BibTeX records: Mark J. Nelson

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@article{DBLP:journals/corr/abs-2302-12170,
  author       = {Elliot Meyerson and
                  Mark J. Nelson and
                  Herbie Bradley and
                  Arash Moradi and
                  Amy K. Hoover and
                  Joel Lehman},
  title        = {Language Model Crossover: Variation through Few-Shot Prompting},
  journal      = {CoRR},
  volume       = {abs/2302.12170},
  year         = {2023},
  url          = {https://doi.org/10.48550/arXiv.2302.12170},
  doi          = {10.48550/ARXIV.2302.12170},
  eprinttype    = {arXiv},
  eprint       = {2302.12170},
  timestamp    = {Sat, 30 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/corr/abs-2302-12170.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/Johnson-BeyNM22,
  author       = {Shi Johnson{-}Bey and
                  Mark J. Nelson and
                  Michael Mateas},
  title        = {Neighborly: {A} Sandbox for Simulation-based Emergent Narrative},
  booktitle    = {{IEEE} Conference on Games, CoG 2022, Beijing, China, August 21-24,
                  2022},
  pages        = {425--432},
  publisher    = {{IEEE}},
  year         = {2022},
  url          = {https://doi.org/10.1109/CoG51982.2022.9893631},
  doi          = {10.1109/COG51982.2022.9893631},
  timestamp    = {Wed, 07 Dec 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/cig/Johnson-BeyNM22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/icids/Johnson-BeyNM22,
  author       = {Shi Johnson{-}Bey and
                  Mark J. Nelson and
                  Michael Mateas},
  editor       = {Mirjam Vosmeer and
                  Lissa Holloway{-}Attaway},
  title        = {Exploring the Design Space of Social Physics Engines in Games},
  booktitle    = {Interactive Storytelling - 15th International Conference on Interactive
                  Digital Storytelling, {ICIDS} 2022, Santa Cruz, CA, USA, December
                  4-7, 2022, Proceedings},
  series       = {Lecture Notes in Computer Science},
  volume       = {13762},
  pages        = {559--576},
  publisher    = {Springer},
  year         = {2022},
  url          = {https://doi.org/10.1007/978-3-031-22298-6\_36},
  doi          = {10.1007/978-3-031-22298-6\_36},
  timestamp    = {Thu, 08 Dec 2022 15:05:31 +0100},
  biburl       = {https://dblp.org/rec/conf/icids/Johnson-BeyNM22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/Nelson21,
  author       = {Mark J. Nelson},
  title        = {Estimates for the Branching Factors of Atari Games},
  booktitle    = {2021 {IEEE} Conference on Games (CoG), Copenhagen, Denmark, August
                  17-20, 2021},
  pages        = {1--5},
  publisher    = {{IEEE}},
  year         = {2021},
  url          = {https://doi.org/10.1109/CoG52621.2021.9619137},
  doi          = {10.1109/COG52621.2021.9619137},
  timestamp    = {Sat, 09 Apr 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/cig/Nelson21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/corr/abs-2107-02385,
  author       = {Mark J. Nelson},
  title        = {Estimates for the Branching Factors of Atari Games},
  journal      = {CoRR},
  volume       = {abs/2107.02385},
  year         = {2021},
  url          = {https://arxiv.org/abs/2107.02385},
  eprinttype    = {arXiv},
  eprint       = {2107.02385},
  timestamp    = {Wed, 07 Jul 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/corr/abs-2107-02385.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/iticse/NelsonH20,
  author       = {Mark J. Nelson and
                  Amy K. Hoover},
  editor       = {Michail N. Giannakos and
                  Guttorm Sindre and
                  Andrew Luxton{-}Reilly and
                  Monica Divitini},
  title        = {Notes on Using Google Colaboratory in {AI} Education},
  booktitle    = {Proceedings of the 2020 {ACM} Conference on Innovation and Technology
                  in Computer Science Education, ITiCSE 2020, Trondheim, Norway, June
                  15-19, 2020},
  pages        = {533--534},
  publisher    = {{ACM}},
  year         = {2020},
  url          = {https://doi.org/10.1145/3341525.3393997},
  doi          = {10.1145/3341525.3393997},
  timestamp    = {Mon, 03 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/iticse/NelsonH20.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/LiapisYNPB19,
  author       = {Antonios Liapis and
                  Georgios N. Yannakakis and
                  Mark J. Nelson and
                  Mike Preuss and
                  Rafael Bidarra},
  title        = {Orchestrating Game Generation},
  journal      = {{IEEE} Trans. Games},
  volume       = {11},
  number       = {1},
  pages        = {48--68},
  year         = {2019},
  url          = {https://doi.org/10.1109/TG.2018.2870876},
  doi          = {10.1109/TG.2018.2870876},
  timestamp    = {Sat, 19 Oct 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/tciaig/LiapisYNPB19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/TreanorN19,
  author       = {Mike Treanor and
                  Mark J. Nelson},
  editor       = {Sebastian Deterding and
                  Foaad Khosmood and
                  Johanna Pirker and
                  Thomas H. Apperley},
  title        = {Order-fulfillment games: an analysis of games about serving customers},
  booktitle    = {Proceedings of the 14th International Conference on the Foundations
                  of Digital Games, {FDG} 2019, San Luis Obispo, California, USA, August
                  26-30, 2019},
  pages        = {43:1--43:7},
  publisher    = {{ACM}},
  year         = {2019},
  url          = {https://doi.org/10.1145/3337722.3337767},
  doi          = {10.1145/3337722.3337767},
  timestamp    = {Tue, 20 Jul 2021 13:40:19 +0200},
  biburl       = {https://dblp.org/rec/conf/fdg/TreanorN19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/icaart/Casas-RomaNAGS19,
  author       = {Joan Casas{-}Roma and
                  Mark J. Nelson and
                  Joan Arnedo{-}Moreno and
                  Swen E. Gaudl and
                  Rob Saunders},
  editor       = {Ana Paula Rocha and
                  Luc Steels and
                  H. Jaap van den Herik},
