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The Computer Games Journal, Volume 7
Volume 7, Number 1, March 2018
- Malcolm Sutherland:
"The Only Constant is Change": Preparing the Ground for tCGJ's Seventh Year. 1-3 - Roy Hayes, Peter A. Beling:
Unsupervised Hierarchical Clustering of Build Orders in a Real-Time Strategy Game. 5-26 - Jessie Lim, Adrian Furnham:
Can Commercial Games Function as Intelligence Tests? A Pilot Study. 27-37 - Umran Ali:
An Architectural Approach to Level Design - ISBN-10: 1466585412, ISBN-13: 978-1466585416. 39-41 - Leigh Achterbosch, Charlynn Miller, Christopher Turville, Peter Vamplew:
Correction to: Griefers Versus the Griefed - What Motivates Them to Play Massively Multiplayer Online Role-Playing Games? 43
Volume 7, Number 2, June 2018
- Michael James Heron:
The Things That Unite Us. 45-47 - Amy Wilson, Michael Crabb:
W3C Accessibility Guidelines for Mobile Games. 49-61 - Ian Hamilton:
A Practitioner Reflection on Accessibility in Virtual Reality Environments. 63-74 - Michael James Heron, Pauline Belford, Hayley Reid, Michael Crabb:
Eighteen Months of Meeple Like Us: An Exploration into the State of Board Game Accessibility. 75-95 - Michael James Heron, Pauline Belford, Hayley Reid, Michael Crabb:
Meeple Centred Design: A Heuristic Toolkit for Evaluating the Accessibility of Tabletop Games. 97-114 - Alastair Lansley, Peter Vamplew, Cameron Foale, Philip Smith:
SoniFight: Software to Provide Additional Sonification Cues to Video Games for Visually Impaired Players. 115-130 - Peter A. Smith, Matt Dombrowski, Ryan Buyssens, Paul Barclay:
The Impact of a Custom Electromyograph (EMG) Controller on Player Enjoyment of Games Designed to Teach the Use of Prosthetic Arms. 131-147
Volume 7, Number 3, September 2018
- John Sutherland:
20 Years of Computer Games Degree Programs: From Abertay in 1997 to York in 2017. 149-152 - Henrik Engström, Jenny Brusk, Patrik Erlandsson:
Prototyping Tools for Game Writers. 153-172 - Erik van Ooijen:
The Killability of Fish in The Sims 3: Pets and Stardew Valley. 173-180 - Tony Rosqvist:
Decision Theory Based Model of Game Morality. 181-192 - Malcolm Sutherland:
Time to Rethink: A Reflection on the First Five Years of The Computer Games Journal and the Challenges Facing It. 193-197
Volume 7, Number 4, December 2018
- Melanie Fritsch:
Editorial. 199-201 - Mathew Arnold:
Inside the Loop: The Audio Functionality of Inside. 203-211 - Stefan Höltgen:
Play that Pokey Music: Computer Archeological Gaming with Vintage Sound Chips. 213-230 - Andra Ivanescu:
Beneath a Steel Sky: A Musical Characterisation of Class Structure. 231-242 - Barbara Lüneburg:
Between Art and Game: Performance Practice in the Gamified Audiovisual Artworks of GAPPP. 243-260 - James Newman:
The Music of Microswitches: Preserving Videogame Sound - A Proposal. 261-278 - George Reid:
Chiptune: The Ludomusical Shaping of Identity. 279-290 - Peter Smucker:
Gaming Sober, Playing Drunk: Sound Effects of Alcohol in Video Games. 291-311
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