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SI3D 2003: Monterey, California, USA
- Michael Zyda, Michael V. Capps, Randy F. Pausch, Gary Bishop:
Proceedings of the 2003 Symposium on Interactive 3D Graphics, SI3D 2003, Monterey, California, USA, April 28-30, 2003. ACM 2003, ISBN 1-58113-645-5
Keynote address
- Pete Docter:
Cheating, deceit and sleight-of-hand: how to create good character animation. 8
Invited speaker
- Jack Thorpe:
Witness to a natural convergence: distributed simulation, persistent worlds, interactive gaming, command, control, and future ops. What's next? 9
Bodies
- Wei Shao, Victor Ng-Thow-Hing:
A general joint component framework for realistic articulation in human characters. 11-18 - Hyewon Seo, Nadia Magnenat-Thalmann:
An automatic modeling of human bodies from sizing parameters. 19-26 - Alex Mohr, Luke Tokheim, Michael Gleicher:
Direct manipulation of interactive character skins. 27-30
Environments
- Benjamin Lok
, Samir Naik, Mary C. Whitton, Frederick P. Brooks Jr.:
Incorporating dynamic real objects into immersive virtual environments. 31-40 - Brian Salomon, Maxim Garber, Ming C. Lin, Dinesh Manocha:
Interactive navigation in complex environments using path planning. 41-50 - Anthony Steed, Maria Spante, Ilona Heldal, Ann-Sofie Axelsson, Ralph Schroeder:
Strangers and friends in caves: an exploratory study of collaboration in networked IPT systems for extended periods of time. 51-54 - Christopher Niederauer, Mike Houston, Maneesh Agrawala, Greg Humphreys:
Non-invasive interactive visualization of dynamic architectural environments. 55-58
Light
- Jaakko Lehtinen, Jan Kautz:
Matrix radiance transfer. 59-64 - Daniel Vlasic, Hanspeter Pfister, Sergey Molinov, Radek Grzeszczuk, Wojciech Matusik:
Opacity light fields: interactive rendering of surface light fields with view-dependent opacity. 75-82
Big stuff
- Sean P. Walker, John Kenneth Salisbury Jr.:
Large haptic topographic maps: marsview and the proxy graph algorithm. 83-92 - Peter Lindstrom:
Out-of-core construction and visualization of multiresolution surfaces. 93-102 - Naga K. Govindaraju, Avneesh Sud, Sung-Eui Yoon, Dinesh Manocha:
Interactive visibility culling in complex environments using occlusion-switches. 103-112
Simplification and meshes
- Nathaniel Williams, David P. Luebke, Jonathan D. Cohen, Michael Kelley, Brenden Schubert:
Perceptually guided simplification of lit, textured meshes. 113-121 - Youngihn Kho, Michael Garland:
User-guided simplification. 123-126 - Erik Pojar, Dieter Schmalstieg:
User-controlled creation of multiresolution meshes. 127-130 - Jatin Chhugani, Subodh Kumar:
Budget sampling of parametric surface patches. 131-138 - Takeo Igarashi, John F. Hughes:
Smooth meshes for sketch-based freeform modeling. 139-142
Rendering
- Cliff Woolley, David P. Luebke, Benjamin Watson
, Abhinav Dayal
:
Interruptible rendering. 143-151 - Yin Wu, Vishal Bhatia, Hugh C. Lauer, Larry Seiler:
Shear-image order ray casting volume rendering. 152-162 - Daniel G. Aliaga, Dimah Yanovsky, Thomas A. Funkhouser, Ingrid Carlbom:
Interactive image-based rendering using feature globalization. 163-170 - Ryan M. Ismert, Kavita Bala
, Donald P. Greenberg:
Detail synthesis for image-based texturing. 171-175 - Sudipto Guha, Shankar Krishnan, Kamesh Munagala, Suresh Venkatasubramanian:
Application of the two-sided depth test to CSG rendering. 177-180
Miscellaneous topics
- Michael Gleicher, Hyun Joon Shin, Lucas Kovar, Andrew Jepsen:
Snap-together motion: assembling run-time animations. 181-188 - Jeffrey S. Pierce, Randy F. Pausch:
Specifying interaction surfaces using interaction maps. 189-192 - Matthew Plumlee, Colin Ware:
An evaluation of methods for linking 3D views. 193-201 - Sylvain Lefebvre, Fabrice Neyret:
Pattern based procedural textures. 203-212
Panel session
- Celia Pearce, Robert Nideffer, Eddo Stern, Anne-Marie Schleiner, Brody Condon:
Game art. 213-214 - Michael Zyda, Robert Gehorsam, Philip Rosedale, Mark R. Mine, Mike Goslin, J. C. Herz:
Does the metaverse start now? 215-218
Demonstration Papers
- Michael Zyda, Alex Mayberry, Casey Wardynski, Russell Shilling, Margaret J. Davis:
The MOVES institute's America's army operations game. 219-220 - Jeffrey Jacobson:
Using "CaveUT" to build immersive displays with the unreal tournament engine and a PC cluster. 221-222 - Sheldon Brown:
Smoke and mirrors. 223-224 - Wayne Piekarski, Bruce H. Thomas:
Augmented reality user interfaces and techniques for outdoor modelling. 225-226
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