  title        = {Towards Simulated Morality Systems: Role-Playing Games as Artificial
                  Societies},
  booktitle    = {Proceedings of the 11th International Conference on Agents and Artificial
                  Intelligence, {ICAART} 2019, Volume 1, Prague, Czech Republic, February
                  19-21, 2019},
  pages        = {244--251},
  publisher    = {SciTePress},
  year         = {2019},
  url          = {https://doi.org/10.5220/0007496702440251},
  doi          = {10.5220/0007496702440251},
  timestamp    = {Tue, 06 Jun 2023 14:58:01 +0200},
  biburl       = {https://dblp.org/rec/conf/icaart/Casas-RomaNAGS19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/entcom/GaudlNCSPFIC18,
  author       = {Swen E. Gaudl and
                  Mark J. Nelson and
                  Simon Colton and
                  Rob Saunders and
                  Edward Jack Powley and
                  Blanca P{\'{e}}rez Ferrer and
                  Peter Ivey and
                  Michael Cook},
  title        = {Rapid game jams with fluidic games: {A} user study {\&} design
                  methodology},
  journal      = {Entertain. Comput.},
  volume       = {27},
  pages        = {1--9},
  year         = {2018},
  url          = {https://doi.org/10.1016/j.entcom.2018.02.007},
  doi          = {10.1016/J.ENTCOM.2018.02.007},
  timestamp    = {Sat, 09 Apr 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/entcom/GaudlNCSPFIC18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/NelsonGCD18,
  author       = {Mark J. Nelson and
                  Swen E. Gaudl and
                  Simon Colton and
                  Sebastian Deterding},
  editor       = {Steve Dahlskog and
                  Sebastian Deterding and
                  Jos{\'{e}} M. Font and
                  Mitu Khandaker and
                  Carl Magnus Olsson and
                  Sebastian Risi and
                  Christoph Salge},
  title        = {Curious users of casual creators},
  booktitle    = {Proceedings of the 13th International Conference on the Foundations
                  of Digital Games, {FDG} 2018, Malm{\"{o}}, Sweden, August 07-10,
                  2018},
  pages        = {61:1--61:6},
  publisher    = {{ACM}},
  year         = {2018},
  url          = {https://doi.org/10.1145/3235765.3235826},
  doi          = {10.1145/3235765.3235826},
  timestamp    = {Wed, 07 Dec 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/NelsonGCD18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/icccrea/IveyFSGPNCC18,
  author       = {Peter Ivey and
                  Blanca P{\'{e}}rez Ferrer and
                  Rob Saunders and
                  Swen E. Gaudl and
                  Edward J. Powley and
                  Mark J. Nelson and
                  Simon Colton and
                  Michael Cook},
  editor       = {Fran{\c{c}}ois Pachet and
                  Anna Jordanous and
                  Carlos Le{\'{o}}n},
  title        = {A Parameter-Space Design Methodology for Casual Creators},
  booktitle    = {Proceedings of the Ninth International Conference on Computational
                  Creativity, {ICCC} 2018, Salamanca, Spain, June 25-29, 2018},
  pages        = {264--271},
  publisher    = {Association for Computational Creativity {(ACC)}},
  year         = {2018},
  url          = {http://computationalcreativity.net/iccc2018/sites/default/files/papers/ICCC\_2018\_paper\_63.pdf},
  timestamp    = {Fri, 11 Dec 2020 14:54:21 +0100},
  biburl       = {https://dblp.org/rec/conf/icccrea/IveyFSGPNCC18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/iclr/HuangCNE18,
  author       = {Cheng{-}Zhi Anna Huang and
                  Sherol Chen and
                  Mark J. Nelson and
                  Douglas Eck},
  title        = {Towards Mixed-initiative generation of multi-channel sequential structure},
  booktitle    = {6th International Conference on Learning Representations, {ICLR} 2018,
                  Vancouver, BC, Canada, April 30 - May 3, 2018, Workshop Track Proceedings},
  publisher    = {OpenReview.net},
  year         = {2018},
  url          = {https://openreview.net/forum?id=Sksy1ckvG},
  timestamp    = {Thu, 04 Apr 2019 13:20:09 +0200},
  biburl       = {https://dblp.org/rec/conf/iclr/HuangCNE18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/corr/abs-1803-01403,
  author       = {Swen E. Gaudl and
                  Mark J. Nelson and
                  Simon Colton and
                  Rob Saunders and
                  Edward Jack Powley and
                  Peter Ivey and
                  Blanca P{\'{e}}rez Ferrer and
                  Michael Cook},
  title        = {Exploring Novel Game Spaces with Fluidic Games},
  journal      = {CoRR},
  volume       = {abs/1803.01403},
  year         = {2018},
  url          = {http://arxiv.org/abs/1803.01403},
  eprinttype    = {arXiv},
  eprint       = {1803.01403},
  timestamp    = {Tue, 17 Dec 2019 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/corr/abs-1803-01403.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/PowleyNGCFSIC17,
  author       = {Edward Jack Powley and
                  Mark J. Nelson and
                  Swen E. Gaudl and
                  Simon Colton and
                  Blanca P{\'{e}}rez Ferrer and
                  Rob Saunders and
                  Peter Ivey and
                  Michael Cook},
  editor       = {Brian Magerko and
                  Jonathan P. Rowe},
  title        = {Wevva: Democratising Game Design},
  booktitle    = {Proceedings of the Thirteenth {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment (AIIDE-17), October 5-9, 2017,
                  Snowbird, Little Cottonwood Canyon, Utah, {USA}},
  pages        = {273--276},
  publisher    = {{AAAI} Press},
  year         = {2017},
  url          = {https://aaai.org/ocs/index.php/AIIDE/AIIDE17/paper/view/15855},
  timestamp    = {Wed, 10 Feb 2021 22:01:11 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/PowleyNGCFSIC17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/chi/NelsonCPGISFC17,
  author       = {Mark J. Nelson and
                  Simon Colton and
                  Edward Jack Powley and
                  Swen E. Gaudl and
                  Peter Ivey and
                  Rob Saunders and
