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IEEE Transactions on Games, Volume 11
Volume 11, Number 1, March 2019
- Antonios Liapis, Georgios N. Yannakakis

, Michael Cook, Simon Colton:
Guest Editorial Special Issue on AI-Based and AI-Assisted Game Design. 1-4 - Ismael Sagredo-Olivenza

, Pedro Pablo Gómez-Martín
, Marco Antonio Gómez-Martín, Pedro Antonio González-Calero:
Trained Behavior Trees: Programming by Demonstration to Support AI Game Designers. 5-14 - Justus Robertson

, R. Michael Young:
Perceptual Experience Management. 15-24 - Alexander Zook

, Mark O. Riedl:
Learning How Design Choices Impact Gameplay Behavior. 25-35 - Daniele Loiacono

, Luca Arnaboldi
:
Multiobjective Evolutionary Map Design for Cube 2: Sauerbraten. 36-47 - Antonios Liapis

, Georgios N. Yannakakis
, Mark J. Nelson
, Mike Preuss
, Rafael Bidarra
:
Orchestrating Game Generation. 48-68 - Adam Summerville

, Chris Martens
, Sarah Harmon
, Michael Mateas, Joseph C. Osborn
, Noah Wardrip-Fruin
, Arnav Jhala
:
From Mechanics to Meaning. 69-78 - Gabriella Alves Bulhoes Barros

, Michael Cerny Green
, Antonios Liapis
, Julian Togelius
:
Who Killed Albert Einstein? From Open Data to Murder Mystery Games. 79-89
Volume 11, Number 2, June 2019
- Xenija Neufeld, Sanaz Mostaghim

, Dario L. Sancho-Pradel, Sandy Brand:
Building a Planner: A Survey of Planning Systems Used in Commercial Video Games. 91-108 - Matthew C. Gombolay

, Reed Jensen, Sung-Hyun Son:
Machine Learning Techniques for Analyzing Training Behavior in Serious Gaming. 109-120 - Franco Daniel Berdun, Marcelo Gabriel Armentano:

Modeling Users' Collaborative Behavior With a Serious Game. 121-128 - Shimon Ben Ishay, Alon Sela

, Irad E. Ben-Gal:
Spread-It: A Strategic Game of Competitive Diffusion Through Social Networks. 129-141 - Isaac John Sledge, José C. Príncipe:

Analysis of Agent Expertise in Ms. Pac-Man Using Value-of-Information-Based Policies. 142-158 - Jonathan Robert Landers

, Brian Duperrouzel:
Machine Learning Approaches to Competing in Fantasy Leagues for the NFL. 159-172 - Alexandre Santos Melotti

, Carlos Henrique Valério de Moraes
:
Evolving Roguelike Dungeons With Deluged Novelty Search Local Competition. 173-182 - Michele Colledanchise

, Ramviyas Parasuraman
, Petter Ögren:
Learning of Behavior Trees for Autonomous Agents. 183-189
Volume 11, Number 3, September 2019
- Jialin Liu

, Diego Pérez-Liébana, Tristan Cazenave
, Ruck Thawonmas
:
Guest Editorial Special Issue on Game Competition Frameworks for Research and Education. 192-194 - Diego Pérez-Liébana

, Jialin Liu
, Ahmed Khalifa
, Raluca D. Gaina
, Julian Togelius
, Simon M. Lucas
:
General Video Game AI: A Multitrack Framework for Evaluating Agents, Games, and Content Generation Algorithms. 195-214 - EunJo Lee

, Yoonjae Jang, DuMim Yoon, JiHoon Jeon, Seong-Il Yang
, Sang-Kwang Lee, Dae-Wook Kim, Pei Pei Chen, Anna Guitart, Paul Bertens, África Periáñez, Fabian Hadiji
, Marc Müller, Youngjun Joo
, Jiyeon Lee, Inchon Hwang, Kyung-Joong Kim
:
Game Data Mining Competition on Churn Prediction and Survival Analysis Using Commercial Game Log Data. 215-226 - Michal Certický

, David Churchill, Kyung-Joong Kim
, Martin Certický, Richard Kelly:
StarCraft AI Competitions, Bots, and Tournament Manager Software. 227-237 - Anderson Rocha Tavares

, Daniel Kneipp S. Vieira, Tiago Negrisoli
, Luiz Chaimowicz
:
Algorithm Selection in Adversarial Settings: From Experiments to Tournaments in StarCraft. 238-247 - Marek Wydmuch

