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1. CrowdMM@ACM Multimedia 2012: Nara, Japan
- Kuan-Ta Chen, Wei-Ta Chu, Martha A. Larson, Wei Tsang Ooi:
Proceedings of the ACM multimedia 2012 workshop on Crowdsourcing for multimedia, CrowdMM@ACM Multimedia 2012, Nara, Japan, October 29, 2012. ACM 2012, ISBN 978-1-4503-1589-0
Keynote address
- Masataka Goto
, Jun Ogata, Kazuyoshi Yoshii
, Hiromasa Fujihara, Matthias Mauch, Tomoyasu Nakano:
PodCastle and songle: crowdsourcing-based web services for spoken content retrieval and active music listening. 1-2
Annotation
- César Moltedo, Hernán Astudillo
, Marcelo Mendoza
:
Tagging tagged images: on the impact of existing annotations on image tagging. 3-8 - Antonio Foncubierta-Rodríguez, Henning Müller
:
Ground truth generation in medical imaging: a crowdsourcing-based iterative approach. 9-14
Short paper madness
- Marwa M. Mahmoud, Tadas Baltrusaitis
, Peter Robinson:
Crowdsouring in emotion studies across time and culture. 15-16 - Mathias Lux
, Mario Taschwer, Oge Marques:
A closer look at photographers' intentions: a test dataset. 17-18 - Markos Avlonitis
, Konstantinos Chorianopoulos
, David Ayman Shamma:
Crowdsourcing user interactions within web video through pulse modeling. 19-20 - Raynor Vliegendhart, Eelco Dolstra, Johan A. Pouwelse
:
Crowdsourced user interface testing for multimedia applications. 21-22
Evaluation
- Luke R. Gottlieb, Jaeyoung Choi, Pascal Kelm, Thomas Sikora, Gerald Friedland:
Pushing the limits of mechanical turk: qualifying the crowd for video geo-location. 23-28 - Sunghyun Park, Gelareh Mohammadi
, Ron Artstein, Louis-Philippe Morency:
Crowdsourcing micro-level multimedia annotations: the challenges of evaluation and interface. 29-34 - Pavel Korshunov, Shuting Cai, Touradj Ebrahimi
:
Crowdsourcing approach for evaluation of privacy filters in video surveillance. 35-40
Novel application
- Dominik Henter, Damian Borth, Adrian Ulges:
Tag suggestion on youtube by personalizing content-based auto-annotation. 41-46 - Thi Phuong Nghiem, Axel Carlier, Géraldine Morin, Vincent Charvillat:
Enhancing online 3D products through crowdsourcing. 47-52

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