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BibTeX records: Kalle Jegers
@phdthesis{DBLP:phd/se/Jegers09, author = {Kalle Jegers}, title = {Pervasive GameFlow: Identifying and Exploring the Mechanisms of Player Enjoyment in Pervasive Games}, school = {Umea University, Sweden}, year = {2009}, url = {https://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-22051}, urn = {urn:nbn:se:umu:diva-22051}, timestamp = {Fri, 25 Nov 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/phd/se/Jegers09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/cie/Jegers09, author = {Kalle Jegers}, title = {Elaborating eight elements of fun: Supporting design of pervasive player enjoyment}, journal = {Comput. Entertain.}, volume = {7}, number = {2}, pages = {25:1--25:22}, year = {2009}, url = {https://doi.org/10.1145/1541895.1541905}, doi = {10.1145/1541895.1541905}, timestamp = {Sun, 10 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/cie/Jegers09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/achi/WibergJD09, author = {Charlotte Wiberg and Kalle Jegers and Heather Desurvire}, title = {How Applicable is Your Evaluation Methods - Really? Analysis and Re-design of Evaluation Methods for Fun and Entertainment}, booktitle = {Second International Conference on Advances in Computer-Human Interaction, {ACHI} 2009, February 1-7, 2009, Cancun, Mexico}, pages = {324--328}, publisher = {{IEEE}}, year = {2009}, url = {https://doi.org/10.1109/ACHI.2009.54}, doi = {10.1109/ACHI.2009.54}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/achi/WibergJD09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/iciw/Jegers08, author = {Kalle Jegers}, editor = {Abdelhamid Mellouk and Jun Bi and Guadalupe Ortiz and Dickson K. W. Chiu and Manuela Popescu}, title = {Investigating the Applicability of Usability and Playability Heuristics for Evaluation of Pervasive Games}, booktitle = {Third International Conference on Internet and Web Applications and Services, {ICIW} 2008, 8-13 June 2008, Athens, Greece}, pages = {656--661}, publisher = {{IEEE} Computer Society}, year = {2008}, url = {https://doi.org/10.1109/ICIW.2008.54}, doi = {10.1109/ICIW.2008.54}, timestamp = {Fri, 24 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/iciw/Jegers08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/cie/Jegers07, author = {Kalle Jegers}, title = {Pervasive game flow: understanding player enjoyment in pervasive gaming}, journal = {Comput. Entertain.}, volume = {5}, number = {1}, pages = {9}, year = {2007}, url = {https://doi.org/10.1145/1236224.1236238}, doi = {10.1145/1236224.1236238}, timestamp = {Sun, 10 May 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/cie/Jegers07.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/iciw/BodenJLWW07, author = {Johan Boden and Kalle Jegers and Mattias Lidstrom and Charlotte Wiberg and Mikael Wiberg}, title = {Point or Click? Evaluation of Two Input Modalities for Mobile Entertainment}, booktitle = {International Conference on Internet and Web Applications and Services {(ICIW} 2007), May 13-19, 2007, Le Morne, Mauritius}, pages = {65}, publisher = {{IEEE} Computer Society}, year = {2007}, url = {https://doi.org/10.1109/ICIW.2007.47}, doi = {10.1109/ICIW.2007.47}, timestamp = {Fri, 24 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/iciw/BodenJLWW07.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/pervasive/JegersW06, author = {Kalle Jegers and Mikael Wiberg}, title = {Pervasive Gaming in the Everyday World}, journal = {{IEEE} Pervasive Comput.}, volume = {5}, number = {1}, pages = {78--85}, year = {2006}, url = {https://doi.org/10.1109/MPRV.2006.11}, doi = {10.1109/MPRV.2006.11}, timestamp = {Sun, 02 Oct 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/pervasive/JegersW06.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/pervasive/CorreiaRSJWPWWMFSSLSLKPA04, author = {Nuno Correia and Lu{\'{\i}}s Romero and Jorge Santiago and Kalle Jegers and Mikael Wiberg and Eric Paulos and Robert Wechsler and Frieder Weiss and Duncan McCaffery and Joe Finney and Stefan Schmid and Andrew Scott and Simon Lock and Jennifer G. Sheridan and Adam T. Lindsay and Stewart Kember and Peter Phillips and Jennifer Allanson}, title = {Gaming, Fine Art, and Familiar Strangers}, journal = {{IEEE} Pervasive Comput.}, volume = {3}, number = {1}, pages = {35--37}, year = {2004}, url = {https://doi.org/10.1109/MPRV.2004.1269129}, doi = {10.1109/MPRV.2004.1269129}, timestamp = {Wed, 21 Apr 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/pervasive/CorreiaRSJWPWWMFSSLSLKPA04.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
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