                  Blanca P{\'{e}}rez Ferrer and
                  Michael Cook},
  editor       = {Sebastian Deterding and
                  Jonathan Hook and
                  Rebecca Fiebrink and
                  Marco Gillies and
                  Jeremy Gow and
                  Gillian Smith and
                  Kate Compton and
                  Memo Akten},
  title        = {Mixed-Initiative Approaches to On-Device Mobile Game Design},
  booktitle    = {Proceedings of the CHI'17 Workshop on Mixed-Initiative Creative Interfaces
                  co-located with {ACM} {CHI} Conference on Human Factors in Computing
                  Systems {(CHI} 2017), Denver, USA, May 7, 2017},
  series       = {{CEUR} Workshop Proceedings},
  volume       = {1907},
  publisher    = {CEUR-WS.org},
  year         = {2017},
  url          = {https://ceur-ws.org/Vol-1907/13\_mici\_nelson.pdf},
  timestamp    = {Fri, 10 Mar 2023 16:22:28 +0100},
  biburl       = {https://dblp.org/rec/conf/chi/NelsonCPGISFC17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/icccrea/NelsonGCPFSIC17,
  author       = {Mark J. Nelson and
                  Swen E. Gaudl and
                  Simon Colton and
                  Edward Jack Powley and
                  Blanca P{\'{e}}rez Ferrer and
                  Rob Saunders and
                  Peter Ivey and
                  Michael Cook},
  editor       = {Ashok K. Goel and
                  Anna Jordanous and
                  Alison Pease},
  title        = {Fluidic Games in Cultural Contexts},
  booktitle    = {Proceedings of the Eighth International Conference on Computational
                  Creativity, {ICCC} 2017, Atlanta, Georgia, USA, June 19-23, 2017},
  pages        = {175--182},
  publisher    = {Association for Computational Creativity {(ACC)}},
  year         = {2017},
  url          = {http://computationalcreativity.net/iccc2017/ICCC\_17\_accepted\_submissions/ICCC-17\_paper\_70.pdf},
  timestamp    = {Fri, 11 Dec 2020 14:54:31 +0100},
  biburl       = {https://dblp.org/rec/conf/icccrea/NelsonGCPFSIC17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/icids/OlsenN17,
  author       = {David Olsen and
                  Mark J. Nelson},
  editor       = {Nuno Nunes and
                  Ian Oakley and
                  Valentina Nisi},
  title        = {The Narrative Logic of Rube Goldberg Machines},
  booktitle    = {Interactive Storytelling - 10th International Conference on Interactive
                  Digital Storytelling, {ICIDS} 2017, Funchal, Madeira, Portugal, November
                  14-17, 2017, Proceedings},
  series       = {Lecture Notes in Computer Science},
  volume       = {10690},
  pages        = {104--116},
  publisher    = {Springer},
  year         = {2017},
  url          = {https://doi.org/10.1007/978-3-319-71027-3\_9},
  doi          = {10.1007/978-3-319-71027-3\_9},
  timestamp    = {Tue, 14 May 2019 10:00:50 +0200},
  biburl       = {https://dblp.org/rec/conf/icids/OlsenN17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/icids/RyanN17,
  author       = {James Owen Ryan and
                  Mark J. Nelson},
  editor       = {Nuno Nunes and
                  Ian Oakley and
                  Valentina Nisi},
  title        = {1st Workshop on the History of Expressive Systems},
  booktitle    = {Interactive Storytelling - 10th International Conference on Interactive
                  Digital Storytelling, {ICIDS} 2017, Funchal, Madeira, Portugal, November
                  14-17, 2017, Proceedings},
  series       = {Lecture Notes in Computer Science},
  volume       = {10690},
  pages        = {409--412},
  publisher    = {Springer},
  year         = {2017},
  url          = {https://doi.org/10.1007/978-3-319-71027-3\_55},
  doi          = {10.1007/978-3-319-71027-3\_55},
  timestamp    = {Fri, 02 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/icids/RyanN17.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@book{DBLP:books/daglib/0034882,
  author       = {Noor Shaker and
                  Julian Togelius and
                  Mark J. Nelson},
  title        = {Procedural Content Generation in Games},
  series       = {Computational Synthesis and Creative Systems},
  publisher    = {Springer},
  year         = {2016},
  url          = {https://doi.org/10.1007/978-3-319-42716-4},
  doi          = {10.1007/978-3-319-42716-4},
  isbn         = {978-3-319-42714-0},
  timestamp    = {Sun, 02 Jun 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/books/daglib/0034882.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/Nelson16,
  author       = {Mark J. Nelson},
  title        = {Investigating vanilla {MCTS} scaling on the {GVG-AI} game corpus},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016,
                  Santorini, Greece, September 20-23, 2016},
  pages        = {1--7},
  publisher    = {{IEEE}},
  year         = {2016},
  url          = {https://doi.org/10.1109/CIG.2016.7860443},
  doi          = {10.1109/CIG.2016.7860443},
  timestamp    = {Wed, 16 Oct 2019 14:14:56 +0200},
  biburl       = {https://dblp.org/rec/conf/cig/Nelson16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/PowleyCGSN16,
  author       = {Edward Jack Powley and
                  Simon Colton and
                  Swen E. Gaudl and
                  Rob Saunders and
                  Mark J. Nelson},
  title        = {Semi-automated level design via auto-playtesting for handheld casual
                  game creation},
  booktitle    = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016,
                  Santorini, Greece, September 20-23, 2016},
  pages        = {1--8},
  publisher    = {{IEEE}},
  year         = {2016},
  url          = {https://doi.org/10.1109/CIG.2016.7860438},
  doi          = {10.1109/CIG.2016.7860438},
  timestamp    = {Sat, 09 Apr 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/cig/PowleyCGSN16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/digra/Nelson16,
  author       = {Mark J. Nelson},
  editor       = {Staffan Bj{\"{o}}rk and
                  Casey O'Donnell and
                  Rafael Bidarra},
  title        = {The Tapper Videogame Patent as a Series of Close Readings},
  booktitle    = {Proceedings of the First Joint International Conference of Digital
