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Entertainment Computing, Volume 33
Volume 33, March 2020
- Kazuhisa Akimoto, Junichi Hoshino:
SketTune: Real-time input assistance for novices to compose music for self-expression. 100311 - Paris Mavromoustakos Blom, Stefan Methorst, Sander Bakkes, Pieter Spronck:
Corrigendum to "Modeling and adjusting in-game difficulty based on facial expression analysis" [Entertain. Comput. 31 (2019) 100307]. 100317 - Erica Kleinman, Karina Caro, Jichen Zhu:
From immersion to metagaming: Understanding rewind mechanics in interactive storytelling. 100322 - Xiong Lu, Beibei Qi, Huang Qian, Yongqiang Gao, Junbin Sun, Jia Liu:
Kinect-based human finger tracking method for natural haptic rendering. 100335 - Elias P. Duarte Jr., Aurora T. R. Pozo, Pamela Beltrani:
Smart Reckoning: Reducing the traffic of online multiplayer games using machine learning for movement prediction. 100336 - Cale Plut, Philippe Pasquier:
Generative music in video games: State of the art, challenges, and prospects. 100337 - Xiaohui Wang, Dion Hoe-Lian Goh:
Components of game experience: An automatic text analysis of online reviews. 100338 - Eatedal Alabdulakareem, Mona Jamjoom:
Computer-assisted learning for improving ADHD individuals' executive functions through gamified interventions: A review. 100341
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