BibTeX records: Mike Carbonaro

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@article{DBLP:journals/bjet/MontgomeryMCHD19,
  author       = {Amanda P. Montgomery and
                  Amin Mousavi and
                  Michael Carbonaro and
                  Denyse V. Hayward and
                  William Dunn},
  title        = {Using learning analytics to explore self-regulated learning in flipped
                  blended learning music teacher education},
  journal      = {Br. J. Educ. Technol.},
  volume       = {50},
  number       = {1},
  pages        = {114--127},
  year         = {2019},
  url          = {https://doi.org/10.1111/bjet.12590},
  doi          = {10.1111/BJET.12590},
  timestamp    = {Tue, 14 Jul 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/bjet/MontgomeryMCHD19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/bjet/ChodosSKC14,
  author       = {David Chodos and
                  Eleni Stroulia and
                  Sharla King and
                  Mike Carbonaro},
  title        = {A framework for monitoring instructional environments in a virtual
                  world},
  journal      = {Br. J. Educ. Technol.},
  volume       = {45},
  number       = {1},
  pages        = {24--35},
  year         = {2014},
  url          = {https://doi.org/10.1111/j.1467-8535.2012.01370.x},
  doi          = {10.1111/J.1467-8535.2012.01370.X},
  timestamp    = {Tue, 14 Jul 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/bjet/ChodosSKC14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/icalt/BoechlerADCS14,
  author       = {Patricia M. Boechler and
                  Corbett Artym and
                  Erik deJong and
                  Mike Carbonaro and
                  Eleni Stroulia},
  title        = {Computational Thinking, Code Complexity, and Prior Experience in a
                  Videogame-Building Assignment},
  booktitle    = {{IEEE} 14th International Conference on Advanced Learning Technologies,
                  {ICALT} 2014, Athens, Greece, July 7-10, 2014},
  pages        = {396--398},
  publisher    = {{IEEE} Computer Society},
  year         = {2014},
  url          = {https://doi.org/10.1109/ICALT.2014.118},
  doi          = {10.1109/ICALT.2014.118},
  timestamp    = {Thu, 23 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/icalt/BoechlerADCS14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/SchenkLCGDMDZSCS13,
  author       = {Kevin Schenk and
                  Adel Lari and
                  Matthew Church and
                  Eric Graves and
                  Jason Duncan and
                  Robin Miller and
                  Neesha Desai and
                  Richard Zhao and
                  Duane Szafron and
                  Mike Carbonaro and
                  Jonathan Schaeffer},
  editor       = {Gita Sukthankar and
                  Ian Horswill},
  title        = {ScriptEase {II:} Platform Independent Story Creation Using High-Level
                  Patterns},
  booktitle    = {Proceedings of the Ninth {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, AIIDE-13, Boston, Massachusetts,
                  USA, October 14-18, 2013},
  publisher    = {{AAAI}},
  year         = {2013},
  url          = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE13/paper/view/7397},
  timestamp    = {Wed, 10 Feb 2021 22:01:09 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/SchenkLCGDMDZSCS13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/ChurchGDLMDZCSSS11,
  author       = {Matthew Church and
                  Eric Graves and
                  Jason Duncan and
                  Adel Lari and
                  Robin Miller and
                  Neesha Desai and
                  Richard Zhao and
                  Mike Carbonaro and
                  Jonathan Schaeffer and
                  Nathan R. Sturtevant and
                  Duane Szafron},
  editor       = {Vadim Bulitko and
                  Mark O. Riedl},
  title        = {A Demonstration of ScriptEase {II}},
  booktitle    = {Proceedings of the Seventh {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2011, October 10-14,
                  2011, Stanford, California, {USA}},
  publisher    = {The {AAAI} Press},
  year         = {2011},
  url          = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4064},
  timestamp    = {Wed, 10 Feb 2021 22:01:06 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/ChurchGDLMDZCSSS11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/percom/GutierrezNSGRBCK11,
  author       = {Lucio Gutierrez and
                  Ioanis Nikolaidis and
                  Eleni Stroulia and
                  Sean Gouglas and
                  Geoffrey Rockwell and
                  Patricia M. Boechler and
                  Michael Carbonaro and
                  Sharla King},
  title        = {fAR-PLAY: {A} framework to develop Augmented/Alternate Reality Games},
  booktitle    = {Ninth Annual {IEEE} International Conference on Pervasive Computing
                  and Communications, PerCom 2011, 21-25 March 2011, Seattle, WA, USA,
                  Workshop Proceedings},
  pages        = {531--536},
  publisher    = {{IEEE} Computer Society},
  year         = {2011},
  url          = {https://doi.org/10.1109/PERCOMW.2011.5766947},
  doi          = {10.1109/PERCOMW.2011.5766947},
  timestamp    = {Fri, 24 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/percom/GutierrezNSGRBCK11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ce/CarbonaroSCS10,
  author       = {Mike Carbonaro and
