic Capability Theory for Information Systems Research on the Reskilling of Coal Miners in an AI-Driven Era. 10-21 - Hua-Xu Zhong, Chin-Feng Lai
, Yu-Che Huang, Pei-Hsuan Wu, Jui-Hung Chang:
Exploring the Impact of Artificial Intelligence Learning Platforms on Interest in and Attitudes Toward Learning. 22-29 - King-Dow Su:
Lightening Up a New AI Cognitions and Performances for Engineering Students' Problem-Based Learning in Nature General Education Programs. 30-38 - Hsin-Yu Lee, Yu-Cheng Chien, Pei-Yu Chang, Danial Hooshyar, Yueh-Min Huang:
Use Object-Detection to Identify Materials and Tools for STEAM Hands-on Activity. 39-48 - Manuela Francisco
, Cristina Amado:
Perusall's Machine Learning Towards Self-regulated Learning. 49-58
Augmented, Virtual and Mixed Reality in Education
- Wei-Tsung Lin, Yong-Ming Huang, Chao-Chun Chen:
Developing an AR Tutoring System to Support Maker Education. 61-66 - Wu-Yuin Hwang
, Rio Nurtantyana
, Muhammad Trio Maulana Putra
:
Facilitating 3D Geometry Learning with Augmented Reality in Authentic Contexts. 67-73 - Chin-Lun Lai
:
A Simulation Learning in Communication Technique Skill by Virtual Reality - Certification of Telecommunication Line Plant. 74-84 - Ching-Yun Tseng, Yu Shu, Tien-Chi Huang, Wen-Chiao Hsu, Pei-Ling Chien:
Integration of Mixed Reality in Teaching and Learning Effectiveness: A Systematic Literature Review of the Analyses. 85-94 - Kodchakorn Lamsombat, Issara Kanjug:
A Study of Learner's Scientific Thinking Using Constructivist Virtual Learning Environment for Grade 11 Students. 95-101 - Chih-Chao Chung, Yuh-Ming Cheng, Shi-Jer Lou:
Regarding the Virtual Reality Environment Design and Evaluation Based on STEAM Learning. 102-110 - Yu-Hsuan Lin
, Hao-Chiang Koong Lin
, Hsin-Lan Liu
:
Using STEAM-6E Model in AR/VR Maker Education Teaching Activities to Improve High School Students' Learning Motivation and Learning Activity Satisfaction. 111-118
Computational Thinking in Education
- Peter Øhrstrøm
, Steinar Thorvaldsen
, Ulrik Sandborg-Petersen
, Thomas Ploug
, David Jakobsen
:
The Use of E-learning Tools in a Basic Logic Course During the COVID-19 Lockdown. 121-130 - Jim-Min Lin
, Zeng-Wei Hong
, Zong-Kun Song, Wei-Wei Shen
, Wai-Khuen Cheng
:
Improve University Humanities Students' Problem-Solving Ability Through Computational Thinking Training. 131-143 - Chinnaphat Junruang, Issara Kanjug, Charuni Samat:
The Development of a Computational Thinking Learning Package that Integrates a Learning Experience Design for Grade K. 144-151 - Non Jarungsiraway, Nutthakarn Moeikao, Issara Kanjug, Charuni Samat:
Development of Online Learning to Enhancing Computational Thinking for High School Students. 152-160 - Yu-Lin Jeng, Sheng-Bo Huang, Chin-Feng Lai
, Andreja Istenic Starcic:
Exploring the Usability of Web-Based Java Compiler as a Learning Tool. 161-169 - Pao-Nan Chou, Ru-Chu Shih:
Young Kids' Basic Computational Thinking: An Analysis on Educational Robotics Without Computer. 170-180
Design Framework and Model for Innovative Learning
- Jetbordin Jitsopitanon, Sumalee Chaijaroen, Pornsawan Vongtathum:
The Validation of Constructivist Web-Based Learning Environment Model to Enhance Creativity Thinking for Undergraduate Student with Integration of Pedagogy and Neuroscience. 183-188 - Kriangsak Pongsuphan, Sumalee Chaijaroen:
Resource Designing Framework of Constructivist Web-Based Learning Environment to Enhance the Problem-Solving for Robot Programming in Secondary Grade 3. 189-195 - Yu-Lun Huang
, Yu-Hsin Wu:
AHP4Edu: An AHP-Based Assessment Model for Learning Effectiveness of Education. 196-205 - Sathaporn Wongchiranuwat, Charuni Samat, Issara Kanjug, Suchat Wattanachai:
A Designing Framework for Flipped Classroom Learning Environment Model Combined with Augmented Reality to Enhance Creative Thinking in Product Design for High School Students. 206-218 - Pimwarun Nunthaitaweekul, Sumalee Chaijaroen, Romwarin Gamlunglert:
Development of Constructivist Web-Based Learning Environment Model to Enhance Critical Thinking: Integration Between Pedagogy and Neuroscience Topic on Substance for Primary Students. 219-227 - Lizette Weilbach
, Marié Hattingh
, Komla Pillay:
Using Design Patterns to Teach Conceptual Entity Relationship (ER) Data Modelling. 228-238
Education Practice Issues and Trends
- Janne Väätäjä
, Satu-Maarit Frangou
:
Conceptualising a Model for Meaningful Digital Pedagogy. 241-251 - Peiyao Su, Huimin Chen, Xiaoying Deng, Han Lin, Zhe Li:
Research on the Data Literacy Index System of Pre-service Teachers Under the Background of Big Data. 252-261 - Nkhangweni Lawrence Mashau
, Jan H. Kroeze
, Grant Royd Howard
:
An Integrated Conceptual Framework to Assess Small and Rural Municipalities' Readiness for Smart City Implementation: A Systematic Literature Review. 262-273 - LeAnne J. Schmidt
:
Digital Application Literacy. 274-282 - Zornitsa Yordanova
:
Big Data in the Innovation Process - A Bibliometric Analysis. 283-292 - Lisbet Rønningsbakk:
The Student Role in Technology Supported Learning. 293-302 - Judy F. Chen, Clyde A. Warden, Jia-Wen Liou:
Effects of E-recruitment Interface Attributes on the Attractiveness of Taiwanese Job Seekers. 303-309 - Zornitsa Yordanova
:
Evolution of Lean Startup over the Years - A Bibliometric Analysis. 310-319
Educational Gamification and Game-Based Learning
- Wei-Tsong Wang
, Mega Kartika Sari
:
Effect of Game Elements on Game-Based Learning for Computer Programming Using Task-Technology Fit. 323-332 - Pornsawan Vongtathum, Charuni Samat, Suchat Wattanachai:
A Development of Smart Coding Creative Kit to Enhance Creative Problem Solving Thinking for Children. 333-342 - Yingling Chen:
Board Game and Family Involvement Motivate Target Language Learning. 343-351 - Thanawat Rintanalert
, Arthorn Luangsodsai
:
Gamifying Digital Learning Platform for Information Security Awareness. 352-364 - Ting-Sheng Weng
, Mu-Fen Chao, Chien-Kuo Li:
A Study on the Application of Collaborative Learning by Using Moment Cam to Improve Mathematics Acceptability. 365-376 - Diana Carvalho
, Tânia Rocha
, Paulo Martins
, João Barroso
:
Developing an Application for Teaching Mathematics to Children with Dyscalculia: A Pilot Case Study. 377-386
Innovative Technologies and Pedagogies Enhanced Learning
- Jane Lu Hsu
, Melchior Antoine:
Analytical Skills in Statistical Applications Based on End-of-Term Students' Self-evaluations. 389-396 - Rustam Shadiev
, Taoying Liu, Narzikul Shadiev, Mirzaali Fayziev, Elena Gaevskaya
, Roza Zhussupova
, Olimboy Otajonov:
Exploring Affordances and Student Perceptions of MALL in Familiar Environments. 397-412 - Pornsawan Vongtathum, Charuni Samat, Pinyarat Singha:
The Study of Smart Coding Creative Kit to Enhance Creative Problem Solving Thinking for Children. 413-421 - Chan Singkaew, Sumalee Chaijaroen:
Learner's Ill- Structures Problem Solving with a Constructivist Web-Based Learning Environment Model. 422-429 - Nutthakarn Moeikao, Non Jarungsirawat, Issara Kanjug, Charuni Samat:
The Development of Internet of Things Learning Kit to Enhancing Programming Skills for High School Students. 430-438 - Corlia Smuts, Hanlie Smuts
:
Computer Integrated Education Evaluation: A Case Study. 439-449 - Mei-Jie Lai, Hong-Ren Chen, Sen-Chi Yu:
Impact of the IRS Idiom Teaching on Elementary Students' Learning Achievement and Motivation. 450-457
Multimedia Technology Enhanced Learning
- Ida Ness, Kathinka Wik Opdal, Frode Eika Sandnes
:
On the Convenience of Speeding Up Lecture Recordings: Increased Playback Speed Reduces Learning. 461-469 - Azka Rizwan
, Mohsina Abid, Noor Us Subah Quidwai, Midhat Noor Kiyani:
My Morning Routine: An Interactive UDL Compliant E-Book on Health and Hygiene for Learners with Visual Difficulties. 470-482 - I-Chun Lin
, Tz-Chi Wang, Yen-Ting Lin
:
Applying E-Book System to Facilitate Student' Flipped Learning Performance in Software Engineering Courses. 483-490 - Fu-Rung Yang, Mei-Hsin Wu, Jih-Hsin Tang, Chih-Fen Wei:
Effectiveness of Online Multimedia Courses for Improving Children's Self-regulation Through Social-Emotional Learning. 491-497 - Shu-Chen Cheng, Yu-Ping Cheng, Yueh-Min Huang, YeongWook Yang:
Combining Flipped Learning and Formative Assessment to Enhance the Learning Performance of Students in Programming. 498-507
Online Course and Web-Based Environment
- Samrit Thima, Sumalee Chaijaroen:
The Framework for Development of the Constructivist Learning Environment Model to Enhance Ill-Structured Problem Solving in Industrial Automation System Supporting by Metacognition. 511-520 - Komla Pillay, Tania Prinsloo:
Using the Diffusion of Innovation Theory to Explain Foundation Phase Teachers' Perceptions of Online Zoom Classes During a Pandemic - A Case of a South African Private School. 521-532 - Benjaporn Sathanarugsawait, Charuni Samat, Suchat Wattanachai:
Enhancing Learners' Creative Thinking in the Massive Open Online Course (Moocs) Learning Environment Model for Higher Education. 533-541 - Benjaporn Sathanarugsawait, Charuni Samat:
Designing of Learning Environment Model to Enhance Student' Self Regulation by Using Massive Open Online Course. 542-547 - Rdouan Faizi, Maria Rudneva
:
Higher Education Students' Perceptions Towards Using Facebook as a Learning Platform. 548-554
STEAM Education
- Wan-Hsuan Yen, Chi-Cheng Chang, John Willliams:
Gender Differences in Engineering Design Thinking in a Project-Based STEAM Course. 557-566 - Margarida M. Pinheiro
, Vanda Santos
:
STEM Learning in Digital Higher Education: Have It Your Way! 567-578 - Fu-Rung Yang:
Bilingual Instruction Model for a STEAM Course: A Preliminary Study. 579-583 - Yu-Chen Liang, Hao-Chiang Koong Lin, Cheng-Tsung Li:
Employing STEAM 6E Teaching Methods to Analyze the Academic Emotions of the Digital Video Practice Course. 584-592 - Charuni Samat, Sathaporn Wongchiranuwat, Issara Kanjug, Pornsawan Vongtathum, Sumalee Chaijaroen, Suchat Wattanachai:
Satisfaction of Engineering Design Thinking Course for High School Students. 593-600
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