![](https://dblp.org/img/logo.ua.320x120.png)
![](https://dblp.org/img/dropdown.dark.16x16.png)
![](https://dblp.org/img/peace.dark.16x16.png)
Остановите войну!
for scientists:
![search dblp search dblp](https://dblp.org/img/search.dark.16x16.png)
![search dblp](https://dblp.org/img/search.dark.16x16.png)
default search action
47th SIGGRAPH 2020: Virtual Event, USA - Courses
- SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Courses, Virtual Event, USA, August, 2020. ACM 2020, ISBN 978-1-4503-7972-4
- Mike Bailey:
Introduction to the Vulkan computer graphics API. 1:1-1:128 - Jesse Barker, Sam Martin, Romain Guy, Jose-Emilio Munoz-Lopez, Arseny Kapoulkine, Kay Chang:
Moving mobile graphics. 2:1 - Alexander Keller, Pascal Grittmann, Jirí Vorba, Iliyan Georgiev, Martin Sik, Eugene d'Eon
, Pascal Gautron, Petr Vévoda, Ivo Kondapaneni:
Advances in Monte Carlo rendering: the legacy of Jaroslav Křivánek. 3:1-3:366 - Theresa-Marie Rhyne:
Color basics for digital media and visualization. 4:1-4:78 - David B. Lindell
, Matthew O'Toole, Srinivasa G. Narasimhan
, Ramesh Raskar:
Computational time-resolved imaging, single-photon sensing, and non-line-of-sight imaging. 5:1-5:119 - Ingo Wald, Steven G. Parker:
RTX accelerated ray tracing with OptiX 7. 6:1 - Yifan (Evan) Peng, Ashok Veeraraghavan, Wolfgang Heidrich
, Gordon Wetzstein
:
Deep optics: joint design of optics and image recovery algorithms for domain specific cameras. 7:1-7:133 - James A. Ferwerda, Chester F. Carlson:
Fundamentals of color science. 8:1-8:46 - Mike Bailey:
A whirlwind introduction to computer graphics. 9:1-9:45 - Giovanni Pintore
, Claudio Mura, Fabio Ganovelli, Lizeth Joseline Fuentes Perez, Renato Pajarola, Enrico Gobbetti
:
Automatic 3D reconstruction of structured indoor environments. 10:1-10:218 - Stephen Hill, Stephen McAuley, Laurent Belcour, Will Earl, Niklas Harrysson, Sébastien Hillaire, Naty Hoffman, Lee Kerley, Jasmin Patry, Rob Pieké, Igor Skliar, Jonathan Stone, Pascal Barla, Mégane Bati, Iliyan Georgiev
:
Physically based shading in theory and practice. 11:1-11:12 - Ramesh Raskar, Andreas Velten, Sebastian Bauer, Tristan Swedish:
Seeing around corners using time of flight. 12:1-12:97 - Jonathan Ventura, Stefanie Zollmann
, Simon Stannus, Mark Billinghurst, Remi Driancourt:
Understanding AR inside and out - Part Two: expanding out and into the world. 13:1-13:243 - Shuang Zhao, Wenzel Jakob, Tzu-Mao Li:
Physics-based differentiable rendering: from theory to implementation. 14:1-14:30 - Ariel Shamir, Niloy J. Mitra, Nobuyuki Umetani, Yuki Koyama:
Intelligent tools for creative graphics. 15:1-15:11 - Sophie Jörg, Yuting Ye
, Michael Neff, Franziska Mueller, Victor B. Zordan:
Virtual hands in VR: motion capture, synthesis, and perception. 16:1-16:145 - Lance Winkel:
Troubleshooting and cleanup techniques for 3D printing. 17:1-17:67 - Andrew T. Duchowski:
Eye-based interaction in graphical systems: 20 years later gaze applications, analytics, & interaction. 18:1-18:246 - Understanding AR inside and out - Part One: a solid grounding. 19:1-19:206
- Kalina Borkiewicz
, A. J. Christensen, Ryan Wyatt, Ernest T. Wright:
Introduction to cinematic scientific visualization. 20:1-20:267 - Yuanming Hu:
The Taichi programming language. 21:1-21:50 - Andrew S. Glassner:
ML/DL roundup. 22:1-22:306 - Theodore Kim, David Eberle:
Dynamic deformables: implementation and production practicalities. 23:1-23:182 - Craig Caldwell:
What we talk about, when we talk about story. 24:1-24:15
![](https://dblp.org/img/cog.dark.24x24.png)
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.