default search action
9th NordiCHI 2016: Gothenburg, Sweden
- Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23 - 27, 2016. ACM 2016, ISBN 978-1-4503-4763-1
Full and Short papers: Beyond Clicks - Touch and Gesture Interaction
- Ilhan Aslan, Ida Buchwald, Philipp Koytek, Elisabeth André:
Pen + Mid-Air: An Exploration of Mid-Air Gestures to Complement Pen Input on Tablets. 1 - Fernando Garcia-Sanjuan, Vicente Nacher, Javier Jaen:
MarkAirs: Are Children Ready for Marker-Based Mid-Air Manipulations? 2 - Markus L. Wittorf, Mikkel R. Jakobsen:
Eliciting Mid-Air Gestures for Wall-Display Interaction. 3 - Khanh-Duy Le, Mahsa Paknezhad, Pawel W. Wozniak, Maryam Azh, Gabriele Kasparaviciute, Morten Fjeld, Shengdong Zhao, Michael S. Brown:
Towards Leaning Aware Interaction with Multitouch Tabletops. 4 - Bashar Altakrouri, Daniel Burmeister, Dennis Boldt, Andreas Schrader:
Insights on the Impact of Physical Impairments in Full-Body Motion Gesture Elicitation Studies. 5
Full and Short papers: Culture & Participation
- Nigini Oliveira, Nazareno Andrade, Katharina Reinecke:
Participation Differences in Q&A Sites Across Countries: Opportunities for Cultural Adaptation. 6 - Ahmet Börütecene, Idil Bostan, Tilbe Göksun, Oguzhan Özcan:
Informing Design Decisions for Advice Mediating Handheld Devices by Studying Coffee Cup Reading. 7 - Devis Bianchini, Daniela Fogli, Davide Ragazzi:
Promoting Citizen Participation through Gamification. 8 - Helen Petrie, Burak Merdenyan:
Cultural and Gender Differences in Password Behaviors: Evidence from China, Turkey and the UK. 9 - Susanne Bødker, Henrik Korsgaard, Peter Lyle, Joanna Saad-Sulonen:
Happenstance, Strategies and Tactics: Intrinsic Design in a Volunteer-based Community. 10
Full and Short papers: Visualization
- Marie-Christin Ostendorp, Thomas Friedrichs, Andreas Lüdtke:
Supporting Supervisory Control of Safety-Critical Systems with Psychologically Well-founded Information Visualizations. 11 - Shota Yamanaka, Homei Miyashita:
Scale Effects in the Steering Time Difference between Narrowing and Widening Linear Tunnels. 12 - Thor Herdal, Jeppe Gerner Pedersen, Søren Knudsen:
Designing Information Visualizations for Elite Soccer Children's Different Levels of Comprehension. 13 - Ragaad AlTarawneh, Shah Rukh Humayoun, Achim Ebert:
Can We Interpret the Depth?: Evaluating Variation in Stereoscopic Depth for Encoding Aspects of Non-Spatial Data. 14 - Søren Knudsen, Sheelagh Carpendale:
View Relations: An Exploratory Study on Between-View Meta-Visualizations. 15
Full and Short papers: Design in Theory and Practice
- Janet C. Read, Daniel Fitton, Gavin Sim, Matthew Horton:
How Ideas make it through to Designs: Process and Practice. 16 - Graham Dove, Nicolai Brodersen Hansen, Kim Halskov:
An Argument For Design Space Reflection. 17 - Bert Vandenberghe, Karin Slegers:
Anthropomorphism as a Strategy to Engage End-Users in Health Data Ideation. 18 - Holly Robbins, Elisa Giaccardi, Elvin Karana:
Traces as an Approach to Design for Focal Things and Practices. 19 - Heli Kautonen, Mika P. Nieminen:
Critical Look at the User-Centered Design Competencies. 20
Full and Short papers: Into Everyday Life
- Ine Mols, Elise van den Hoven, Berry Eggen:
Informing Design for Reflection: an Overview of Current Everyday Practices. 21 - Katerina Gorkovenko, Nick Taylor:
Politics at Home: Second Screen Behaviours and Motivations During TV Debates. 22 - Sami Kauppinen, Satu Luojus, Janne Lahti:
Involving Citizens in Open Innovation Process by Means of Gamification: the Case of WeLive. 23 - Deepak Akkil, Andrés Lucero, Jari Kangas, Tero Jokela, Marja Salmimaa, Roope Raisamo:
User Expectations of Everyday Gaze Interaction on Smartglasses. 24 - Thuong N. Hoang, Martin Reinoso, Frank Vetere, Egemen Tanin:
Onebody: Remote Posture Guidance System using First Person View in Virtual Environment. 25
Full and Short papers: Mobile Interaction
- Susanna Paasovaara, Thomas Olsson:
Proximity-Based Automatic Exchange of Data in Mobile Gaming: Studying the Experiences of StreetPass Users. 26 - Huy Viet Le, Patrick Bader, Thomas Kosch, Niels Henze:
Investigating Screen Shifting Techniques to Improve One-Handed Smartphone Usage. 27 - Frederic Kerber, Markus Löchtefeld, Antonio Krüger, Jess McIntosh, Charlie McNeill, Mike Fraser:
Understanding Same-Side Interactions with Wrist-Worn Devices. 28 - Dimitrios Raptis, Jesper Kjeldskov, Mikael B. Skov:
Continuity in Multi-Device Interaction: An Online Study. 29
Full and Short papers: Beyond Touch and Gestures
- Frode Guribye, Tor Gjøsæter, Christian Bjartli:
Designing for Tangible Affective Interaction. 30 - Kevin Lefeuvre, Sören Totzauer, Andreas Bischof, Albrecht Kurze, Michael Storz, Lisa Ullmann, Arne Berger:
Loaded Dice: Exploring the Design Space of Connected Devices with Blind and Visually Impaired People. 31 - Timo Götzelmann, Daniel Schneider:
CapCodes: Capacitive 3D Printable Identification and On-screen Tracking for Tangible Interaction. 32 - Selman Yücetürk, Mohammad Obaid, Asim Evren Yantaç:
Probing Human-Soundscape Interaction Using Observational User Experience Methods. 33 - Jonna Häkkilä, Ashley Colley:
Towards a Design Space for Liquid User Interfaces. 34 - Teng Han, David Ahlström, Xing-Dong Yang, Ahmad Byagowi, Pourang Irani:
Exploring Design Factors for Transforming Passive Vibration Signals into Smartwear Interactions. 35
Full and Short papers: Emotions and the Digital World
- Daniel Herron, Wendy Moncur, Elise van den Hoven:
Digital Possessions After a Romantic Break Up. 36 - Anders Bruun, Effie Lai-Chong Law, Matthias Heintz, Poul Svante Eriksen:
Asserting Real-Time Emotions through Cued-Recall: Is it Valid? 37 - Michael Karlesky, Katherine Isbister:
Understanding Fidget Widgets: Exploring the Design Space of Embodied Self-Regulation. 38 - Holger Klapperich, Marc Hassenzahl:
Hotzenplotz: Reconciling Automation with Experience. 39
Full and Short papers: Staying or Going
- Markus Löchtefeld, Antonio Krüger, Hans Gellersen:
DeceptiBike: Assessing the Perception of Speed Deception in a Virtual Reality Training Bike System. 40 - Nicole Perterer, Christiane Moser, Alexander Meschtscherjakov, Alina Krischkowsky, Manfred Tscheligi:
Activities and Technology Usage while Driving: A Field Study with Private Short-Distance Car Commuters. 41 - Fredrick Ekman, Mikael Johansson, Jana Sochor:
To See or Not to See: The Effect of Object Recognition on Users' Trust in "Automated Vehicles". 42 - Tomi Nukarinen, Jari Kangas, Oleg Spakov, Poika Isokoski, Deepak Akkil, Jussi Rantala, Roope Raisamo:
Evaluation of HeadTurn: An Interaction Technique Using the Gaze and Head Turns. 43 - Bokyung Lee, Minjoo Cho, Joonhee Min, Daniel Saakes:
Posing and Acting as Input for Personalizing Furniture. 44
Full and Short papers: Exploring New Interface Domains
- Giovanni Maria Troiano, John Tiab, Youn-Kyung Lim:
SCI-FI: Shape-Changing Interfaces, Future Interactions. 45 - Anna Vallgårda, Laurens Boer, Vasiliki Tsaknaki, Dag Svanæs:
Material Programming: a Design Practice for Computational Composites. 46 - Felix Putze, Maximilian Scherer, Tanja Schultz:
