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Transactions of the Digital Games Research Association, Volume 7
Volume 7, Number 1, 2024
- Louise Persson, Rebecca Rouse:
The Game Weavers: A Feminist Approach to Game Writing. 1-19 - Holger Pötzsch, Tobias Staaby, Therese H. Hansen, Emil Lundedal Hammar:
Putting the Cybermedia Model Into Educational Practice: Expanding the Framework. 21-46 - Solip Park
:
Embracing Global and Local: How Game Industry Expatriates Work Between Global and Local Game Development Practices. 47-87 - Mark Staun Poulsen
, Hanna Wirman:
Creative-Rational Tensions in Game Development: A Danish Case Study on Team Collaboration. 89-124 - Kamiab Ghorbanpour, Patrick Prax:
Seyyed of Cyrus the Great: Iran's Confused Nationalism in Games. 125-153 - Annakaisa Kultima, Riina Ojanen, Niklas Nylund:
Noita: A Long Journey of a Game Idea. 155-181 - Hailey J. Austin
, Mirjam P. Eladhari:
Zinecraft: Zines as Companions to Games Research. 183-221 - Nick T. Taylor:
A Postdisciplinary Posture on Games. 223-243
Volume 7, Number 2, 2024
- Ruth S. Contreras Espinosa
, Blanca Estela López Pérez, Ángel Garfias Frías:
Introduction to the DiGRA Mexico Special Issue. ix-xi - Blanca Estela López Pérez:
Narrative Depiction of Suicide in Horror Video Games. 1-16 - Germán Sosa Castañón:
The Market of Identity: A Review on Video Games and Identity Works. 17-34 - Ruth S. Contreras Espinosa
, Jose Luis Eguia Gomez:
Explorando el Patrimonio Cultural e Histórico a Través de Juegos Serios: Un Modelo Para Integrar Competencias de Aprendizaje. 35-61 - Irving Ortiz López, Miguel Ángel Gutiérrez Dávila, Carlos Antonio Mendoza Pajaro, Sergio Juan Díaz Carmona:
La Correlación Directa de la Gestión y Transferencias del Conocimiento Mediada por la Investigación Aplicada en la Formación de Perfiles de Alta Cualificación en el Campo de los Videojuegos. 62-77 - Carlos González-Tardón:
El Impacto del Español en la Industria del Videojuego: Análisis de las Publicaciones en Steam de los Países Hispanohablantes en 2015-2016 y 2020-2021. 78-100 - Manuel Darío Palacio Muñoz:
Understanding Space in Videogames: Methodological Contributions from Archaeogaming and Geofiction. 101-121 - Guillermo Paredes-Otero:
The Representation of Alzheimer's in Serious Games: Inner Ashes Video Game Case Study. 122-141

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