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Journal of Graphics Tools, Volume 3
Volume 3, Number 1, 1998
- Andreas Johannsen, Michael B. Carter:
Clustered Backface CUlling. 1-14 - Gregory Ward Larson:
LogLuv Encoding for Full-Gamut, High-Dynamic Range Images. 15-31 - Nelson Max:
A One-Pass Version of Two-Pass Image Resampling. 33-41 - Grit Thürmer, Charles Albert Wüthrich:
Computing Vertex Normals from Polygonal Facets. 43-46
Volume 3, Number 2, 1998
- Brian E. Smits:
Efficiency Issues for Ray Tracing. 1-14 - Andrew Woo:
Chordlength Texturing of Spline Surfaces. 15-19 - Allen Van Gelder:
Approximate Simulation of Elastic Membranes by Triangulated Spring Meshes. 21-41
Volume 3, Number 3, 1998
- Michael J. Bailey, Dru Clark:
Using ChromaDepth to Obtain Inexpensive Single-image Stereovision for Scientific Visualization. 1-9 - Jieqing Feng, Pheng-Ann Heng, Tien-Tsin Wong:
Accurate B-spline Free-Form Deformation of Polygonal Objects. 11-27 - F. Sebastian Grassia:
Practical Parameterization of Rotations Using the Exponential Map. 29-48
Volume 3, Number 4, 1998
- Swen Campagna, Leif Kobbelt, Hans-Peter Seidel:
Directed Edges - A Scalable Representation for Triangle Meshes. 1-11 - Chi-Wing Fu, Tien-Tsin Wong, Pheng-Ann Heng:
Triangle-Based View Interpolation without Depth-Buffering. 13-31 - Hongsheng Chen, Shiaofen Fang:
Fast Voxelization of Three-Dimensional Synthetic Objects. 33-45
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