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33rd SIGGRAPH 2006: Boston, Massachusetts, USA - Research Posters
- John W. Finnegan, Mike McGrath:
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2006, Boston, Massachusetts, USA, July 30 - August 3, 2006, Research Posters. ACM 2006, ISBN 978-1-59593-364-5
Research posters: animation
- Adriano Rinaldi, Alessio Malizia, Rick Parent:
Modelling behavior in a school of fish by fast synthetic distributed vision. 1 - Kei Tateno, Wei Xin, Shoichi Obayashi, Kunio Kondo, Toshihiro Konma:
Motion stylization using a timing control method. 2 - David White, Kevin Loken, Michiel van de Panne:
Slow in and slow out cartoon animation filter. 3 - Yosuke Kazama, Eiji Sugisaki, Natsuko Tanaka, Akiko Sato, Shigeo Morishima:
Hair motion re-modeling from cartoon animation sequence. 4 - Asako Soga, Bin Umino, Takami Yasuda, Shigeki Yokoi:
Web3D dance composer: automatic composition of ballet sequences. 5 - Jazz Tigan:
Vector coupled kinematics in character rigs for increased usability. 6 - Jörn Loviscach:
Visualization of bone weights. 7 - Andreas Wiratanaya, Michael Hähnel, Karl-Friedrich Kraiss:
An application of facial animation techniques to expression normalization for robust face recognition. 8 - Takuya Oda, Yuichi Itoh, Wataru Nakai, Katsuhiro Nomura, Yoshifumi Kitamura, Fumio Kishino:
Interactive skeleton extraction for 3D animation using geodesic distances. 9 - Fu-Chung Huang, Bing-Yu Chen
, Yung-Yu Chuang:
Progressive deforming meshes based on deformation oriented decimation. 10 - Masaki Kawasaki, Yasuo Watanabe, Takumi Yamaguchi, Yasutada Sakamoto:
Volumetric 3D display with scanned 1D LED arrays and its application to animation contents. 11 - Shinichi Kawamoto, Tatsuo Yotsukura, Satoshi Nakamura:
Key-frame removal method for blendshape-based cartoon lip-sync animation. 12 - Tatsuo Yotsukura, Shinichi Kawamoto, Satoshi Nakamura:
Lip-sync animation from HMM using dynamic features. 13 - Artur Lugmayr
:
Pre-production of "Nijinski": first digital-workflow, blue-screen and file-based HD film production in Finland. 14 - Mykhaylo Kostandov, Radu Jianu, Wenjin Zhou, Tomer Moscovich:
Interactive layered character animation in immersive virtual environments. 15 - Kazumasa Kondo, Kunio Yamamoto, Tsukasa Noma:
Animating agents for presenting tables and graphs. 16 - Sukitti Punak, Jörg Peters
:
Localized volume preservation for simulation and animation. 17
Research posters: art and design tools
- Tomohiro Tachi:
Smooth origami animation by crease line adjustment. 18 - Christoph von Tycowicz, Jörn Loviscach:
Designing no-surprise teapots. 19 - Andrzej Zarzycki
:
Light, materiality and narrative: beyond form-making in architecture. 20 - Eun-Joo Sin, Yoon-Chul Choy, Soon-Bum Lim:
Content based sketch annotations for collaboration. 21 - Anargyros Sarafopoulos, Bernard F. Buxton:
Evolving visual representations. 22 - Leslie Nobler Farber:
Raster to thread - pixel to stitch. 23 - Xavier Clady:
A video human-computer interface to record paintings in progress. 24 - Tomohiro Akagawa:
A lifelikeness induced by intereaction with abstract expression using reaction-diffusion model. 25 - Shintaro Takemura, Wataru Sugawara:
Presentation 2.0: automatic visualization of correlated information. 26 - Cati Vaucelle:
The texture of light. 27
Research posters: bio-medical
- Ross T. Sowell, Cindy M. Grimm
:
A tool for fitting surfaces to medical image data. 28 - Jarek Sacha, Angela Fabula, Peter Wyatt, Sarah Vickery:
Simulating realistic eyelash looks. 29 - William C. Ray, Abhilash Mohan, Jeffrey Bartlett:
Using flow-visualization for studying sub-molecular motions. 30 - David Gering:
A flight simulator approach to the visualization of dynamic medical data. 31 - David Gering:
Integrated image zoom and montage. 32 - David Gering:
Interactive animations for medical data visualization. 33
