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International Journal of Child-Computer Interaction, Volume 11
Volume 11, January 2017
- Andrea Alessandrini, Alexandra I. Cristea, Hannakaisa Isomäki:

IJCCI IS Editorial 2016. 1-2 - Rabia Jafri

, Asmaa Mohammed Aljuhani, Syed Abid Ali:
A tangible user interface-based application utilizing 3D-printed manipulatives for teaching tactual shape perception and spatial awareness sub-concepts to visually impaired children. 3-11 - Elke E. Mattheiss, Georg Regal

, David Sellitsch
, Manfred Tscheligi
:
User-centred design with visually impaired pupils: A case study of a game editor for orientation and mobility training. 12-18 - Kaisa Pihlainen, Calkin Suero Montero

, Eija Kärnä:
Fostering parental co-development of technology for children with special needs informal learning activities. 19-27 - Maria Kourakli, Ioannis Altanis, Symeon Retalis

, Michail Boloudakis, Dimitrios Zbainos, Katerina Antonopoulou
:
Towards the improvement of the cognitive, motoric and academic skills of students with special educational needs using Kinect learning games. 28-39 - Danai Ioannidi, Emmanouil Zidianakis

, Margherita Antona
, Constantine Stephanidis
:
Designing Games for Children with developmental disabilities in Ambient Intelligence Environments. 40-49 - Katta Spiel

, Christopher Frauenberger
, Geraldine Fitzpatrick:
Experiences of autistic children with technologies. 50-61 - Joan Mora Guiard

, Ciera Crowell, Narcís Parés
, Pamela Heaton:
Sparking social initiation behaviors in children with Autism through full-body Interaction. 62-71 - Samantha Holt, Nicola Yuill:

Tablets for two: How dual tablets can facilitate other-awareness and communication in learning disabled children with autism. 72-82 - Yolanda Matas

, Carlos Santos, Félix Hernández-del-Olmo, Elena Gaudioso
:
Involving teachers, parents and rehabilitation instructors in visual training for visually impaired children: A web-based approach. 83-89 - Soledad Véliz, Victoria Espinoza, Ignacia Sauvalle, Rodrigo Arroyo

, Marcelo Pizarro, Marion Garolera:
Towards a participative approach for adapting multimodal digital books for deaf and hard of hearing people. 90-98

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