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2nd SIVE@VR 2015: Arles, France
- Stefania Serafin, Federico Avanzini, Michele Geronazzo, Cumhur Erkut, Amalia de Götzen, Rolf Nordahl:
2nd IEEE VR Workshop on Sonic Interactions for Virtual Environments, SIVE@VR 2015, Arles, France, March 24, 2015. IEEE Computer Society 2015, ISBN 978-1-4799-1969-7 - Stefania Serafin
, Rolf Nordahl
, Amalia de Götzen
, Cumhur Erkut
, Michele Geronazzo
, Federico Avanzini
:
Sonic interaction in virtual environments. 1-2 - Panagiota Papachristodoulou, Alberto Betella, Jônatas Manzolli
:
Augmenting the navigation of complex data sets using sonification: a case study with BrainX3. 3-8 - Marcella Mandanici
, Antonio Rodà, Sergio Canazza:
A conceptual framework for motion based music applications. 9-13 - Hans Timmermans:
Sound spatialisation from a composer's perspective. 15-19 - Stefano Baldan, Hélène Lachambre, Stefano Delle Monache
, Patrick Boussard:
Physically informed car engine sound synthesis for virtual and augmented environments. 21-26 - Rob Hamilton:
Perceptual coherence as an analytic for procedural music and audio mappings in virtual space. 27-32 - Simon Pfaff, Olav Lervik:
Games in concert. 33-36 - Chanel Summers, Vangelis Lympouridis, Cumhur Erkut
:
Sonic interaction design for virtual and augmented reality environments. 37-42 - Eric O. Boyer, Lucyle Vandervoorde, Frédéric Bevilacqua, Sylvain Hanneton
:
Touching sounds: audio virtual surfaces. 43-47 - Kevin Allain, Bas Dado, Mick Van Gelderen, Olivier Hokke, Miguel Oliveira, Rafael Bidarra
, Nikolay D. Gaubitch, Richard C. Hendriks, Ben A. Kybartas:
An audio game for training navigation skills of blind children. 49-52 - Michele Geronazzo
, Andrea Carraro, Federico Avanzini
:
Evaluating vertical localization performance of 3D sound rendering models with a perceptual metric. 53-57 - Keiko Yamamoto
, Stefania Serafin
:
Drawing learning support system with the past brilliant learner-self using visual and auditory feedback. 58-59 - Erik Sikström, Amalia de Götzen
, Stefania Serafin
:
Avatar weight estimates based on footstep sounds in three presentation formats. 61-66
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