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Games, Volume 17
Volume 17, Number 1, January 2022
- Joshua D. Miner:
Critical Protocols in Indigenous Gamespace. 3-25 - Vincent G. Huang, Tingting Liu:
Gamifying Contentious Politics: Gaming Capital and Playful Resistance. 26-46 - Alexander Bernevega, Alex Gekker:
The Industry of Landlords: Exploring the Assetization of the Triple-A Game. 47-69 - Jacob Mertens:
Broken Games and the Perpetual Update Culture: Revising Failure With Ubisoft's Assassin's Creed Unity. 70-88 - Paul Formosa, Malcolm Ryan, Stephanie Howarth, Jane Messer, Mitchell W. McEwan:
Morality Meters and Their Impacts on Moral Choices in Videogames: A Qualitative Study. 89-121 - Matthew Barr, Alicia Copeland-Stewart:
Playing Video Games During the COVID-19 Pandemic and Effects on Players' Well-Being. 122-139 - Miguel Sicart:
Playthings. 140-155
Volume 17, Number 2, March 2022
- Benjamin Nicoll:
'What Was Your First Experience of a Videogame?': The Fantasmatic Structure of Videogame Memory. 159-178 - Sky LaRell Anderson, Karen Schrier:
Disability and Video Games Journalism: A Discourse Analysis of Accessibility and Gaming Culture. 179-197 - Sian Tomkinson, Benn van den Ende:
'Thank you for your compliance': Overwatch as a Disciplinary System. 198-218 - Joanna Curtis, Gavin Oxburgh, Pam Briggs:
Heroes and Hooligans: The Heterogeneity of Video Game Modders. 219-243 - Mildred F. Perreault, Gregory P. Perreault, Andrea Suarez:
What Does it Mean to be a Female Character in "Indie" Game Storytelling? Narrative Framing and Humanization in Independently Developed Video Games. 244-261 - Jørn Weines, Melania Borit:
Better Game Worlds by Design: The GAS Framework for Designing and Analyzing Games Based on Socio-Ecological Systems Thinking, Demonstrated on Nusfjord (2017). 262-283 - Jasper van Vught:
What is Videogame Formalism? Exploring the Pillars of Russian Formalism for the Study of Videogames. 284-305
Volume 17, Number 3, May 2022
- Rhett Loban:
Torres Strait Virtual Reality: A Reflection on the Intersection between Culture, Game Design and Research. 311-327 - Elizabeth LaPensée, Outi Laiti, Maize Longboat:
Towards Sovereign Games. 328-343 - Steven E. Jones:
Response: In and Out of the Game, as Usual. 344-353 - Sarah Stang:
Irradiated Cereal and Abject Meat: Food as Satire and Warning in the Fallout Series. 354-373 - Jan Svelch:
Developer Credit: Para-Industrial Hierarchies of In-Game Credit Attribution in the Video Game Industry. 374-398 - Jessica E. Tompkins, Nicole Martins:
Masculine Pleasures as Normalized Practices: Character Design in the Video Game Industry. 399-420 - Jessica A. Robinson, Nicholas David Bowman:
Returning to Azeroth: Nostalgia, Sense of Place, and Social Presence in World of Warcraft Classic. 421-444 - Brian TaeHyuk Keum, Maynard Hearns:
Online Gaming and Racism: Impact on Psychological Distress Among Black, Asian, and Latinx Emerging Adults. 445-460 - Marke Kivijärvi, Saija Katila:
Becoming a Gamer: Performative Construction of Gendered Gamer Identities. 461-481
Volume 17, Number 4, June 2022
- Matthew M. Chew:
The Significance and Complexities of Anti-Corporate Gamer Activism: Struggles Against the Exploitation and Control of Game-Worlds in 2000s China. 487-508 - Xenia Zeiler, Souvik Mukherjee:
Video Game Development in India: A Cultural and Creative Industry Embracing Regional Cultural Heritage(s). 509-527 - Benjamin Nicoll:
Looking for the Gamic Gaze: Desire, Fantasy, and Enjoyment in Gorogoa. 528-551 - Tim Newsome-Ward, Jenna Ng:
Between Subjectivity and Flourishing: Creativity and Game Design as Existential Meaning. 552-575 - Ian Williams, Samuel Tobin:
The Practice of Oldhammer: Re-Membering a Past Through Craft and Play. 576-592 - Sara Skott, Karl-Fredrik Skott Bengtson:
'You've met with a terrible fate, haven't you?': A Hauntological Analysis of Carceral Violence in Majora's Mask. 593-613 - Miikka J. Lehtonen, Katharina S. Schilli, J. Tuomas Harviainen:
Resilient Values in Game Industry Formation: Institutional Perspective to the Finnish Context. 614-638 - Faltin Karlsen:
Balancing Ethics, Art and Economics: A Qualitative Analysis of Game Designer Perspectives on Monetisation. 639-656
Volume 17, Number 5, July 2022
- Dany Guay-Bélanger:
Assembling Auras: Towards a Methodology for the Preservation and Study of Video Games as Cultural Heritage Artefacts. 659-678 - Dongliang Chen, Antonio Bucchiarone, Zhihan Lv:
MeetDurian: Can Location-Based Games be Used to Improve COVID-19 Hygiene Habits? 679-702 - Eugene Lee, Maral Abdollahi, Colin Agur:
Conceptualizing the Roles of Involvement and Immersion in Persuasive Games. 703-720 - Daniel Sumner Magruder:
A Conservative Metric of Power Creep. 721-751 - Megan Pusey, Kok Wai Wong, Natasha Anne Rappa:
Using Case Studies to Explore Need Satisfaction and Frustration in Puzzle Video Games. 752-772 - Katy E. Pearce, Jason C. Yip, Jin Ha Lee, Jesse J. Martinez, Travis W. Windleharth, Arpita Bhattacharya, Qisheng Li:
Families Playing Animal Crossing Together: Coping With Video Games During the COVID-19 Pandemic. 773-794 - Neta Yodovich, Jinju Kim:
Exploring the Feminization of Backseat Gaming Through Girlfriend Reviews YouTube Channel. 795-815 - Jacqueline Burgess, Christian M. Jones:
Exploring Player Understandings of Historical Accuracy and Historical Authenticity in Video Games. 816-835
Volume 17, Number 6, September 2022
- Michal Mochocki:
Editorial: Games with History, Heritage, and Provocation. 839-842 - Filip Jankowski:
Playing (Against) the Heritage: Absolutism and the French Revolution in French Digital Games Before 2000. 843-854 - Julien A. Bazile:
An "Alternative to the Pen"? Perspectives for the Design of Historiographical Videogames. 855-870 - Adam F. Bierstedt:
Livestreaming History: The Streamer-Historian and Historical Games Outreach. 871-884 - Lawrence May:
Virtual Heterotopias and the Contested Histories of Kowloon Walled City. 885-900 - Vít Sisler, Holger Pötzsch, Tereza Hannemann, Jaroslav Cuhra, Jaroslav Pinkas:
History, Heritage, and Memory in Video Games: Approaching the Past in Svoboda 1945: Liberation and Train to Sachsenhausen. 901-914 - Richard Cole:
Mashing Up History and Heritage in Assassin's Creed Odyssey. 915-928
Volume 17, Numbers 7-8, November 2022
- Ryan Banfi:
Toward a Study of Pinball. 931-953 - Holin Lin, Chuen-Tsai Sun:
Game-Assisted Social Activism: Game Literacy in Hong Kong's Anti-Extradition Movement. 954-976 - Siyu Yao, Yumin Chen:
Reconstructing History and Culture in Game Discourse: A Linguistic Analysis of Heroic Stories in Honor of Kings. 977-996 - Kristine Jørgensen, Torill Elvira Mortensen:
Whose Expression Is It Anyway? Videogames and the Freedom of Expression. 997-1014 - Amy M. Green:
Far Cry 5, American Right-Wing Terrorism, and Doomsday Prepper Culture. 1015-1035 - John McLoughlin:
Mask of the Translator: Walter Benjamin and Metal Gear Solid's Difficult Relationship with Localization. 1036-1053 - Ehsan Jooyaeian, Masood Khoshsaligheh:
Translation Solutions in Professional Video Game Localization in Iran. 1054-1074 - Orlando Woods:
The Economy of Time, the Rationalisation of Resources: Discipline, Desire and Deferred Value in the Playing of Gacha Games. 1075-1092
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