Research posters: collaborative & multi-user techniques
- Shiro Ozawa, Takao Abe, Noriyuki Naruto, Itaru Kamiya, Atsunobu Narita, Mitsunori Hirano, Ichiro Kase:
Live 3D scenography system and tangible 3D vision. 34 - Damon Baker, Sascha Becker, Robert Coover, Ilya Kreymer, Nicholas Musurca:
CaveWriting 2006: a hypertext authoring system in virtual reality. 35 - Man Lok Yau, Jason Moore, Bill Tomlinson
:
Interactive lighting design for multi-device virtual environments. 36
Research posters: computer vision
- Patrick A. Tresset, Frederic Fol Leymarie
:
AIKON: the Artistic/automatic IKONograph. 37 - Gordon Wetzstein, Oliver Bimber:
Radiometric compensation of global illumination effects with projector-camera systems. 38 - Tyler W. Garaas, Mei Xiao, Marc Pomplun:
Implicit and explicit visual learning as it relates to machine vision systems. 39
Research posters: education
- Daria Tsoupikova, Rong Zeng, Vera Pless, Janet Beissinger:
Cryptography and mathematics: educational game "Treasure Hunt". 40 - Wei-Chung Chang:
Design as narrative: making thinking visible. 41 - Uttam Kokil:
Designing a graphical user interface to deliver a graphic design course online: a user-centered approach. 42 - Mike Bailey:
A gallery of mathematical teapot shaders. 43
Research posters: games
- George Kelly, Hugh McCabe:
Interactive generation of cities for real-time applications. 44 - Hui-Chun Hsiao:
Reflective learning with narrative interface in a simulation game environment. 45 - Sasko Celakovsky, Danco Davcev, Vladimir Trajkovik:
Integrating MPEG-4 3D content in games. 46 - Artur Lugmayr
, Mika Piirto:
Implementation of "Looney": designing an interactive game for children on FogScreens. 47 - Ho-joong Yong, Jongwon Back, Tae-Jeong Jang:
A stereo vision based virtual reality game by using a vibrotactile device and two position sensors. 48
Research posters: GPU techniques
- Rahul Sathe, Adam T. Lake:
Rigid body collision detection on the GPU. 49 - Michael Schwarz, Marc Stamminger:
Pixel-shader-based curved triangles. 50 - Frank Goetz, Gitta Domik:
Visual shaditor: a seamless way to compose high-level shader programs. 51 - Andrew Thall:
Extended-precision floating-point numbers for GPU computation. 52 - Oliver Fluck, Shmuel Aharon, Daniel Cremers, Mikaël Rousson:
GPU histogram computation. 53 - Christian Lessig, Derek Nowrouzezahrai, Karan Singh:
GPU-accelerated ray casting of node-based implicits. 54 - Antonio S. Montemayor
, Bryson R. Payne, Juan José Pantrigo
, Raúl Cabido
, Ángel Sánchez, Felipe Fernández:
Improving GPU particle filter with shader model 3.0 for visual tracking. 55 - Anselm Grundhöfer, Oliver Bimber:
Real-time adaptive radiometric compensation. 56 - Bryson R. Payne, Markus A. Hitz:
Implementation of residue number systems on GPUs. 57 - Eric Risser:
True imposters. 58
Research posters: haptics
- Masashi Nakatani
, Hiroyuki Kajimoto, Naoki Kawakami, Susumu Tachi:
Recreating tactile stimulus for graphic image: basic study. 59 - Beom-Chan Lee, Jong-Phil Kim, Jeha Ryu:
K-touch™ haptic API for various datasets. 60 - Beom-Chan Lee, Jong-Phil Kim, Jeung-Chul Park, Kwan H. Lee, Jeha Ryu:
Haptic deformation using graphics hardware and kd-trees. 61 - Yoshihiro Kuroda, Makoto Hirai, Megumi Nakao, Tomohiro Kuroda
, Hiroyuki Yoshihara:
Multi-finger haptic interaction for soft tissue exclusion manipulation. 62
Research posters: human body modeling and motion
- Naoki Hashimoto, Seung Zoo Jeong, Makoto Sato:
Reactive virtual human for human scale haptic interaction. 63 - Yoshiyuki Kato, Masaki Hamada, Yoshitsugu Inoue:
Multithread shader for 3D and vector graphics. 64 - Hiroyuki Kubo
, Hiroaki Yanagisawa, Akinobu Maejima, Demetri Terzopoulos, Shigeo Morishima:
