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Digital Creativity, Volume 17
Volume 17, Number 1, 2006
- Colin Beardon:

Programming and creativity. 1-2 - Ron Herrema:

Composing along continuums of technology and purpose. 3-10 - Ross Bencina:

Creative software development: reflections on AudioMulch practice. 11-24 - Gary R. Greenfield:

Art by computer program == programmer creativity. 25-35 - Rodney Berry, Mao Makino, Naoto Hikawa, Masahide Naemura, Yusuf Pisan, Ernest A. Edmonds:

Programming in the world. 36-48 - Patrick Janssen:

A generative evolutionary design method. 49-63
Volume 17, Number 2, 2006
- Brian K. Smith

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Design and computational flexibility. 65-72 - Leandro Madrazo

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Systems of representation: a pedagogical model for design education in the information age. 73-90 - Asim Evren Yantaç, Oguzhan Özcan:

The effects of the sound-image relationship within sound education for interactive media design. 91-99 - Sarah Silve:

A synthesis of programming techniques for laser forming. 100-112 - Guan-Ze Liao, Chun-Wang Sun:

Geometric patterns of a recursive waltz dance. 113-126
Volume 17, Number 3, 2006
- Michaela Reiser

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What is Mindplay? 129-134
- Jonathan Dovey:

How do you play? Identity, technology and ludic culture. 135-139 - Elena Moschini

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Designing for the smart player: usability design and user-centred design in game-based learning. 140-147 - Wendy Keay-Bright:

ReActivities ©: autism and play. 149-156 - Stephen Boyd Davis, Magnus Moar, Rachel Jacobs

, Matt Watkins, Chris Riddoch, Karl Cooke:
'Ere Be Dragons: heartfelt gaming. 157-162 - Clodagh Miskelly, Constance Fleuriot:

Layering community media in place. 163-173 - Pai-Ling Chang:

Exploring interactivity: user ability and the Chinese diaspora. 174-184 - Stuart Nolan

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Building magical realms: responses to pervasive and locative media technology. 185-192
Volume 17, Number 4, 2006
- Phillip Prager:

Back to the future: interactivity and associational narrativity at the Bauhaus. 195-204 - Pia Tikka

, Rasmus Vuori, Mauri Kaipainen:
Narrative logic of enactive cinema: Obsession. 205-212 - Giorgos Artopoulos

, Eduardo Condorcet:
House of Affects - time, immersion and play in digital design for spatially-experienced interactive narrative. 213-220 - Stavros Alifragkis

, François Penz
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Spatial dialectics: montage and spatially organised narrative in stories without human leads. 221-233 - Chris Hales, Teijo Pellinen, Markus Castrén:

A story between storeys: algorithmic and audience control of video segments in an experimental interactive television programme. 234-242 - Julia Sussner, Maureen Thomas, Paul Richens:

Patterning reconfigurable narrative: interactive cinema as architectural elevation within 3D interactive digital environments. 243-256

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