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International Journal of Technology and Human Interaction, Volume 11
Volume 11, Number 1, 2015
- Probir Kumar Banerjee:

IT Pay-Off: Tracing the Antecedents. 1-16 - Eun Kyung Park, Kwan Min Lee, Dong Hee Shin:

Social Responses to Conversational TV VUI: Apology and Voice. 17-32 - Federica Cena

, Fabiana Vernero:
A Study on User Preferential Choices about Rating Scales. 33-54 - Tao Zhou:

An Empirical Examination of Users' Switch from Online Payment to Mobile Payment. 55-66 - Amon Rapp

:
A Qualitative Investigation of Gamification: Motivational Factors in Online Gamified Services and Applications. 67-82
Volume 11, Number 2, 2015
- Pertti Saariluoma, Jussi P. P. Jokinen

:
Appraisal and Mental Contents in Human-Technology Interaction. 1-32 - Sen-Chi Yu

, Chien Chou:
Does Happiness in the Cyberspace Promote That in the Real-World?: Testing on Reciprocal Relationships Using Cross-Lagged Structural Equation Modeling. 33-44 - A. Y. M. Atiquil Islam

, Chin Hai Leng, Diljit Singh:
Efficacy of the Technology Satisfaction Model (TSM): An Empirical Study. 45-60 - Alenka Zabukovec, Jurij Jaklic:

The Impact of Information Visualisation on the Quality of Information in Business Decision-Making. 61-79 - Lai-Chung Lee, Kuang-Chung Hao:

Designing and Evaluating Digital Game-Based Learning with the ARCS Motivation Model, Humor, and Animation. 80-95
Volume 11, Number 3, 2015
- Jih-Hsuan Lin

, Wei Peng
:
The Contributions of Perceived Graphic and Enactive Realism to Enjoyment and Engagement in Active Video Games. 1-16 - Donghee Yvette Wohn

, Yu-Hao Lee
, Elif Yilmaz Ozkaya:
Social Contributors and Consequences of Habitual and Compulsive Game Play. 17-34 - Ryan Lange, Nicholas David Bowman

, Jaime Banks
, Amanda Lange:
Grand Theft Auto(mation): Travel Mode Habits and Video Games. 35-50 - Anan Alssbaiheen, Steve Love:

m-Government Adoption in Saudi Arabia: Challenges and Opportunities. 51-68
Volume 11, Number 4, 2015
- Lapo Mola

, Cecilia Rossignoli, Andrea Carugati
, Antonio Giangreco:
Business Intelligence System Design and its Consequences for Knowledge Sharing, Collaboration, and Decision-Making: An Exploratory Study. 1-25 - Sen-Chi Yu

:
Happiness or Addiction: An Example of Taiwanese College Students' Use of Facebook. 26-40 - Hao-Chiang Koong Lin, Sheng-Hsiung Su, Sheng-Tien Wang, Shang-Chin Tsai:

Influence of Cognitive Style and Cooperative Learning on Application of Augmented Reality to Natural Science Learning. 41-66

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