Facial animation by the manipulation of a few control points subject to muscle constraints. 65 - Makoto Danjou, Ayako Tateishi, Sayaka Itabashi, Yuko Masunaga, Kaori Koiso, Hiroko Uchiyama, Masahiro Asano, Kazuaki Hirata, Tomohito Nagaoka, Sakuji Yoshimura:
Facial reconstruction of Egyptian mummy "Senu". 66
Research posters: human factors and human-computer interfaces
- Yeonjung Soh, Wonsik Hahm, Heaju Choi, Yongsoon Choi, Sungyong Oh, Jihong Jung:
Display mirror user interface. 67 - Timo Ropinski, Frank Steinicke, Gerd Bruder, Klaus H. Hinrichs:
Simultaneously viewing monoscopic and stereoscopic content on vertical-interlaced autostereoscopic displays. 68 - Francis T. Marchese, Josh Rose:
A projected hemispherical display with a gestural interface. 69 - Feng Liu, G. Scott Owen:
Favicon seeded web surfing. 70
Research posters: image processing
- Naoki Hashimoto, Mie Sato, Yu Takahashi, Masao Kasuga, Makoto Sato:
Luminance correction with raw digital images. 71 - Keita Hirai, Toshiya Nakaguchi, Norimichi Tsumura, Yoichi Miyake:
Photometric HDR video for visual adaptation models. 72 - Kenji Yamamoto, Tomohiro Yendo, Toshiaki Fujii, Masayuki Tanimoto, David Suter
:
Color correction for multi-camera system by using correspondences. 73 - Yury Potapovich, Irene Cheng, Anup Basu:
Morphological segmentation and delaunay triangulation for mesh from stereo. 74 - Kenji Kamimura, Norimichi Tsumura, Toshiya Nakaguchi, Yoichi Miyake, Hideto Motomura, Katsuhiro Kanamori:
Substituting crossed textons for super resolution of video. 75 - Qinglian Guo, Kyoko Kato, Norio Sato, Yuko Hoshino:
An algorithm for extracting text strings from comic strips. 76 - Kazuya Kodama, Hiroshi Mo, Akira Kubota:
Virtual bokeh generation from a single system of lenses. 77 - Daniel Leventhal, Bernard Gordon, Peter G. Sibley:
Poisson image editing extended. 78 - Marc ten Bosch, Seong Jae Lee:
Restricted coloring using saliency-based image segmentation. 79
Research posters: interactive techniques and metaphors
- Xiaqing Wu, Eugene Levin, Geoff Wade:
Interactive rubber-sheeting using dynamic triangulation. 80 - Lee M. Seversky, Lijun Yin:
Real-time spatial relationship based 3D scene composition of unknown objects. 81 - Andreas Wiratanaya, Michael J. Lyons
, Shinji Abe:
An interactive character animation system for dementia care. 82 - Huichuan Xu, Ichi Kanaya, Shinsaku Hiura, Kosuke Sato:
User interface by real and artificial shadow. 83 - Bill Tomlinson
, Eric P. S. Baumer
, Man Lok Yau:
The Island Metaphor. 84 - Makoto Iida, Shijo Kawakami, Takeshi Naemura:
Strino for interactive digital park. 85
Research posters: modeling - geometry and surfaces
- Justin Bisceglio, Thomas J. Peters, Kinetsu Abe:
Reconstructing surfaces using envelopes: bridging the gap between theory and practice. 86 - Dimas Martínez Morera, Paulo Cezar Pinto Carvalho, Luiz Velho:
Geodesic Bézier curves on triangle meshes. 87 - Fernando de Goes, Felipe P. G. Bergo, Alexandre X. Falcão, Siome Goldenstein, Luiz Velho:
Dynamic meshes for deformable surfaces. 88 - Sharmin Nilufar, Irene Cheng, Anup Basu, Randy Goebel:
Integrated 4D visualization of MRI and structure. 89 - Xing-Dong Yang, Irene Cheng:
3D skeletonization using an enhanced voxel tree. 90 - Rui Shen, Irene Cheng:
Tracking shape change using a 3D skeleton hierarchy. 91 - William Baxter:
Point-based rigid shape interpolation. 92 - Kazunori Miyata
, Yoshiyuki Sakaguchi, Koji Imao, Yoshitake Hatada, Atsushi Fujita, Ryotaro Suzaki:
Leather texture generation. 93 - Yusuke Sekine, Akinobu Maejima, Eiji Sugisaki, Shigeo Morishima:
Car designing tool using multivariate analysis. 94 - Vanessa Robins, Stuart Ramsden, Stephen T. Hyde:
EPINET: euclidean patterns in non-euclidean tilings. 95 - Ben Sutherland, John Keyser
:
Particle-based enhancement of terrain data. 96
Research posters: modeling - object scanning and acquisition
- Keiichi Ochiai, Norimichi Tsumura, Toshiya Nakaguchi, Kimiyoshi Miyata, Yoichi Miyake:
Gonio-spectral based digital archiving and reproduction system for electronic museum. 97 - Andrew Jones, Mark T. Bolas, Ian McDowall, Paul E. Debevec:
Concave surround optics for rapid multiview imaging. 98 - Douglas Lanman, Peter G. Sibley, Daniel E. Crispell, Yong Zhao, Gabriel Taubin
:
Multi-flash 3D photography: capturing shape and appearance. 99 - Sachiko Miura, Masashi Baba, Masayuki Mukunoki, Naoki Asada:
Simultaneous estimation of reflectance parameters from images. 100
Research posters: motion capture and editing
- Tsuyoshi Matsukawa, Kiyoko Yokoyama:
Visualization of bio-signal synchronized by human motion. 101 - Kazutaka Mitobe, Takaaki Kaiga, Takashi Yukawa, Takeshi Miura, Hideo Tamamoto, Al Rodgers, Noboru Yoshimura:
Development of a motion capture system for a hand using a magnetic three dimensional position sensor. 102 - Takeshi Miura, Kazutaka Mitobe, Takaaki Kaiga, Takashi Yukawa, Toshiyuki Taniguchi, Noboru Yoshimura:
Extraction of characteristic motion in dancing by factor analysis. 103 - Chao-Hua Lee, Joan Lasenby
:
3D human motion compression using wavelet decomposition. 104
Research posters: music
- Arthur Clay, Dennis Majoe:
A GPS interface for public art use. 105 - José Fornari:
An Essynth implementation in PD. 106 - Harry Wentland, Dan Harker, Irene Cheng, Catherine Lundgren, Robert Budac, Anup Basu:
Dancing to the beat of the music. 107 - Jeffrey Ka-Hing Mak, Clifford Sze-Tsan Choy, Clifford Kwok-Fung So, Henry Chi-Fai Ma:
Emotion-driven automatic music arrangement. 108 - Elysa Wan, Chia-Hsun Jackie Lee:
Musical blocks: physical manipulatives for musical composition. 109
Research posters: non-photorealistic techniques
- SungYe Kim, Heejeong Kim, Boyeon Kim, Bonki Koo:
A unified framework for 3D non-photorealistic rendering. 110 - Daisuke Tasaki, Megumi Kato, Shinji Mizuno, Minoru Okada:
An improved physical model for virtual mezzotint. 111 - Reynold J. Bailey, Cindy Grimm
:
Creating the illusion of motion in 2D images. 112 - Kyoko Murakami, Reiji Tsuruno:
Textured drawing strokes using polygonized paper surface illumination. 113 - Tomoaki Moriya, Tokiichiro Takahashi, Akimichi Tanaka:
Non-photorealistic rendering technique for depicting 3D objects motion. 114 - Junichi Sugita, Tokiichiro Takahashi, Akimichi Tanaka:
Visionary mixture method for generating colored-paper mosaic images. 115
Research posters: perception
- Xiaqing Wu, John K. Johnstone:
Features from visibility. 116 - Marianne A. Lipps, Jeff B. Pelz
:
Influence of high-level cognitive goals on gaze patterns: Yarbus revisited. 117 - Nicholaos Mourkoussis, Katerina Mania, Tom Troscianko, Fiona M. Rivera, Rycharde Hawkes:
Friction and slant perception in real and virtual environments. 118
Research posters: rendering
- Fabiano Romeiro, Luiz Velho, Luiz Henrique de Figueiredo
:
Hardware-assisted CSG rendering. 119 - Shinya Kitaoka:
Efficient random walk strategy with particle filter. 120 - Jan Ohlenburg, Wolfgang Broll:
Parallel multi-view rendering on multi-core processor systems. 121 - Francesco Banterle
, Alan Chalmers:
A dual funnel approximation for the appearance of translucent material. 122 - Hongen Liao, Yosuke Ito, Kiyoshi Matsumiya, Ken Masamune, Takeyoshi Dohi:
Object based image rendering and synthesis for computer generated integral videography. 123 - Cem Yuksel, Ergun Akleman:
Rendering hair with global illumination. 124 - Clifford Lindsay, Emmanuel Agu:
Real-time wavelength-dependent rendering pipeline. 125 - Naoki Kawai, Kazuo Matsufuji:
Azimuth-rotated vector quantization for BTF compression. 126 - Kazuo Matsufuji, Naoki Kawai:
Curvature dependent BRDF. 127
Research posters: simulation and natural phenomena
- Ohan Oda, Neesha Subramaniam:
Fast dynamic fracture of brittle objects in 3D. 128 - Takahiro Harada, Seiichi Koshizuka:
Real-time cloth simulation interacti