                  Games Research Association and Foundation of Digital Games, DiGRA/FDG
                  2016, Dundee, Scotland, UK, August 1-6, 2016},
  publisher    = {Digital Games Research Association/Society for the Advancement of
                  the Science of Digital Games},
  year         = {2016},
  url          = {http://www.digra.org/digital-library/publications/the-tapper-videogame-patent-as-a-series-of-close-readings/},
  timestamp    = {Wed, 10 Feb 2021 08:46:10 +0100},
  biburl       = {https://dblp.org/rec/conf/digra/Nelson16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/NielsenBTN15,
  author       = {Thorbj{\o}rn S. Nielsen and
                  Gabriella A. B. Barros and
                  Julian Togelius and
                  Mark J. Nelson},
  title        = {Towards generating arcade game rules with {VGDL}},
  booktitle    = {2015 {IEEE} Conference on Computational Intelligence and Games, {CIG}
                  2015, Tainan, Taiwan, August 31 - September 2, 2015},
  pages        = {185--192},
  publisher    = {{IEEE}},
  year         = {2015},
  url          = {https://doi.org/10.1109/CIG.2015.7317941},
  doi          = {10.1109/CIG.2015.7317941},
  timestamp    = {Mon, 03 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/cig/NielsenBTN15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/evoW/ScireaNT15,
  author       = {Marco Scirea and
                  Mark J. Nelson and
                  Julian Togelius},
  editor       = {Colin G. Johnson and
                  Adri{\'{a}}n Carballal and
                  Jo{\~{a}}o Correia},
  title        = {Moody Music Generator: Characterising Control Parameters Using Crowdsourcing},
  booktitle    = {Evolutionary and Biologically Inspired Music, Sound, Art and Design
                  - 4th International Conference, EvoMUSART 2015, Copenhagen, Denmark,
                  April 8-10, 2015, Proceedings},
  series       = {Lecture Notes in Computer Science},
  volume       = {9027},
  pages        = {200--211},
  publisher    = {Springer},
  year         = {2015},
  url          = {https://doi.org/10.1007/978-3-319-16498-4\_18},
  doi          = {10.1007/978-3-319-16498-4\_18},
  timestamp    = {Tue, 29 Aug 2023 15:18:02 +0200},
  biburl       = {https://dblp.org/rec/conf/evoW/ScireaNT15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/evoW/NielsenBTN15,
  author       = {Thorbj{\o}rn S. Nielsen and
                  Gabriella A. B. Barros and
                  Julian Togelius and
                  Mark J. Nelson},
  editor       = {Antonio Miguel Mora and
                  Giovanni Squillero},
  title        = {General Video Game Evaluation Using Relative Algorithm Performance
                  Profiles},
  booktitle    = {Applications of Evolutionary Computation - 18th European Conference,
                  EvoApplications 2015, Copenhagen, Denmark, April 8-10, 2015, Proceedings},
  series       = {Lecture Notes in Computer Science},
  volume       = {9028},
  pages        = {369--380},
  publisher    = {Springer},
  year         = {2015},
  url          = {https://doi.org/10.1007/978-3-319-16549-3\_30},
  doi          = {10.1007/978-3-319-16549-3\_30},
  timestamp    = {Mon, 03 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/evoW/NielsenBTN15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/HjaltasonCTN15,
  author       = {Kristian Hjaltason and
                  Steffen Christophersen and
                  Julian Togelius and
                  Mark J. Nelson},
  editor       = {Jos{\'{e}} P. Zagal and
                  Esther MacCallum{-}Stewart and
                  Julian Togelius},
  title        = {Game mechanics telling stories? An experiment},
  booktitle    = {Proceedings of the 10th International Conference on the Foundations
                  of Digital Games, {FDG} 2015, Pacific Grove, CA, USA, June 22-25,
                  2015},
  publisher    = {Society for the Advancement of the Science of Digital Games},
  year         = {2015},
  url          = {http://www.fdg2015.org/papers/fdg2015\_paper\_26.pdf},
  timestamp    = {Tue, 20 Jul 2021 13:58:44 +0200},
  biburl       = {https://dblp.org/rec/conf/fdg/HjaltasonCTN15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/audio/ScireaCNB14,
  author       = {Marco Scirea and
                  Yun{-}Gyung Cheong and
                  Mark J. Nelson and
                  Byung{-}Chull Bae},
  editor       = {Mark Grimshaw and
                  Mads Walther{-}Hansen},
  title        = {Evaluating musical foreshadowing of videogame narrative experiences},
  booktitle    = {Audio Mostly 2014, {AM} '14, Aalborg, Denmark, October 1-3, 2014},
  pages        = {8:1--8:7},
  publisher    = {{ACM}},
  year         = {2014},
  url          = {https://doi.org/10.1145/2636879.2636889},
  doi          = {10.1145/2636879.2636889},
  timestamp    = {Wed, 25 Sep 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/audio/ScireaCNB14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/CanossaBN14,
  author       = {Alessandro Canossa and
                  Staffan Bj{\"{o}}rk and
                  Mark J. Nelson},
  editor       = {Michael Mateas and
                  Tiffany Barnes and
                  Ian Bogost},
  title        = {{X-COM:} {UFO} Defense vs. {XCOM:} Enemy Unknown - Using gameplay
                  design patterns to understand game remakes},
  booktitle    = {Proceedings of the 9th International Conference on the Foundations
                  of Digital Games, {FDG} 2014, Liberty of the Seas, Caribbean, April
                  3-7, 2014},
  publisher    = {Society for the Advancement of the Science of Digital Games},
  year         = {2014},
  url          = {http://www.fdg2014.org/papers/fdg2014\_paper\_04.pdf},
  timestamp    = {Thu, 12 Mar 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/CanossaBN14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/GeishauserCN14,
  author       = {Tilman Geishauser and
                  Yun{-}Gyung Cheong and
                  Mark J. Nelson},
  editor       = {Michael Mateas and
                  Tiffany Barnes and
                  Ian Bogost},
  title        = {A prototype using territories and an affordance tree for social simulation
                  gameplay},
