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1st IWEC 2002: Makuhari, Japan
- Ryohei Nakatsu, Jun'ichi Hoshino:
Entertainment Computing: Technologies and Applications, IFIP First International Workshop on Entertainment Computing (IWEC 2002), May 14-17, 2002, Makuhari, Japan. IFIP Conference Proceedings 240, Kluwer 2003, ISBN 1-4020-7360-7
Invited Talks
- Marc Cavazza, Fred Charles, Steven J. Mead:
Under the influence: using natural language in interactives storytelling. IWEC 2002: 3-11 - Donald Marinelli:
Interactivity and non-linearity: what do they really mean? IWEC 2002: 13-20
Computer & Games
- Philippe Codognet:
Multi-goal path-finding for autonomous agents in virtual worlds. IWEC 2002: 23-30 - Ho Lee, Eric Kozlowski, Scott Lenker, Sugih Jamin:
Multiplayer game cheating prevention with pipelined lockstep protocol. IWEC 2002: 31-39 - Pieter Spronck, H. Jaap van den Herik:
Complex games and palm computers. IWEC 2002: 41-48 - Penelope Sweetser, Simon Dennis:
Facilitating learning in a real time strategy computer game. IWEC 2002: 49-56 - Masato Koide, Jingde Cheng:
A toolkit for developing programs of card game played on the internet. IWEC 2002: 57-64 - Hiroyuki Iida, Nobuo Takeshita, Jin Yoshimura:
A metric for entertainment of boardgames: its implication for evolution of chess variants. IWEC 2002: 65-72 - Reijer Grimbergen:
Threat stacks to guide pruning and search extensions in shogi. IWEC 2002: 73-80 - Michael Buro:
The evolution of strong othello programs. IWEC 2002: 81-88
Home/Arcade games and interactive movies
- David Ventura, David C. Brogan:
Digital storytelling with dinah: dynamic, interactive, narrative authoring heuristic. IWEC 2002: 91-99 - Yoshihiro Okada:
Real-time character animation using puppet metaphor. IWEC 2002: 101-108 - Naho Inamoto, Hideo Saito:
Fly through view video generation of soccer scene. IWEC 2002: 109-116 - Johan Sanneblad, Lars Erik Holmquist:
Prototyping mobile game applications. IWEC 2002: 117-124 - Tomoya Sato, Yoshinori Dobashi, Tsuyoshi Yamamoto:
A method for real-time rendering of water droplets taking into account interactive depth of field effects. IWEC 2002: 125-132 - Soichiro Iga, Fumito Higuchi:
Kirifuki: inhaling and exhaling interaction with visual objects. IWEC 2002: 133-140 - Masataka Imura, Jun Kozuka, Koichi Minami, Yoshito Tabata, Tatsuya Shizui, Kunihiro Chihara:
Virtual horseback archery-kibakiba mushamusha. IWEC 2002: 141-148 - Claudio S. Pinhanez:
Creating ubiquitous interactive games using everywhere display projectors. IWEC 2002: 149-156 - Shoichiro Iwasawa, Tatsuo Yotsukura, Shigeo Morishima:
Face analysis and synthesis for interactive entertainment. IWEC 2002: 157-164 - Atsushi Nakano, Junichi Hoshino:
Human body tracking for digital actors. IWEC 2002: 165-172 - Masumi Kobana, Jun Ohya:
Computer vision based recognition of interactions between human and objects. IWEC 2002: 173-180 - Shigeru Kuriyama, Yusuke Irino, Toyohisa Kaneko:
Real-time manipulation of motion-capture data with pattern generator. IWEC 2002: 181-188
Entertainment robots & physical systems
- Keiko Motoyama, Hidenori Kawamura, Masahito Yamamoto, Azuma Ohuchi:
Development of autonomous blimp robot with intelligent control. IWEC 2002: 191-198 - Naohiro Matsunami, Kumiko Tanaka-Ishii, Ian Frank, Hitoshi Matsubara:
Lego mindstorms cheerleading robots. IWEC 2002: 199-206 - Fusako Kusunoki, Masanori Sugimoto, Hiromichi Hashizume:
Electronically enhanced board games by integrating physical and virtual spaces. IWEC 2002: 207-214 - Eitan Mendelowitz, Jeff Burke:
A distributed control system and scripting language for "interactivity" in live performance. IWEC 2002: 215-222 - Satoru Odo, Kiyoshi Hoshino:
Recognition of human hand gesture from a monocular image sequence for human-machine communication system. IWEC 2002: 223-230
Music informatics
- Toshio Modegi:
Development of midi encoder "auto-f" for creating midi controllable general audio contents. IWEC 2002: 233-240 - Yoichi Nagshima:
"Improvisession-II" - a performing/composing system for improvisational sessions with networks. IWEC 2002: 241-248 - Akio Yatsui, Haruhiro Katayose:
An accomodating piano which augments intention of inexperienced players. IWEC 2002: 249-256 - Chika Oshima, Yohei Miyagawa, Kazushi Nishimoto, Takashi Shirosaki:
Two-step input method for supporting construction of midi sequence data. IWEC 2002: 257-264 - Tomonari Sonoda, Toshiya Ikenaga, Kana Shimizu, Yoichi Muraoka:
A melody retrieval system on parallelized computers. IWEC 2002: 265-272 - Hidenobu Nagata, Naoko Kosugi, Ryoji Kataoka, Takashi Honishi:
Sound compassTM - a fast query-by-humming system using multi-dimensional feature vectors. IWEC 2002: 273-280 - Atsuhiro Takasu, Teruhito Kanazawa, Jun Adachi:
Statistical phrase extraction and indexing for music retrieval. IWEC 2002: 281-288 - Tsutomu Terada, Masahiko Tsukamoto, Shojiro Nishio:
A portable electronic bass using two pads. IWEC 2002: 289-296 - Toshiyuki Masui:
Music composition by onomatopoeia. IWEC 2002: 297-304
Sociology and psychology of entertainment
- Matteo Bittanti:
The technoludic film: images of video games in movies (1973-2001). IWEC 2002: 307-312 - Matthias Rauterberg:
Determinantes for collaboration in networked multi-user games. IWEC 2002: 313-321 - Nicklas Lundblad, Anders Frank:
Politics in motion - some reflections on political bias in simulation gaming. IWEC 2002: 323-330 - Kazuyuki Saitoh, Tomoko Yonezawa, Kenji Mase:
Awareness communications by entertaining toy doll agents. IWEC 2002: 331-338 - Kiyoshi Hoshino:
CGA synthesizer interpolating and extrapolating motion data. IWEC 2002: 339-346 - Gonzalo Grasca:
Leaving fantasy behind in videogames: the limits of the narrative paradigm. IWEC 2002: 347-354 - Sidney S. Fels, James Gauthier, Patricia Smith:
Responses in light, sound and scent: a therapeutic interactive yoga system. IWEC 2002: 355-362 - Anders Frank, Nicklas Lundblad:
The new role of gaming - how games move outside entertainment. IWEC 2002: 363-369 - Daniel M. Johnson, John A. Gardner, Janet Wiles, Penelope Sweetser, Kelly Hollingsworth:
The inherent appeal of physically controlled peripherals. IWEC 2002: 371-378
Virtual reality technologies for entertainment
- Yue Li, Adrian David Cheok:
A new economical fluorescent lamp information transmission system for indoor tracking with applications for indoor games. IWEC 2002: 381-388 - Kazuhiko Kobayashi, Shinobu Ishigame, Hideo Kato:
Skill training system of manual arc welding. IWEC 2002: 389-396 - Kenji Oka, Imari Sato, Yasuto Nakanishi, Yoichi Sato, Hideki Koike:
Interaction for entertainment contents based on direct manipulation with bare hands. IWEC 2002: 397-404 - Ralf Dörner, Christian Geiger, Michael Haller, Volker Paelke:
Authoring mixed reality - a component and framework-based approach. IWEC 2002: 405-413 - Makoto Sato, Yasuharu Koike:
Playing rubik's cube in mixed reality. IWEC 2002: 415-422 - Rodney Berry, Ivan Poupyrev, Makoto Tadenuma, Nobuji Tetsutani:
Inside the score: music and augmented reality. IWEC 2002: 423-429 - Zhiying Zhou, Farzam Farbiz, Xiangdong Chen, Adrian David Cheok, Lin Wei:
Magic music desk: a multi-modal embodied interactive desk. IWEC 2002: 431-438 - Alok Nandi, Xavier Marichal:
Senses of spaces through transfiction. IWEC 2002: 439-446 - Akihiko Shirai, Shoichi Hasegawa, Yasuharu Koike, Makoto Sato:
Penguin hockey: a virtual reality game system for children. IWEC 2002: 447-454 - Bruce H. Thomas, Nicholas Krul, Benjamin Close, Wayne Piekarski:
Usability and playability issues for arquake. IWEC 2002: 455-462 - Wang Weihua, Xubo Yang, Adrian David Cheok, Mark Billinghurst, Hirokazu Kato:
Touch space: an embodied computing mixed reality game space. IWEC 2002: 463-470 - Blair MacIntyre, Brendan Hannigan:
Using augmented reality for entertainment. IWEC 2002: 471-477 - Jörg Stöcklein:
Rapid prototyping of mixed reality applications that entertain and inform. IWEC 2002: 479-486 - Scott S. Fisher:
An authoring toolkit for mixed reality experiences. IWEC 2002: 487-494 - Koichi Minami, Tomi Korpipää, Masataka Imura, Yoshihiro Yasumuro, Tomohiro Kuroda, Yoshitsugu Manabe, Kunihiro Chihara:
A distributed mr transporter for networked collaboration. IWEC 2002: 495-502 - Simon Prince, Adrian David Cheok, Farzam Farbiz, Todd Williamson, Nikolas Johnson, Mark Billinghurst, Hirokazu Kato:
3D live humans in mixed reality entertainment. IWEC 2002: 503-510 - John R. Wright, Frank R. Hartman, Brian K. Cooper:
Immersive environment technologies for planetary exploration with applications for mixed reality. IWEC 2002: 511-518 - Martin Kurze:
Content management in mixed reality systems considerations from an applied science perspective. IWEC 2002: 519-526 - A. B. Martínez, J. P. Arboleda, E. X. Martín, C. Torrens:
Mixed reality in traffic scenes. IWEC 2002: 527-534
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