- Simon Dor:
Strategy in Games or Strategy Games: Dictionary and Encyclopaedic Definitions for Game Studies.
- Paul Martin:
The Intellectual Structure of Game Research.
- Dávid Melhárt:
Towards a Comprehensive Model of Mediating Frustration in Videogames.
- Gaspard Pelurson:
Mustaches, Blood Magic and Interspecies Sex: Navigating the Non-Heterosexuality of Dorian Pavus.
- Meghan Blythe Adams, Nathan Rambukkana:
"Why do I have to make a choice? Maybe the three of us could, uh...": Non-Monogamy in Videogame Narratives.
- Jonne Arjoranta, Marko Siitonen:
Why Do Players Misuse Emotes in Hearthstone? Negotiating the Use of Communicative Affordances in an Online Multiplayer Game.
- Johan Blomberg:
The Semiotics of the Game Controller.
- Ahmed Elmezeny, Jeffrey Wimmer, Manoella Oliveira dos Santos, Ekaterina Orlova, Irina Tribusean, Anna Antonova:
Same but Different: A Comparative Content Analysis of Trolling in Russian and Brazilian Gaming Imageboards.
- Rob Gallagher:
Minecrafting Masculinities: Gamer Dads, Queer Childhoods and Father-Son Gameplay in A Boy Made of Blocks.
- Melissa Kagen:
Walking, Talking and Playing with Masculinities in Firewatch.
- Theresa Krampe:
No Straight Answers: Queering Hegemonic Masculinity in BioWare?s Mass Effect.
- Kathleen McClancy:
The Wasteland of the Real: Nostalgia and Simulacra in Fallout.
- Joshua D. Sites, Robert F. Potter:
Everything Merges with the Game: A Generative Music System Embedded in a Videogame Increases Flow.
- Bonnie Ruberg, Amanda Phillips:
Not Gay as in Happy: Queer Resistance and Video Games (Introduction to the Special Issue - Queerness and Video Games).
- Teddy Pozo:
Queer Games After Empathy: Feminism and Haptic Game Design Aesthetics from Consent to Cuteness to the Radically Soft.
- Kara Stone:
Time and Reparative Game Design: Queerness, Disability, and Affect.
- Jordan Youngblood:
When (and What) Queerness Counts: Homonationalism and Militarism in the Mass Effect Series.
- Brianna Dym, Jed R. Brubaker, Casey Fiesler:
"theyre all trans sharon": Authoring Gender in Video Game Fan Fiction.
- Jess Marcotte:
Queering Control(lers) Through Reflective Game Design Practices.
- Christopher Goetz:
Coin of Another Realm: Gaming's Queer Economy.
- Braidon Schaufert:
Daddy's Play: Subversion and Normativity in Dream Daddy's Queer World.
- Matt Knutson:
Backtrack, Pause, Rewind, Reset: Queering Chrononormativity in Gaming.
- Tom Welch:
The Affectively Necessary Labour of Queer Mods.
- Eric Andrew James:
Queer Easter Eggs and their Hierarchies of Play.
- Eric Freedman:
Engineering Queerness in the Game Development Pipeline.
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.