  booktitle    = {Proceedings of the 9th International Conference on the Foundations
                  of Digital Games, {FDG} 2014, Liberty of the Seas, Caribbean, April
                  3-7, 2014},
  publisher    = {Society for the Advancement of the Science of Digital Games},
  year         = {2014},
  url          = {http://www.fdg2014.org/papers/fdg2014\_demo\_03.pdf},
  timestamp    = {Thu, 12 Mar 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/GeishauserCN14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/mindtrek/DahlskogTN14,
  author       = {Steve Dahlskog and
                  Julian Togelius and
                  Mark J. Nelson},
  editor       = {Artur Lugmayr},
  title        = {Linear levels through n-grams},
  booktitle    = {Proceedings of the 18th International Academic MindTrek Conference:
                  Media Business, Management, Content {\&} Services, Academic MindTrek
                  '14, Tampere, Finland, November 4-7, 2014},
  pages        = {200--206},
  publisher    = {{ACM}},
  year         = {2014},
  url          = {https://doi.org/10.1145/2676467.2676506},
  doi          = {10.1145/2676467.2676506},
  timestamp    = {Mon, 03 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/mindtrek/DahlskogTN14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/Nelson13,
  author       = {Mark J. Nelson},
  editor       = {Mark J. Nelson and
                  Adam M. Smith and
                  Gillian Smith},
  title        = {Preface},
  booktitle    = {Artificial Intelligencein the Game Design Process 2, Papers from the
                  2013 {AIIDE} Workshop, Palo Alto, California, USA, October 15, 2013},
  series       = {{AAAI} Technical Report},
  volume       = {{WS-13-20}},
  publisher    = {{AAAI}},
  year         = {2013},
  url          = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE13/paper/view/7663},
  timestamp    = {Tue, 08 Feb 2022 18:21:51 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/Nelson13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cec/CardonaTNB13,
  author       = {Andrew Borg Cardona and
                  Julian Togelius and
                  Mark J. Nelson},
  title        = {Competitive coevolution in Ms. Pac-Man},
  booktitle    = {Proceedings of the {IEEE} Congress on Evolutionary Computation, {CEC}
                  2013, Cancun, Mexico, June 20-23, 2013},
  pages        = {1403--1410},
  publisher    = {{IEEE}},
  year         = {2013},
  url          = {https://doi.org/10.1109/CEC.2013.6557728},
  doi          = {10.1109/CEC.2013.6557728},
  timestamp    = {Mon, 03 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/cec/CardonaTNB13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/chi/KhaledNB13,
  author       = {Rilla Khaled and
                  Mark J. Nelson and
                  Pippin Barr},
  editor       = {Wendy E. Mackay and
                  Stephen A. Brewster and
                  Susanne B{\o}dker},
  title        = {Design metaphors for procedural content generation in games},
  booktitle    = {2013 {ACM} {SIGCHI} Conference on Human Factors in Computing Systems,
                  {CHI} '13, Paris, France, April 27 - May 2, 2013},
  pages        = {1509--1518},
  publisher    = {{ACM}},
  year         = {2013},
  url          = {https://doi.org/10.1145/2470654.2466201},
  doi          = {10.1145/2470654.2466201},
  timestamp    = {Tue, 01 Jun 2021 15:21:42 +0200},
  biburl       = {https://dblp.org/rec/conf/chi/KhaledNB13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/icids/PirtolaCN13,
  author       = {Miika Pirtola and
                  Yun{-}Gyung Cheong and
                  Mark J. Nelson},
  editor       = {Hartmut Koenitz and
                  Tonguc Ibrahim Sezen and
                  Gabriele Ferri and
                  Mads Haahr and
                  Digdem Sezen and
                  G{\"{u}}ven Catak},
  title        = {Player Perspectives to Unexplained Agency-Related Incoherence},
  booktitle    = {Interactive Storytelling - 6th International Conference, {ICIDS} 2013,
                  Istanbul, Turkey, November 6-9, 2013, Proceedings},
  series       = {Lecture Notes in Computer Science},
  volume       = {8230},
  pages        = {156--167},
  publisher    = {Springer},
  year         = {2013},
  url          = {https://doi.org/10.1007/978-3-319-02756-2\_19},
  doi          = {10.1007/978-3-319-02756-2\_19},
  timestamp    = {Sun, 25 Oct 2020 22:33:35 +0100},
  biburl       = {https://dblp.org/rec/conf/icids/PirtolaCN13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/icmc/HoltarNT13,
  author       = {Nils Iver Holtar and
                  Mark J. Nelson and
                  Julian Togelius},
  title        = {Audioverdrive: Exploring Bidirectional Communication between Music
                  and gameplay},
  booktitle    = {Proceedings of the 39th International Computer Music Conference, {ICMC}
                  2013, Perth, Australia, August 12-16, 2013},
  publisher    = {Michigan Publishing},
  year         = {2013},
  url          = {https://hdl.handle.net/2027/spo.bbp2372.2013.015},
  timestamp    = {Wed, 04 May 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/icmc/HoltarNT13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@proceedings{DBLP:conf/aiide/2013game,
  editor       = {Mark J. Nelson and
                  Adam M. Smith and
                  Gillian Smith},
  title        = {Artificial Intelligencein the Game Design Process 2, Papers from the
                  2013 {AIIDE} Workshop, Palo Alto, California, USA, October 15, 2013},
  series       = {{AAAI} Technical Report},
  volume       = {{WS-13-20}},
  publisher    = {{AAAI}},
  year         = {2013},
  url          = {https://www.aaai.org/Library/Workshops/ws13-20.php},
  timestamp    = {Tue, 08 Feb 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/2013game.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/DartN12,
  author       = {Isaac M. Dart and
                  Mark J. Nelson},
  title        = {Smart terrain causality chains for adventure-game puzzle generation},
  booktitle    = {2012 {IEEE} Conference on Computational Intelligence and Games, {CIG}
                  2012, Granada, Spain, September 11-14, 2012},
  pages        = {328--334},
  publisher    = {{IEEE}},
