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Computers & Education, Volume 144
Volume 144, January 2020
- James Wakefield
, Jessica Katherine Frawley:
How does students' general academic achievement moderate the implications of social networking on specific levels of learning performance? - Christos Troussas
, Akrivi Krouska
, Cleo Sgouropoulou
:
Collaboration and fuzzy-modeled personalization for mobile game-based learning in higher education. - Chih-Ming Chen
, Ming-Chaun Li, Tze-Chun Chen:
A web-based collaborative reading annotation system with gamification mechanisms to improve reading performance. - Rasheed Abubakar Rasheed
, Amirrudin Kamsin
, Nor Aniza Abdullah
:
Challenges in the online component of blended learning: A systematic review. - Md. Abdullah Al Mamun
, Gwendolyn Lawrie, Tony Wright:
Instructional design of scaffolded online learning modules for self-directed and inquiry-based learning environments. - Snigdha Choudhury, Snigdha Pattnaik:
Emerging themes in e-learning: A review from the stakeholders' perspective. - Pei-Luen Patrick Rau
, Jian Zheng, Yi Wei
:
Distractive effect of multimodal information in multisensory learning. - Chia-Ning Liao, Kuo-En Chang
, Yu-Ching Huang, Yao-Ting Sung:
Electronic storybook design, kindergartners' visual attention, and print awareness: An eye-tracking investigation. - Gaowei Chen
:
A visual learning analytics (VLA) approach to video-based teacher professional development: Impact on teachers' beliefs, self-efficacy, and classroom talk practice. - Tara Dalinger
, Katherine B. Thomas, Susan Stansberry
, Ying Xiu:
A mixed reality simulation offers strategic practice for pre-service teachers. - Maya Usher
, Miri Barak:
Team diversity as a predictor of innovation in team projects of face-to-face and online learners. - Aaron Drummond
, James D. Sauer
:
Timesplitters: Playing video games before (but not after) school on weekdays is associated with poorer adolescent academic performance. A test of competing theoretical accounts. - Alfonso Expósito
, Javier Sánchez-Rivas, María de la Palma Gómez-Calero, María del Pópulo Pablo-Romero:
Examining the use of instructional video clips for teaching macroeconomics. - Inez E. P. Harker-Schuch
, Franklin P. Mills, Steven John Lade
, Rebecca M. Colvin:
CO2peration - Structuring a 3D interactive digital game to improve climate literacy in the 12-13-year-old age group. - José A. Gómez-Tejedor
, Ana Vidaurre
, Isabel Tort-Ausina, Jose Molina-Mateo
, María-Antonia Serrano
, José M. Meseguer-Dueñas
, Rosa M. Martínez Sala, Susana Quiles, Jaime Riera
:
Effectiveness of flip teaching on engineering students' performance in the physics lab. - Matt C. Howard, Melissa B. Gutworth:
A meta-analysis of virtual reality training programs for social skill development. - Dilara Sahin, Rabia Meryem Yilmaz
:
The effect of Augmented Reality Technology on middle school students' achievements and attitudes towards science education. - Diana R. Sanchez
, Markus Langer
, Rupinder Kaur:
Gamification in the classroom: Examining the impact of gamified quizzes on student learning. - Zhongling Pi
, Ke Xu, Caixia Liu, Jiumin Yang
:
Instructor presence in video lectures: Eye gaze matters, but not body orientation. - Yiming Zhao
, Afeng Wang
, Yongqiang Sun
:
Technological environment, virtual experience, and MOOC continuance: A stimulus-organism-response perspective. - Simon Mumford
, Kenan Dikilitas
:
Pre-service language teachers reflection development through online interaction in a hybrid learning course. - Ahmet Murat Uzun
, Selcan Kilis
:
Investigating antecedents of plagiarism using extended theory of planned behavior.

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