, Michal Kempka, Wojciech Jaskowski
:
ViZDoom Competitions: Playing Doom From Pixels. 248-259 - Timothy Atkinson

, Hendrik Baier
, Tara Copplestone, Sam Devlin
, Jerry Swan:
The Text-Based Adventure AI Competition. 260-266 - Tomoyuki Kaneko

, Takenobu Takizawa
:
Computer Shogi Tournaments and Techniques. 267-274 - Matthew Stephenson

, Jochen Renz
, Xiaoyu Ge, Lucas Ferreira
, Julian Togelius
, Peng Zhang:
The 2017 AIBIRDS Level Generation Competition. 275-284 - José M. Font

, Tobias Mahlmann:
Dota 2 Bot Competition. 285-289 - Ivan Pereira Pinto

, Luciano Reis Coutinho
:
Hierarchical Reinforcement Learning With Monte Carlo Tree Search in Computer Fighting Game. 290-295 - Nir Lipovetzky

, Sebastian Sardiña
:
Pacman Capture the Flag in AI Courses. 296-299 - Ching-Nung Lin, Jr-Chang Chen

, Shi-Jim Yen
:
Deep Learning Competition Framework on Othello for Education. 300-304
Volume 11, Number 4, December 2019
- Björn W. Schuller

, Lucas Paletta
, Peter Robinson
, Nicolas Sabouret, Georgios N. Yannakakis
:
Guest Editorial Intelligence in Serious Games. 306-310 - Joan Llobera

, Ronan Boulic
:
A Tool to Design Interactive Characters Based on Embodied Cognition. 311-319 - Maurice Hendrix

, Tyrone Bellamy-Wood
, Sam McKay, Victoria Bloom, Ian Dunwell:
Implementing Adaptive Game Difficulty Balancing in Serious Games. 320-327 - Erik Marchi

, Tadas Baltrusaitis, Andra Adams, Marwa Mahmoud, Ofer Golan
, Shimrit Fridenson-Hayo
, Shahar Tal, Shai Newman, Noga Meir-Goren, Antonio Camurri
, Stefano Piana, Björn W. Schuller
, Sven Bölte
, T. Metin Sezgin
, Nese Alyüz, Agnieszka Rynkiewicz
, Aurelie Baranger, Alice Baird, Simon Baron-Cohen
, Amandine Lassalle
, Helen O'Reilly, Delia Pigat, Peter Robinson
, Ian Davies:
The ASC-Inclusion Perceptual Serious Gaming Platform for Autistic Children. 328-339 - Patrick Gebhard

, Tanja Schneeberger
, Elisabeth André
, Tobias Baur, Ionut Damian, Gregor Mehlmann
, Cornelius J. König
, Markus Langer
:
Serious Games for Training Social Skills in Job Interviews. 340-351 - Christoffer Holmgård

, Michael Cerny Green
, Antonios Liapis
, Julian Togelius
:
Automated Playtesting With Procedural Personas Through MCTS With Evolved Heuristics. 352-362 - Jonathan Campbell

, Clark Verbrugge:
Exploration in NetHack With Secret Discovery. 363-373 - Victoria J. Hodge

, Feng Li
, Nick Sephton
, Sam Devlin
, Peter I. Cowling, Nikolaos Goumagias
, Jianhua Shao, Kieran Purvis, Ignazio Cabras
, Kiran Jude Fernandes
:
How the Business Model of Customizable Card Games Influences Player Engagement. 374-385 - Hendrik Baier

, Adam Sattaur, Edward J. Powley
, Sam Devlin, Jeff Rollason, Peter I. Cowling:
Emulating Human Play in a Leading Mobile Card Game. 386-395 - Wenli Looi, Manmeet Dhaliwal, Reda Alhajj

, Jon G. Rokne:
Recommender System for Items in Dota 2. 396-404 - Peter Mawhorter

, Sercan Sengün
, Haewoon Kwak
, D. Fox Harrell:
Identifying Regional Trends in Avatar Customization. 405-415 - Michael Helfried Schiller

, Günter Wallner
, Christopher Schinnerl, Alexander Monte Calvo, Johanna Pirker, Rafet Sifa, Anders Drachen
:
Inside the Group: Investigating Social Structures in Player Groups and Their Influence on Activity. 416-425 - Cleyton R. Silva

, Rubens O. Moraes
, Levi H. S. Lelis
, Kobi Gal
:
Strategy Generation for Multiunit Real-Time Games via Voting. 426-435

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