  year         = {2012},
  url          = {https://doi.org/10.1109/CIG.2012.6374173},
  doi          = {10.1109/CIG.2012.6374173},
  timestamp    = {Mon, 21 Feb 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/cig/DartN12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/NelsonBKLC12,
  author       = {Mark J. Nelson and
                  Paolo Burelli and
                  Kostas Karpouzis and
                  Simon M. Lucas and
                  Peter I. Cowling},
  title        = {Tutorials},
  booktitle    = {2012 {IEEE} Conference on Computational Intelligence and Games, {CIG}
                  2012, Granada, Spain, September 11-14, 2012},
  publisher    = {{IEEE}},
  year         = {2012},
  url          = {https://doi.org/10.1109/CIG.2012.6374126},
  doi          = {10.1109/CIG.2012.6374126},
  timestamp    = {Tue, 23 May 2017 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/cig/NelsonBKLC12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/int-ws/GiannatosCNY12,
  author       = {Spyridon Giannatos and
                  Yun{-}Gyung Cheong and
                  Mark J. Nelson and
                  Georgios N. Yannakakis},
  editor       = {Stephen G. Ware and
                  Jichen Zhu and
                  Rania Hodhod},
  title        = {Generating Narrative Action Schemas for Suspense},
  booktitle    = {5th Workshop on Intelligent Narrative Technologies, INT@AIIDE 2012,
                  Palo Alto, CA, USA, October 8-9, 2012},
  series       = {{AAAI} Technical Report},
  volume       = {{WS-12-14}},
  publisher    = {{AAAI} Press},
  year         = {2012},
  url          = {https://www.aaai.org/ocs/index.php/AIIDE/AIIDE12/paper/view/5490},
  timestamp    = {Tue, 08 Feb 2022 18:32:58 +0100},
  biburl       = {https://dblp.org/rec/conf/int-ws/GiannatosCNY12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/mindtrek/Nelson12,
  author       = {Mark J. Nelson},
  editor       = {Artur Lugmayr},
  title        = {Soviet and American precursors to the gamification of work},
  booktitle    = {International Conference on Media of the Future, Academic MindTrek
                  '12, Tampere, Finland, October 3-5, 2012},
  pages        = {23--26},
  publisher    = {{ACM}},
  year         = {2012},
  url          = {https://doi.org/10.1145/2393132.2393138},
  doi          = {10.1145/2393132.2393138},
  timestamp    = {Tue, 06 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/mindtrek/Nelson12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/GiannatosNCY11,
  author       = {Spyridon Giannatos and
                  Mark J. Nelson and
                  Yun{-}Gyung Cheong and
                  Georgios N. Yannakakis},
  title        = {Suggesting New Plot Elements for an Interactive Story},
  booktitle    = {Intelligent Narrative Technologies IV, Papers from the 2011 {AIIDE}
                  Workshop, Stanford, California, USA, October 10-11, 2011},
  series       = {{AAAI} Technical Report},
  volume       = {{WS-11-18}},
  publisher    = {{AAAI}},
  year         = {2011},
  url          = {http://aaai.org/ocs/index.php/AIIDE/AIIDE11WS/paper/view/4113},
  timestamp    = {Tue, 08 Feb 2022 18:32:58 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/GiannatosNCY11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/Nelson11,
  author       = {Mark J. Nelson},
  title        = {Game Metrics Without Players: Strategies for Understanding Game Artifacts},
  booktitle    = {Artificial Intelligence in the Game Design Process, Papers from the
                  2011 {AIIDE} Workshop, Stanford, California, USA, October 11, 2011},
  series       = {{AAAI} Technical Report},
  volume       = {{WS-11-19}},
  publisher    = {{AAAI}},
  year         = {2011},
  url          = {http://aaai.org/ocs/index.php/AIIDE/AIIDE11WS/paper/view/4114},
  timestamp    = {Tue, 08 Feb 2022 18:32:58 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/Nelson11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/SmithNM10,
  author       = {Adam M. Smith and
                  Mark J. Nelson and
                  Michael Mateas},
  editor       = {Georgios N. Yannakakis and
                  Julian Togelius},
  title        = {{LUDOCORE:} {A} logical game engine for modeling videogames},
  booktitle    = {Proceedings of the 2010 {IEEE} Conference on Computational Intelligence
                  and Games, {CIG} 2010, Copenhagen, Denmark, 18-21 August, 2010},
  pages        = {91--98},
  publisher    = {{IEEE}},
  year         = {2010},
  url          = {https://doi.org/10.1109/ITW.2010.5593368},
  doi          = {10.1109/ITW.2010.5593368},
  timestamp    = {Mon, 17 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/cig/SmithNM10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aaaiss/ChenNSM09,
  author       = {Sherol Chen and
                  Mark J. Nelson and
                  Anne Sullivan and
                  Michael Mateas},
  title        = {Evaluating the Authorial Leverage of Drama Management},
  booktitle    = {Intelligent Narrative Technologies II, Papers from the 2009 {AAAI}
                  Spring Symposium, Technical Report SS-09-06, Stanford, California,
                  USA, March 23-25, 2009},
  pages        = {20--23},
  publisher    = {{AAAI}},
  year         = {2009},
  url          = {http://www.aaai.org/Library/Symposia/Spring/2009/ss09-06-004.php},
  timestamp    = {Fri, 17 Feb 2012 13:47:22 +0100},
  biburl       = {https://dblp.org/rec/conf/aaaiss/ChenNSM09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/ChenNM09,
  author       = {Sherol Chen and
                  Mark J. Nelson and
                  Michael Mateas},
  editor       = {Christian Darken and
                  G. Michael Youngblood},
  title        = {Evaluating the Authorial Leverage of Drama Management},
  booktitle    = {Proceedings of the Fifth Artificial Intelligence and Interactive Digital
                  Entertainment Conference, {AIIDE} 2009, October 14-16, 2009, Stanford,
                  California, {USA}},
  publisher    = {The {AAAI} Press},
  year         = {2009},
  url          = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE09/paper/view/816},
  timestamp    = {Wed, 10 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/ChenNM09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/SmithNM09,
