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18. SCCG 2002: Budmerice, Slovakia
- Alan Chalmers:
Proceedings of the 18th Spring Conference on Computer Graphics, SCCG 2002, Budmerice, Slovakia, April 24-27, 2002. ACM 2002
Keynote talk
- Alan Chalmers:
Very realistic graphics for visualising archaeological site reconstructions. 7-12
Invited talks
- Karol Myszkowski
:
Perception-based global illumination, rendering, and animation techniques. 13-24 - Pavel Zemcík
:
Hardware acceleration of graphics and imaging algorithms using FPGAs. 25-32 - Rolf M. Koch, Samuel Hans Martin Roth, Markus H. Gross, Axel P. Zimmermann, Hermann F. Sailer:
A framework for facial surgery simulation. 33-42
Virtual reality
- Tomas Ullrich, Jirí Zára:
Interactive virtual gallery. 43-47 - Vladimír Stepán, Jirí Zára:
Teaching tennis in virtual environment. 49-54
Digital images
- Eduard Sojka:
A new algorithm for detecting corners in digital images. 55-62 - Dolors Ayala, Jorge Rodríguez, Antonio Aguilera:
Connected component labeling based on the EVM model. 63-71 - Zuzana Cernekova
, Christophoros Nikou, Ioannis Pitas:
Entropy metrics used for video summarization. 73-82 - Sumanta N. Pattanaik, Yangli Hector Yee:
Adaptive gain control for high dynamic range image display. 83-87
Global illumination
- György Antal, László Szirmay-Kalos
, Ferenc Csonka:
Hemicube shooting for non-diffuse global illumination. 89-96 - László Szirmay-Kalos
, Vlastimil Havran, Benedek Balázs, László Szécsi:
On the efficiency of ray-shooting acceleration schemes. 97-106 - Heinrich Hey, Werner Purgathofer:
Importance sampling with hemispherical particle footprints. 107-114
Rendering
- Christopher Zach:
Integration of geomorphing into level of detail management for realtime rendering. 115-122 - Katja Bühler
:
Implicit linear interval estimations. 123-132
Physically-based simulation
- Tom Van Laerhoven, Frank Van Reeth:
The pLab project: an extensible architecture for physically-based simulations. 133-139 - Jaroslav Sloup
:
A survey of the modelling and rendering of the earth's atmosphere. 141-150 - Pavel Tisnovsky, Adam Herout:
Adaptive algorithm for vector field interpolation based on octree structure. 151-156
Geometric modeling and meshes
- Markus Grabner:
Feature preservation in view-dependent multiresolution meshes. 157-166 - Jirí Bittner:
Efficient construction of visibility maps using approximate occlusion sweep. 167-175 - Branko Kaucic, Borut Zalik:
Comparison of viewshed algorithms on regular spaced points. 177-183 - Jean-François Dufourd, Sven Luther:
Parametrizing geometric objects using λ-calculus. 185-194
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