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SOCIALEDU 2015: Stanford, CA, USA
- Fernando Koch, Andrew Koster, Tiago T. Primo:
Social Computing in Digital Education - First International Workshop, SOCIALEDU 2015, Stanford, CA, USA, August 19, 2015, Revised Selected Papers. Communications in Computer and Information Science 606, Springer 2016, ISBN 978-3-319-39671-2 - Sebastián Gómez Jaramillo, Julián Moreno Cadavid:
Selection of Collaborative Learning Techniques Using Bloom's Taxonomy. 1-11 - Geiser Chalco Challco, Riichiro Mizoguchi, Ig Ibert Bittencourt, Seiji Isotani:
Gamification of Collaborative Learning Scenarios: Structuring Persuasive Strategies Using Game Elements and Ontologies. 12-28 - Ryohei Egusa, Takahiro Nakadai, Tomohiro Nakayama, Fusako Kusunoki, Miki Namatame, Hiroshi Mizoguchi, Shigenori Inagaki:
A Full-Body Interaction Game for Children with Hearing Disabilities to Gain the Immersive Experience in a Puppet Show. 29-38 - Néstor Darío Duque-Méndez, Ángela María Pérez Zapata, César A. Collazos:
A Learning Object Recommendation Model with User Mood Characteristics. 39-48 - André Luiz da Costa Carvalho, Moisés G. de Carvalho, Davi Guimaraes, Davi Kalleb, Roberto Cavalcanti, Rodrigo S. Gouveia, Helvio Lopes, Tiago T. Primo, Fernando Koch:
A Quantitative Analysis of Learning Objects and Their Metadata in Web Repositories. 49-64 - João de Amorim Jr., Ricardo Azambuja Silveira:
Towards an Intelligent Learning Objects Based Model for Dynamic E-Learning Content Selection. 65-82 - João Carlos Gluz, Rosa Maria Vicari, Liliana Maria Passerino:
The Socio-Cultural Approach to Software Engineering and its Application to Modeling a Virtual Learning Environment. 83-103 - Antonio Silva-Sprock, Rosa Maria Vicari:
New Moodle Blocks for Knowledge Management. 104-123 - Gabriel Leitão, Juan Gabriel Colonna, Erick Ribeiro, Raimundo S. Barreto, Thierry-Yves Araujo, Anny Martins, Andrew Koster, Fernando Koch:
Experimental Evaluation on Machine Learning Techniques for Human Activities Recognition in Digital Education Context. 124-139
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