Starring into the void?: Classifying Internal vs. External Attention from EEG. 47 - Eleonora Mencarini, Chiara Leonardi, Antonella De Angeli, Massimo Zancanaro:
Design Opportunities for Wearable Devices in Learning to Climb. 48 - Oskar Juhlin, Yanqing Zhang, Jinyi Wang, Anders Andersson:
Fashionable Services for Wearables: Inventing and Investigating a New Design Path for Smart Watches. 49
Full and Short papers: Into the Real World
- Daniel Fitton, Janet C. Read:
Primed Design Activities: Scaffolding Young Designers During Ideation. 50 - Leena Ventä-Olkkonen, Arto Lanamäki, Netta Iivari, Kari Kuutti:
It's a Pain in the... Wild?: Struggling to Create Conditions for Emerging Practices in an Urban Computing Project. 51 - Miriam Greis, Passant El Agroudy, Hendrik Schuff, Tonja Machulla, Albrecht Schmidt:
Decision-Making under Uncertainty: How the Amount of Presented Uncertainty Influences User Behavior. 52 - Ben Heuwing, Thomas Mandl, Christa Womser-Hacker:
Usability Information Management: Prototype for Result Exploration Based on an Empirical Analysis of Use Cases. 53 - Christian Dindler, Eva Eriksson, Peter Dalsgaard:
A Large-Scale Design Thinking Project Seen from the Perspective of Participants. 54
Full and Short papers: Inside the User Experience
- Adrian Bussone, Simone Stumpf, George Buchanan:
It Feels Like I'm Managing Myself: HIV+ People Tracking Their Personal Health Information. 55 - Florian Lachner, Philipp Naegelein, Robert Kowalski, Martin Spann, Andreas Butz:
Quantified UX: Towards a Common Organizational Understanding of User Experience. 56 - Nam Tung Ly, Audrey Serna, Samir Aknine, Jörn Hurtienne:
Towards Supporting Caregivers to Monitor the Whereabouts of People with Dementia. 57 - Jesper Molin, Pawel W. Wozniak, Claes Lundström, Darren Treanor, Morten Fjeld:
Understanding Design for Automated Image Analysis in Digital Pathology. 58 - Simon Kristoffer Johansen, Anne Marie Kanstrup:
Expanding the Locus of Control: Design of a Mobile Quantified Self-Tracking Application for Whiplash Patients. 59
Full and Short papers: Learning and Playing
- Jens Emil Grønbæk, Kasper Buhl Jakobsen, Marianne Graves Petersen, Majken Kirkegård Rasmussen, Jakob Winge, Jeppe Stougaard:
Designing for Children's Collective Music Making: How Spatial Orientation and Configuration Matter. 60 - Lieve Laporte, Bieke Zaman:
Informing Content-driven Design of Computer Programming Games: a Problems Analysis and a Game Review. 61 - Thilina Halloluwa, Dhaval Vyas, Hakim Usoof, K. Priyantha Hewagamage, Tony Sahama:
Gamifying Mathematics for Primary Students in Rural Sri Lanka. 62 - Netta Iivari, Marianne Kinnula:
Inclusive or Inflexible: a Critical Analysis of the School Context in Supporting Children's Genuine Participation. 63 - Sofia Serholt, Wolmet Barendregt:
Robots Tutoring Children: Longitudinal Evaluation of Social Engagement in Child-Robot Interaction. 64
Full and Short papers: Making it All Presentable
- Michael Leitner, Özge Subasi:
Arty Portfolios: Manifesting Artistic Work in Interaction Design Research. 65 - Ashley Colley, Tuomas Lappalainen, Elisa Määttänen, Johannes Schöning, Jonna Häkkilä:
Crouch, Hold and Engage: Spatial Aspects of Augmented Reality Browsing. 66 - Shadan Sadeghian Borojeni, Abdallah El Ali, Wilko Heuten, Susanne Boll:
Peripheral Light Cues for In-Vehicle Task Resumption. 67 - Andrea Nutsi, Michael Koch:
Readability in Multi-User Large-Screen Scenarios. 68 - Jan Schwarzer, Susanne Draheim, Kai von Luck, Qi Wang, Pablo Casaseca-de-la-Higuera, Christos Grecos:
Ambient Surfaces: Interactive Displays in the Informative Workspace of Co-located Scrum Teams. 69 - Aliaksei Miniukovich, Antonella De Angeli:
Webpage Aesthetics: One Size Doesn't Fit All. 70
Full and Short papers: Sustainability & Wellness
- Piotanar Yelmi, Hüseyin Kuscu, Asim Evren Yantaç:
Towards a Sustainable Crowdsourced Sound Heritage Archive by Public Participation: The Soundsslike Project. 71 - Aino Ahtinen, Eeva Andrejeff, Maiju Vuolle, Kaisa Väänänen:
Walk as You Work: User Study and Design Implications for Mobile Walking Meetings. 72 - Jonathan Huyghe, Marije Nouwen, Jeroen Vanattenhoven:
Involving End-Users in Game Based Ideation: A Case Study in Hospital Logistics. 73 - Rikke Hagensby Jensen, Jesper Kjeldskov, Mikael B. Skov:
HeatDial: Beyond User Scheduling in Eco-Interaction. 74 - Jorge Luis Zapico, Cecilia Katzeff, Ulrica Bohné, Rebecka Milestad:
Eco-feedback Visualization for Closing the Gap of Organic Food Consumption. 75
Future Scenarios, Design Cases, Demos, Posters, Industry Experiences, Workshops: Future Scenarios
- Sandjar Kozubaev:
Stop Nigmas: Experimental Speculative Design through Pragmatic Aesthetics and Public Art. 76 - Julian Hanna, Simone Ashby:
From Design Fiction to Future Models of Community Building and Civic Engagement. 77 - Johanna Ylipulli, Jenny Kangasvuo, Toni Alatalo, Timo Ojala:
Chasing Digital Shadows: Exploring Future Hybrid Cities through Anthropological Design Fiction. 78 - Liz Edwards, Deborah Maxwell, Toby Pillatt, Niamh Downing:
Beebots-a-lula, Where's My Honey?: Design Fictions and Beekeeping. 79 - Britta Friederike Schulte, Paul Marshall, Anna L. Cox:
Homes For Life: A Design Fiction Probe. 80 - Jan Derboven, Bert Vandenberghe:
NewSchool: Studying the Effects of Design Fiction through Personalized Learning Scenarios. 81
Future Scenarios, Design Cases, Demos, Posters, Industry Experiences, Workshops: Design Cases
- Andreas Reichinger, Svenja Schröder, Christian Löw, Sam Sportun, Peter Reichl, Werner Purgathofer:
Spaghetti, Sink and Sarcophagus: Design Explorations of Tactile Artworks for Visually Impaired People. 82 - Cumhur Erkut, Davide Rocchesso, Stefano Delle Monache, Stefania Serafin:
A Case of Cooperative Sound Design. 83 - Patrizia Marti, Michele Tittarelli, Iolanda Iacono:
Itinerarium: Co-designing A Tangible Journey Through History. 84 - Michael W. Strandby, Magnus K. Szatkowski, Jonas L. Petersen, Asger Storebjerg, Christian Dindler, Timothy P. Ryan:
URBAN FIFA: Augmenting Social Sports with Video Game Elements. 85
Future Scenarios, Design Cases, Demos, Posters, Industry Experiences, Workshops: Demos
- Jonathan Huyghe, Arne Jansen, Jan Derboven:
NOSE: Improving Patient-Doctor Communication in Rhinoplasty. 86 - Khanh-Duy Le, Kening Zhu, Tomasz Kosinski, Morten Fjeld, Maryam Aj, Shengdong Zhao:
Ubitile: A Finger-Worn I/O Device for Tabletop Vibrotactile Pattern Authoring. 87 - Kevin Lefeuvre, Arne Berger, Albrecht Kurze, Sören Totzauer, Michael Storz, Andreas Bischof:
Smart Connected Sensations: Co-Creating Smart Connected Applications through Distributed Serendipity. 88 - Stevche Radevski, Hideaki Hata, Ken-ichi Matsumoto:
EyeNav: Gaze-Based Code Navigation. 89
Future Scenarios, Design Cases, Demos, Posters, Industry Experiences, Workshops: Posters
- Johanna Persson, Sally Wiezell, Tilda Claeson:
Designing for Including Children in Online Health Care Consultations. 90 - Emmanuel Dubois, Augusto Celentano:
Analysing Interaction Trajectories in Multi-device Applications. 91 - Ilhan Aslan, Hadrian Burkhardt, Julian Kraus, Elisabeth André:
Hold my Heart and Breathe with Me: Tangible Somaesthetic Designs. 92 - Styliani Kleanthous, Michalis Michael, George Samaras, Eleni Christodoulou:
Transactive Memory in Task-Driven 3D Virtual World Teams. 93 - Vanessa Cobus, Nikolai Bräuer, Armin Pistoor, Hauke Precht, Abdallah El Ali, Susanne Boll:
Badum Tss!: A DIY Paper-based Interaction to Augment Everyday Situations with Sound Effects. 94 - Fumiko Ishizawa, Mizuki Sakamoto, Tatsuo Nakajima:
Analyzing Two Case Studies for Enhancing the Meaning of the Real Space. 95 - Cristina Sylla, Eva Oliveira:
Tag-IT: Embedding Audio in Objects and Surfaces. 96 - Torben Wallbaum, Matthias Esser, Wilko Heuten, Susanne Boll:
StoryBox: Design of a System to Support Experience Sharing through Visual Stories. 97 - Elina Hildén, Jarno Ojala, Kaisa Väänänen:
User Needs and Expectations for Future Traveling Services in Buses. 98 - Foong-Yi Chia, Bokyung Lee, Daniel Saakes:
Collaboration in the Living Room or How Couples Design Together. 99 - Torben Volkmann, Michael Sengpiel, Nicole Jochems:
Historytelling: a Website for the Elderly A Human-Centered Design Approach. 100 - Shah Rukh Humayoun, Munir Ahmad, Achim Ebert:
3D Accelerometer-based Gestures for Interacting with Mobile Devices. 101 - Amaury Trujillo, Maria Claudia Buzzi:
Participatory User Requirements Elicitation for Personal Menopause App. 102 - Rhianne Jones:
Adaptive Play: A Prototype of a Responsive Children's Videogame for Greater Inclusivity. 103 - Sarah-Kristin Thiel:
Reward-based vs. Social Gamification: Exploring Effectiveness of Gamefulness in Public Participation. 104 - Nora Fronemann, Kathrin Pollmann, Alicia Weisener, Matthias Peissner:
Happily Ever After: Positive Aging through Positive Design. 105 - Ilhan Aslan, Julian Kraus, Elisabeth André:
LeapArm-Facilitating Sensory Spaces for Mid-air Gestural Interaction. 106 - Euan Freeman, Graham A. Wilson, Stephen A. Brewster:
Automatically Adapting Home Lighting to Assist Visually Impaired Children. 107 - Doga Çorlu, Beste Ozdeslik, Asim Evren Yantaç, Morten Fjeld:
Mediated Reality Mirror: Towards a Study with Autistic Users. 108 - John Tiab, Juho Rantakari, Mads Laurberg Halse, Robb Mitchell:
Digital Sound De-Localisation as a Game Mechanic for Novel Bodily Play. 109 - Ivan Burmistrov, Tatiana Zlokazova, Iuliia Ishmuratova, Maria Semenova:
Legibility of Light and Ultra-Light Fonts: Eyetracking Study. 110 - Marc Hesenius, Volker Gruhn:
Introducing GestureCards: A Prototyping Gesture Notation. 111 - Pascal Knierim, Markus Funk, Thomas Kosch, Anton Fedosov, Tamara Müller, Benjamin Schopf, Marc Weise, Albrecht Schmidt:
UbiBeam++: Augmenting Interactive Projection with Head-Mounted Displays. 112 - Marie Louise Juul Søndergaard, Lone Koefoed Hansen:
PeriodShare: A Bloody Design Fiction. 113 - Cyril Brom, Tereza Stárková, Jirí Lukavský, Ondrej Javora, Edita Bromová:
Eye Tracking in Emotional Design Research: What are its Limitations? 114 - Anne Elisabeth Krüger, Matthias Peissner, Nora Fronemann, Kathrin Pollmann:
BUILDING IDEAS: Guided Design for Experience. 115 - Pavel A. Orlov, Ksenia Gorshkova:
Gaze-Based Interactive Comics. 116 - Charlotte Magnusson, Héctor A. Caltenco, Sara Finocchietti, Monica Gori, Elena Cocchi, Lope Ben Porquis, Gabriel Baud-Bovy:
Interaction Gestures for a Wearable Device Defined by Visually Impaired Children. 117 - Jakob Karolus, Pawel W. Wozniak, Lewis L. Chuang:
Towards Using Gaze Properties to Detect Language Proficiency. 118 - Ilya Musabirov, Paul Okopny, Stanislav Pozdniakov:
Enabling Information Access in Virtual Learning Environment: The Case of Data Science Minor. 119 - Mati Mõttus, Evangelos Karapanos, David Lamas, Gilbert Cockton:
Understanding Aesthetics of Interaction: A Repertory Grid Study. 120