                  Duane Szafron and
                  Maria Cutumisu and
                  Jonathan Schaeffer},
  title        = {Computer-game construction: {A} gender-neutral attractor to Computing
                  Science},
  journal      = {Comput. Educ.},
  volume       = {55},
  number       = {3},
  pages        = {1098--1111},
  year         = {2010},
  url          = {https://doi.org/10.1016/j.compedu.2010.05.007},
  doi          = {10.1016/J.COMPEDU.2010.05.007},
  timestamp    = {Sat, 22 Feb 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ce/CarbonaroSCS10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/csedu/ChodosSKCK10,
  author       = {David Chodos and
                  Eleni Stroulia and
                  Pawel Kuras and
                  Michael Carbonaro and
                  Sharla King},
  editor       = {Jos{\'{e}} A. Moinhos Cordeiro and
                  Boris Shishkov and
                  Alexander Verbraeck and
                  Markus Helfert},
  title        = {Merits Training System - Using Virtual Worlds for Simulation-based
                  Training},
  booktitle    = {{CSEDU} 2010 - Proceedings of the Second International Conference
                  on Computer Supported Education, Valencia, Spain, April 7-10, 2010
                  - Volume 1},
  pages        = {54--61},
  publisher    = {{INSTICC} Press},
  year         = {2010},
  timestamp    = {Tue, 04 Jan 2011 15:45:29 +0100},
  biburl       = {https://dblp.org/rec/conf/csedu/ChodosSKCK10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/icse/ChodosSBKKCd10,
  author       = {David Chodos and
                  Eleni Stroulia and
                  Patricia M. Boechler and
                  Sharla King and
                  Pawel Kuras and
                  Michael Carbonaro and
                  Erik deJong},
  editor       = {Lori A. Clarke and
                  Jens H. Weber{-}Jahnke},
  title        = {Healthcare education with virtual-world simulations},
  booktitle    = {Proceedings of the 2010 {ICSE} Workshop on Software Engineering in
                  Health Care, {SEHC} 2010, Cape Town, South Africa, May 3-4, 2010},
  pages        = {89--99},
  publisher    = {{ACM}},
  year         = {2010},
  url          = {https://doi.org/10.1145/1809085.1809097},
  doi          = {10.1145/1809085.1809097},
  timestamp    = {Wed, 25 Sep 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/icse/ChodosSBKKCd10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/ce/CarbonaroCDGOSSSSW08,
  author       = {Mike Carbonaro and
                  Maria Cutumisu and
                  Harvey Duff and
                  Stephanie Gillis and
                  Curtis Onuczko and
                  Jeff Siegel and
                  Jonathan Schaeffer and
                  Allan Schumacher and
                  Duane Szafron and
                  Kevin Waugh},
  title        = {Interactive story authoring: {A} viable form of creative expression
                  for the classroom},
  journal      = {Comput. Educ.},
  volume       = {51},
  number       = {2},
  pages        = {687--707},
  year         = {2008},
  url          = {https://doi.org/10.1016/j.compedu.2007.07.007},
  doi          = {10.1016/J.COMPEDU.2007.07.007},
  timestamp    = {Sat, 22 Feb 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/ce/CarbonaroCDGOSSSSW08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/scp/CutumisuOMRSSSSWCDG07,
  author       = {Maria Cutumisu and
                  Curtis Onuczko and
                  Matthew McNaughton and
                  Thomas Roy and
                  Jonathan Schaeffer and
                  Allan Schumacher and
                  Jeff Siegel and
                  Duane Szafron and
                  Kevin Waugh and
                  Mike Carbonaro and
                  Harvey Duff and
                  Stephanie Gillis},
  title        = {ScriptEase: {A} generative/adaptive programming paradigm for game
                  scripting},
  journal      = {Sci. Comput. Program.},
  volume       = {67},
  number       = {1},
  pages        = {32--58},
  year         = {2007},
  url          = {https://doi.org/10.1016/j.scico.2007.01.005},
  doi          = {10.1016/J.SCICO.2007.01.005},
  timestamp    = {Wed, 17 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/scp/CutumisuOMRSSSSWCDG07.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/expert/CutumisuSSMROC06,
  author       = {Maria Cutumisu and
                  Duane Szafron and
                  Jonathan Schaeffer and
                  Matthew McNaughton and
                  Thomas Roy and
                  Curtis Onuczko and
                  Mike Carbonaro},
  title        = {Generating Ambient Behaviors in Computer Role-Playing Games},
  journal      = {{IEEE} Intell. Syst.},
  volume       = {21},
  number       = {5},
  pages        = {19--27},
  year         = {2006},
  url          = {https://doi.org/10.1109/MIS.2006.92},
  doi          = {10.1109/MIS.2006.92},
  timestamp    = {Mon, 26 Sep 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/expert/CutumisuSSMROC06.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/icse/CutumisuOSSMRSC06,
  author       = {Maria Cutumisu and
                  Curtis Onuczko and
                  Duane Szafron and
                  Jonathan Schaeffer and
                  Matthew McNaughton and
                  Thomas Roy and
                  Jeff Siegel and
                  Mike Carbonaro},
  editor       = {Leon J. Osterweil and
                  H. Dieter Rombach and