  author       = {Adam M. Smith and
                  Mark J. Nelson and
                  Michael Mateas},
  editor       = {Christian Darken and
                  G. Michael Youngblood},
  title        = {Computational Support for Play Testing Game Sketches},
  booktitle    = {Proceedings of the Fifth Artificial Intelligence and Interactive Digital
                  Entertainment Conference, {AIIDE} 2009, October 14-16, 2009, Stanford,
                  California, {USA}},
  publisher    = {The {AAAI} Press},
  year         = {2009},
  url          = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE09/paper/view/690},
  timestamp    = {Mon, 17 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/SmithNM09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/SmithNM09a,
  author       = {Adam M. Smith and
                  Mark J. Nelson and
                  Michael Mateas},
  editor       = {Christian Darken and
                  G. Michael Youngblood},
  title        = {Prototyping Games with {BIPED}},
  booktitle    = {Proceedings of the Fifth Artificial Intelligence and Interactive Digital
                  Entertainment Conference, {AIIDE} 2009, October 14-16, 2009, Stanford,
                  California, {USA}},
  publisher    = {The {AAAI} Press},
  year         = {2009},
  url          = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE09/paper/view/691},
  timestamp    = {Mon, 17 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/SmithNM09a.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/NelsonM09,
  author       = {Mark J. Nelson and
                  Michael Mateas},
  editor       = {Jim Whitehead and
                  R. Michael Young},
  title        = {A requirements analysis for videogame design support tools},
  booktitle    = {Proceedings of the 4th International Conference on Foundations of
                  Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009},
  pages        = {137--144},
  publisher    = {{ACM}},
  year         = {2009},
  url          = {https://doi.org/10.1145/1536513.1536543},
  doi          = {10.1145/1536513.1536543},
  timestamp    = {Tue, 06 Nov 2018 16:58:05 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/NelsonM09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aaai/NelsonM08,
  author       = {Mark J. Nelson and
                  Michael Mateas},
  editor       = {Dieter Fox and
                  Carla P. Gomes},
  title        = {Another Look at Search-Based Drama Management},
  booktitle    = {Proceedings of the Twenty-Third {AAAI} Conference on Artificial Intelligence,
                  {AAAI} 2008, Chicago, Illinois, USA, July 13-17, 2008},
  pages        = {792--797},
  publisher    = {{AAAI} Press},
  year         = {2008},
  url          = {http://www.aaai.org/Library/AAAI/2008/aaai08-126.php},
  timestamp    = {Tue, 05 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/aaai/NelsonM08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/NelsonM08,
  author       = {Mark J. Nelson and
                  Michael Mateas},
  editor       = {Christian Darken and
                  Michael Mateas},
  title        = {Recombinable Game Mechanics for Automated Design Support},
  booktitle    = {Proceedings of the Fourth Artificial Intelligence and Interactive
                  Digital Entertainment Conference, October 22-24, 2008, Stanford, California,
                  {USA}},
  publisher    = {The {AAAI} Press},
  year         = {2008},
  url          = {http://www.aaai.org/Library/AIIDE/2008/aiide08-014.php},
  timestamp    = {Wed, 10 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/NelsonM08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/atal/NelsonM08,
  author       = {Mark J. Nelson and
                  Michael Mateas},
  editor       = {Lin Padgham and
                  David C. Parkes and
                  J{\"{o}}rg P. M{\"{u}}ller and
                  Simon Parsons},
  title        = {Another look at search-based drama management},
  booktitle    = {7th International Joint Conference on Autonomous Agents and Multiagent
                  Systems {(AAMAS} 2008), Estoril, Portugal, May 12-16, 2008, Volume
                  3},
  pages        = {1293--1298},
  publisher    = {{IFAAMAS}},
  year         = {2008},
  url          = {https://dl.acm.org/citation.cfm?id=1402854},
  timestamp    = {Fri, 30 Nov 2018 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/atal/NelsonM08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/iui/NelsonM08,
  author       = {Mark J. Nelson and
                  Michael Mateas},
  editor       = {Jeffrey M. Bradshaw and
                  Henry Lieberman and
                  Steffen Staab},
  title        = {An interactive game-design assistant},
  booktitle    = {Proceedings of the 13th International Conference on Intelligent User
                  Interfaces, {IUI} 2008, Gran Canaria, Canary Islands, Spain, January
                  13-16, 2008},
  pages        = {90--98},
  publisher    = {{ACM}},
  year         = {2008},
  url          = {https://doi.org/10.1145/1378773.1378786},
  doi          = {10.1145/1378773.1378786},
  timestamp    = {Wed, 25 Sep 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/iui/NelsonM08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiia/NelsonM07,
  author       = {Mark J. Nelson and
                  Michael Mateas},
  editor       = {Roberto Basili and
                  Maria Teresa Pazienza},
  title        = {Towards Automated Game Design},
  booktitle    = {AI*IA 2007: Artificial Intelligence and Human-Oriented Computing,
                  10th Congress of the Italian Association for Artificial Intelligence,
                  Rome, Italy, September 10-13, 2007, Proceedings},
  series       = {Lecture Notes in Computer Science},
  volume       = {4733},
  pages        = {626--637},
  publisher    = {Springer},
  year         = {2007},
  url          = {https://doi.org/10.1007/978-3-540-74782-6\_54},
  doi          = {10.1007/978-3-540-74782-6\_54},
  timestamp    = {Tue, 14 May 2019 10:00:52 +0200},
  biburl       = {https://dblp.org/rec/conf/aiia/NelsonM07.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/atal/BhatRNIM07,
  author       = {Sooraj Bhat and
