


default search action
40th SIGGRAPH 2013: Anaheim, CA, USA - Mobile
- International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2013, Anaheim, CA, USA, July 21-25, 2013, Mobile. ACM 2013, ISBN 978-1-4503-2341-3

Workshops in the studio
- Gil Irizarry:

Graphics on the go. 1:1 - Gil Irizarry:

Make mobile apps quickly. 2:1 - Yun-Ta Tsai, Orazio Gallo, David Pajak, Kari Pulli:

Mobile visual computing in C++ on Android. 3:1
SIGGRAPH mobile panel
- David Blythe, Eric Demers, Barthold Lichtenbelt, James McCombe, Anand Shimpi, Dave Shreiner:

New directions and developments in mobile GPU design. 4:1
Advances in mobile graphics
- Renaldas Zioma, Ole Ciliox:

Unity: the chase: pushing the limits of modern mobile GPU. 5:1 - Andrew Garrard:

Moving to mobile graphics and GPGPU: forget everything you know. 6:1 - Sam Martin

, Marius Bjørge, Sandeep Kakarlapudi, Jan-Harald Fredriksen:
Challenges with high quality mobile graphics. 7:1
Mobile case studies
- Susan Lakin, David Halbstein:

The collaborative composite image at RIT: the MAG project. 8:1 - Marla Schweppe:

Red ball: iPads in performance. 9:1 - Alexis Polanco Jr., Danielle Esmaya, Nathaniel Martin, Bradley Chun, Mateuz Mrowiec, Joseph Hewitt:

Social reform through mobile gaming (seed.genesis). 10:1 - Jacquelyn Martino, Rachel K. E. Bellamy, Paul Matchen, Harold L. Ossher, John T. Richards, Calvin Swart:

Sketching data: lessons learned from a formative user evaluation. 11:1
New mobile techniques
- Roman Frigg, Thomas R. Gross, Stefan Mangold:

Multi-channel acoustic data transmission to ad-hoc mobile phone arrays. 12:1 - Jan Hermes, Andrea Weidlich:

Reliable product visualisation on mobile devices. 13:1 - Ashraf Samy Hegab:

Create games in real-time across multiple devices. 14:1 - Adrian Bucur:

OpenCL - OpenGL ES interop: processing live video streams on a mobile device - case study. 15:1
Demonstrations
- Ashraf Samy Hegab:

Create games in real-time across multiple devices. 16:1 - Jon Carroll, Fabrizio Polo:

Augmented reality gaming with sphero. 17:1 - Junming Jimmy Peng:

Enhancement to mobile products visualization. 18:1 - Ryo Oshima, Yasuaki Kakehi:

ourcam: on-site programming environment for digital photography. 19:1 - Roman Frigg, Thomas R. Gross, Stefan Mangold:

Multi-channel acoustic data transmission to ad-hoc mobile phone arrays. 20:1 - Mark Skwarek:

CreatAR: augmented reality app. 21:1 - Jean Cheng, Aaron Kline

:
A portable exploratorium: hands-on learning on the iPad. 22:1

manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.


Google
Google Scholar
Semantic Scholar
Internet Archive Scholar
CiteSeerX
ORCID














