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43rd SIGGRAPH 2016: Anaheim, CA, USA - Studio
- Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH '16, Anaheim, CA, USA, July 24-28, 2016, Studio. ACM 2016, ISBN 978-1-4503-4373-2
Studio projects
- Fangwei Lee:
Do-it-yourself virtual reality experiences on networked mobile devices. 1:1-1:2 - Andrew Besmer, Gerry Derksen:
Studio project: e-cannons and other robot weapons. 2:1-2:2 - Matthew Hirsch, Daniel Leithinger, Thomas A. Baran:
Lumii: DIY light field prints. 3:1-3:2 - Borom Tunwattanapong, Wichayut Eaksarayut, Pitchaya Sitthi-amorn:
Lumio3D: rapid 3D geometry and reflectance acquisition from continuous spherical illumination. 4:1 - Junichi Yamaoka, Yasuaki Kakehi:
MiragePrinter: interactive fabrication on a 3D printer with a mid-air display. 6:1-6:2
Studio workshops
- Luis Cataldi:
Content creation using UE4. 10:1 - Andrew Besmer, Gerry Derksen:
Studio workshop: e-cannons and other robot weapons. 12:1-12:2 - Ali Israr, Siyan Zhao, Kyna McIntosh, Zachary Schwemler, Adam Fritz, John Mars, Job Bedford, Christian Frisson, Iván Huerta, Maggie Kosek, Babis Koniaris, Kenny Mitchell:
Stereohaptics: a haptic interaction toolkit for tangible virtual experiences. 13:1-13:57
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