                  David L. Roberts and
                  Mark J. Nelson and
                  Charles L. Isbell Jr. and
                  Michael Mateas},
  editor       = {Edmund H. Durfee and
                  Makoto Yokoo and
                  Michael N. Huhns and
                  Onn Shehory},
  title        = {A globally optimal algorithm for TTD-MDPs},
  booktitle    = {6th International Joint Conference on Autonomous Agents and Multiagent
                  Systems {(AAMAS} 2007), Honolulu, Hawaii, USA, May 14-18, 2007},
  pages        = {199},
  publisher    = {{IFAAMAS}},
  year         = {2007},
  url          = {https://doi.org/10.1145/1329125.1329367},
  doi          = {10.1145/1329125.1329367},
  timestamp    = {Thu, 24 Jun 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/atal/BhatRNIM07.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/cga/NelsonMRI06,
  author       = {Mark J. Nelson and
                  Michael Mateas and
                  David L. Roberts and
                  Charles Lee Isbell Jr.},
  title        = {Declarative Optimization-Based Drama Management in Interactive Fiction},
  journal      = {{IEEE} Computer Graphics and Applications},
  volume       = {26},
  number       = {3},
  pages        = {32--41},
  year         = {2006},
  url          = {https://doi.org/10.1109/MCG.2006.55},
  doi          = {10.1109/MCG.2006.55},
  timestamp    = {Thu, 24 Jun 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/cga/NelsonMRI06.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aaai/RobertsNIML06,
  author       = {David L. Roberts and
                  Mark J. Nelson and
                  Charles Lee Isbell Jr. and
                  Michael Mateas and
                  Michael L. Littman},
  title        = {Targeting Specific Distributions of Trajectories in MDPs},
  booktitle    = {Proceedings, The Twenty-First National Conference on Artificial Intelligence
                  and the Eighteenth Innovative Applications of Artificial Intelligence
                  Conference, July 16-20, 2006, Boston, Massachusetts, {USA}},
  pages        = {1213--1218},
  publisher    = {{AAAI} Press},
  year         = {2006},
  url          = {http://www.aaai.org/Library/AAAI/2006/aaai06-190.php},
  timestamp    = {Tue, 05 Sep 2023 09:10:47 +0200},
  biburl       = {https://dblp.org/rec/conf/aaai/RobertsNIML06.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/NelsonAM06,
  author       = {Mark J. Nelson and
                  Calvin Ashmore and
                  Michael Mateas},
  editor       = {John E. Laird and
                  Jonathan Schaeffer},
  title        = {Authoring Interactive Narratives with Declarative Optimization-Based
                  Drama Management},
  booktitle    = {Proceedings of the Second Artificial Intelligence and Interactive
                  Digital Entertainment Conference, June 20-23, 2006, Marina del Rey,
                  California, {USA}},
  pages        = {127--129},
  publisher    = {The {AAAI} Press},
  year         = {2006},
  url          = {http://www.aaai.org/Library/AIIDE/2006/aiide06-028.php},
  timestamp    = {Wed, 10 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/NelsonAM06.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/atal/NelsonRIM06,
  author       = {Mark J. Nelson and
                  David L. Roberts and
                  Charles Lee Isbell Jr. and
                  Michael Mateas},
  editor       = {Hideyuki Nakashima and
                  Michael P. Wellman and
                  Gerhard Weiss and
                  Peter Stone},
  title        = {Reinforcement learning for declarative optimization-based drama management},
  booktitle    = {5th International Joint Conference on Autonomous Agents and Multiagent
                  Systems {(AAMAS} 2006), Hakodate, Japan, May 8-12, 2006},
  pages        = {775--782},
  publisher    = {{ACM}},
  year         = {2006},
  url          = {https://doi.org/10.1145/1160633.1160769},
  doi          = {10.1145/1160633.1160769},
  timestamp    = {Tue, 08 Mar 2022 10:12:47 +0100},
  biburl       = {https://dblp.org/rec/conf/atal/NelsonRIM06.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/NelsonM05,
  author       = {Mark J. Nelson and
                  Michael Mateas},
  editor       = {R. Michael Young and
                  John E. Laird},
  title        = {Search-Based Drama Management in the Interactive Fiction Anchorhead},
  booktitle    = {Proceedings of the First Artificial Intelligence and Interactive Digital
                  Entertainment Conference, June 1-5, 2005, Marina del Rey, California,
                  {USA}},
  pages        = {99--104},
  publisher    = {{AAAI} Press},
  year         = {2005},
  timestamp    = {Mon, 26 Feb 2007 09:13:55 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/NelsonM05.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/icmc/ThomN04,
  author       = {Belinda Thom and
                  Mark J. Nelson},
  title        = {An In-Depth Analysis of Real-Time {MIDI} Performance},
  booktitle    = {Proceedings of the 2004 International Computer Music Conference, {ICMC}
                  2004, Miami, Florida, USA, November 1-6, 2004},
  publisher    = {Michigan Publishing},
  year         = {2004},
  url          = {https://hdl.handle.net/2027/spo.bbp2372.2004.165},
  timestamp    = {Wed, 04 May 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/icmc/ThomN04.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/nime/NelsonT04,
  author       = {Mark J. Nelson and
                  Belinda Thom},
  editor       = {Yoichi Nagashima and
                  Michael J. Lyons},
  title        = {A Survey of Real-Time {MIDI} Performance},
  booktitle    = {New Interfaces for Musical Expression, NIME-04, Proceedings, Hamamatsu,
                  Japan, June 3-5, 2004},
  pages        = {35--38},
  publisher    = {Shizuoka University of Art and Culture},
  year         = {2004},
  url          = {https://doi.org/10.5281/zenodo.1176643},
  doi          = {10.5281/ZENODO.1176643},
  timestamp    = {Tue, 04 Apr 2023 16:52:05 +0200},
  biburl       = {https://dblp.org/rec/conf/nime/NelsonT04.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
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