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Transactions on Edutainment, Volume 3, 2009
- Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Maiga Chang:

Transactions on Edutainment III. Lecture Notes in Computer Science 5940, Springer 2009, ISBN 978-3-642-11244-7
Edutainment 2009
- Panagiotis Tragazikis, Michael Meimaris:

Engaging Kids with the Concept of Sustainability Using a Commercial Video Game - A Case Study. 1-12 - Simon Staffans, Annika Wiklund-Engblom

, Marc Hassenzahl, Susanne Sperring:
Doing It Right: Combining Edutainment Format Development and Research. 13-24 - Eleonora Bilotta

, Lorella Gabriele
, Rocco Servidio
, Assunta Tavernise
:
Edutainment Robotics as Learning Tool. 25-35 - Ryoko Ueoka, Hill Hiroki Kobayashi, Michitaka Hirose:

SoundTag: RFID Based Wearable Computer Play Tool for Children. 36-47 - Chun-Hung Lin, Eric Zhi-Feng Liu

:
A Comparison between Drill-Based and Game-Based Typing Software. 48-58 - Changgu Kang, Yoosoo Oh

, Woontack Woo
:
Widget-Based Simulator for Testing Smart Space. 59-69 - Jon A. Preston, Briana B. Morrison

:
Entertaining Education - Using Games-Based and Service-Oriented Learning to Improve STEM Education. 70-81 - Bente Meyer:

Learning English through Serious Games - Reflections on Teacher and Learner Performance. 82-92 - Kuo-Hsun Hung, Charles K. Kinzer, Cheng-Ling Alice Chen:

Motivational Factors in Educational MMORPGs: Some Implications for Education. 93-104 - Jun Hu

, Loe M. G. Feijs:
A Distributed Multi-agent Architecture in Simulation Based Medical Training. 105-115 - Peayton Chen, Rita Kuo, Maiga Chang

, Jia-Sheng Heh:
Designing a Trading Card Game as Educational Reward System to Improve Students' Learning Motivations. 116-128 - Masato Soga, Shota Kuriyama, Hirokazu Taki:

Sketch Learning Environment with Diagnosis and Drawing Guidance from Rough Form to Detailed Contour Form. 129-140
Regular Papers
- Yanjun Peng, Rong Hua, Weidong Zhao, Xinming Lu:

Application of Visualization in Virtual Endoscopy System. 141-153 - Jianping Zhang, Yuhui Yang:

Design and Implementation of Virtual Museum Based on Web3D. 154-165 - Qingshu Yuan, Dongming Lu, Qi Wu, Gang Liu:

Large Area Interactive Browsing for High Resolution Digitized Dunhuang Murals. 166-176 - Fenhua Wang, Xiaodan Huang, Zhiliang Wang:

Research of Autonomous Active Control for Virtual Human Based on Emotion-Driven Model. 177-189 - Rui Wang, Chengwei Yang, Jinyu Xu, Chenglei Yang, Xiangxu Meng:

An XML-Based Interface Customization Model in Digital Museum. 190-202 - Mark John Taylor, David C. Pountney:

Animation as an Aid for Higher Education Computing Teaching. 203-218 - Paulo Nazareno Maia Sampaio, Laura Margarita Rodríguez Peralta:

Bringing Integrated Multimedia Content into Virtual Reality Environments. 219-230 - Milán Horváth, Csaba Dániel, Jacqueline Stark, Cecilia Sik-Lányi:

Virtual Reality House for Rehabilitation of Aphasic Clients. 231-239 - Jeng Hong Ho, Steven Zhiying Zhou, Dong Wei, Alfred Low:

Investigating the Effects of Educational Game with Wii Remote on Outcomes of Learning. 240-252 - Ruwei Yun, Yanyan Jiang, Yi Li:

Using Computer Games for Youth Development. 253-273

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