                  Mary Lou Soffa},
  title        = {Evaluating pattern catalogs: the computer games experience},
  booktitle    = {28th International Conference on Software Engineering {(ICSE} 2006),
                  Shanghai, China, May 20-28, 2006},
  pages        = {132--141},
  publisher    = {{ACM}},
  year         = {2006},
  url          = {https://doi.org/10.1145/1134285.1134305},
  doi          = {10.1145/1134285.1134305},
  timestamp    = {Mon, 26 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/icse/CutumisuOSSMRSC06.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/SchaefferCCMORS05,
  author       = {Jonathan Schaeffer and
                  Mike Carbonaro and
                  Maria Cutumisu and
                  Matthew McNaughton and
                  Curtis Onuczko and
                  Thomas Roy and
                  Duane Szafron},
  editor       = {R. Michael Young and
                  John E. Laird},
  title        = {Interactive Story Writing Using ScriptEase},
  booktitle    = {Proceedings of the First Artificial Intelligence and Interactive Digital
                  Entertainment Conference, June 1-5, 2005, Marina del Rey, California,
                  {USA}},
  pages        = {163--164},
  publisher    = {{AAAI} Press},
  year         = {2005},
  timestamp    = {Mon, 26 Feb 2007 09:13:55 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/SchaefferCCMORS05.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/digra/SchaefferCSCMORGK05,
  author       = {Jonathan Schaeffer and
                  Mike Carbonaro and
                  Duane Szafron and
                  Maria Cutumisu and
                  Matthew McNaughton and
                  Curtis Onuczko and
                  Thomas Roy and
                  Stephanie Gillis and
                  Sabrina Kratchmer},
  title        = {Interactive Story Writing in the Classroom: Using Computer Games},
  booktitle    = {Digital Games Research Conference 2005, Changing Views: Worlds in
                  Play, June 16-20, 2005, Vancouver, British Columbia, Canada},
  year         = {2005},
  url          = {http://www.digra.org/digital-library/publications/interactive-story-writing-in-the-classroom-using-computer-games/},
  timestamp    = {Wed, 10 Feb 2021 08:45:52 +0100},
  biburl       = {https://dblp.org/rec/conf/digra/SchaefferCSCMORGK05.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/intetain/CutumisuSSMROC05,
  author       = {Maria Cutumisu and
                  Duane Szafron and
                  Jonathan Schaeffer and
                  Matthew McNaughton and
                  Thomas Roy and
                  Curtis Onuczko and
                  Mike Carbonaro},
  editor       = {Mark T. Maybury and
                  Oliviero Stock and
                  Wolfgang Wahlster},
  title        = {Generating Ambient Behaviors in Computer Role-Playing Games},
  booktitle    = {Intelligent Technologies for Interactive Entertainment, First International
                  Conference, {INTETAIN} 2005, Madonna di Campiglio, Italy, November
                  30 - December 2, 2005, Proceedings},
  series       = {Lecture Notes in Computer Science},
  volume       = {3814},
  pages        = {34--43},
  publisher    = {Springer},
  year         = {2005},
  url          = {https://doi.org/10.1007/11590323\_4},
  doi          = {10.1007/11590323\_4},
  timestamp    = {Tue, 14 May 2019 10:00:53 +0200},
  biburl       = {https://dblp.org/rec/conf/intetain/CutumisuSSMROC05.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/intetain/CutumisuSSMROC05a,
  author       = {Maria Cutumisu and
                  Duane Szafron and
                  Jonathan Schaeffer and
                  Matthew McNaughton and
                  Thomas Roy and
                  Curtis Onuczko and
                  Mike Carbonaro},
  editor       = {Mark T. Maybury and
                  Oliviero Stock and
                  Wolfgang Wahlster},
  title        = {A Demonstration of the ScriptEase Approach to Ambient and Perceptive
                  {NPC} Behaviors in Computer Role-Playing Games},
  booktitle    = {Intelligent Technologies for Interactive Entertainment, First International
                  Conference, {INTETAIN} 2005, Madonna di Campiglio, Italy, November
                  30 - December 2, 2005, Proceedings},
  series       = {Lecture Notes in Computer Science},
  volume       = {3814},
  pages        = {311--314},
  publisher    = {Springer},
  year         = {2005},
  url          = {https://doi.org/10.1007/11590323\_41},
  doi          = {10.1007/11590323\_41},
  timestamp    = {Thu, 25 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/intetain/CutumisuSSMROC05a.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/mima/DawsonMMWC00,
  author       = {Michael R. W. Dawson and
                  David A. Medler and
                  David B. McCaughan and
                  Leanne Willson and
                  Michael Carbonaro},
  title        = {Using Extra Output Learning to Insert a Symbolic Theory into a Connectionist
                  Network},
  journal      = {Minds Mach.},
  volume       = {10},
  number       = {2},
  pages        = {171--201},
  year         = {2000},
  url          = {https://doi.org/10.1023/A:1008313828824},
  doi          = {10.1023/A:1008313828824},
  timestamp    = {Mon, 11 May 2020 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/mima/DawsonMMWC00.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
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