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BibTeX records: Mark J. Nelson
@article{DBLP:journals/corr/abs-2302-12170, author = {Elliot Meyerson and Mark J. Nelson and Herbie Bradley and Arash Moradi and Amy K. Hoover and Joel Lehman}, title = {Language Model Crossover: Variation through Few-Shot Prompting}, journal = {CoRR}, volume = {abs/2302.12170}, year = {2023}, url = {https://doi.org/10.48550/arXiv.2302.12170}, doi = {10.48550/ARXIV.2302.12170}, eprinttype = {arXiv}, eprint = {2302.12170}, timestamp = {Sat, 30 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/corr/abs-2302-12170.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/Johnson-BeyNM22, author = {Shi Johnson{-}Bey and Mark J. Nelson and Michael Mateas}, title = {Neighborly: {A} Sandbox for Simulation-based Emergent Narrative}, booktitle = {{IEEE} Conference on Games, CoG 2022, Beijing, China, August 21-24, 2022}, pages = {425--432}, publisher = {{IEEE}}, year = {2022}, url = {https://doi.org/10.1109/CoG51982.2022.9893631}, doi = {10.1109/COG51982.2022.9893631}, timestamp = {Wed, 07 Dec 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/cig/Johnson-BeyNM22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/icids/Johnson-BeyNM22, author = {Shi Johnson{-}Bey and Mark J. Nelson and Michael Mateas}, editor = {Mirjam Vosmeer and Lissa Holloway{-}Attaway}, title = {Exploring the Design Space of Social Physics Engines in Games}, booktitle = {Interactive Storytelling - 15th International Conference on Interactive Digital Storytelling, {ICIDS} 2022, Santa Cruz, CA, USA, December 4-7, 2022, Proceedings}, series = {Lecture Notes in Computer Science}, volume = {13762}, pages = {559--576}, publisher = {Springer}, year = {2022}, url = {https://doi.org/10.1007/978-3-031-22298-6\_36}, doi = {10.1007/978-3-031-22298-6\_36}, timestamp = {Thu, 08 Dec 2022 15:05:31 +0100}, biburl = {https://dblp.org/rec/conf/icids/Johnson-BeyNM22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/Nelson21, author = {Mark J. Nelson}, title = {Estimates for the Branching Factors of Atari Games}, booktitle = {2021 {IEEE} Conference on Games (CoG), Copenhagen, Denmark, August 17-20, 2021}, pages = {1--5}, publisher = {{IEEE}}, year = {2021}, url = {https://doi.org/10.1109/CoG52621.2021.9619137}, doi = {10.1109/COG52621.2021.9619137}, timestamp = {Sat, 09 Apr 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/cig/Nelson21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/corr/abs-2107-02385, author = {Mark J. Nelson}, title = {Estimates for the Branching Factors of Atari Games}, journal = {CoRR}, volume = {abs/2107.02385}, year = {2021}, url = {https://arxiv.org/abs/2107.02385}, eprinttype = {arXiv}, eprint = {2107.02385}, timestamp = {Wed, 07 Jul 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/corr/abs-2107-02385.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/iticse/NelsonH20, author = {Mark J. Nelson and Amy K. Hoover}, editor = {Michail N. Giannakos and Guttorm Sindre and Andrew Luxton{-}Reilly and Monica Divitini}, title = {Notes on Using Google Colaboratory in {AI} Education}, booktitle = {Proceedings of the 2020 {ACM} Conference on Innovation and Technology in Computer Science Education, ITiCSE 2020, Trondheim, Norway, June 15-19, 2020}, pages = {533--534}, publisher = {{ACM}}, year = {2020}, url = {https://doi.org/10.1145/3341525.3393997}, doi = {10.1145/3341525.3393997}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/iticse/NelsonH20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/tciaig/LiapisYNPB19, author = {Antonios Liapis and Georgios N. Yannakakis and Mark J. Nelson and Mike Preuss and Rafael Bidarra}, title = {Orchestrating Game Generation}, journal = {{IEEE} Trans. Games}, volume = {11}, number = {1}, pages = {48--68}, year = {2019}, url = {https://doi.org/10.1109/TG.2018.2870876}, doi = {10.1109/TG.2018.2870876}, timestamp = {Sat, 19 Oct 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/tciaig/LiapisYNPB19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/TreanorN19, author = {Mike Treanor and Mark J. Nelson}, editor = {Sebastian Deterding and Foaad Khosmood and Johanna Pirker and Thomas H. Apperley}, title = {Order-fulfillment games: an analysis of games about serving customers}, booktitle = {Proceedings of the 14th International Conference on the Foundations of Digital Games, {FDG} 2019, San Luis Obispo, California, USA, August 26-30, 2019}, pages = {43:1--43:7}, publisher = {{ACM}}, year = {2019}, url = {https://doi.org/10.1145/3337722.3337767}, doi = {10.1145/3337722.3337767}, timestamp = {Tue, 20 Jul 2021 13:40:19 +0200}, biburl = {https://dblp.org/rec/conf/fdg/TreanorN19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/icaart/Casas-RomaNAGS19, author = {Joan Casas{-}Roma and Mark J. Nelson and Joan Arnedo{-}Moreno and Swen E. Gaudl and Rob Saunders}, editor = {Ana Paula Rocha and Luc Steels and H. Jaap van den Herik}, title = {Towards Simulated Morality Systems: Role-Playing Games as Artificial Societies}, booktitle = {Proceedings of the 11th International Conference on Agents and Artificial Intelligence, {ICAART} 2019, Volume 1, Prague, Czech Republic, February 19-21, 2019}, pages = {244--251}, publisher = {SciTePress}, year = {2019}, url = {https://doi.org/10.5220/0007496702440251}, doi = {10.5220/0007496702440251}, timestamp = {Tue, 06 Jun 2023 14:58:01 +0200}, biburl = {https://dblp.org/rec/conf/icaart/Casas-RomaNAGS19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/entcom/GaudlNCSPFIC18, author = {Swen E. Gaudl and Mark J. Nelson and Simon Colton and Rob Saunders and Edward Jack Powley and Blanca P{\'{e}}rez Ferrer and Peter Ivey and Michael Cook}, title = {Rapid game jams with fluidic games: {A} user study {\&} design methodology}, journal = {Entertain. Comput.}, volume = {27}, pages = {1--9}, year = {2018}, url = {https://doi.org/10.1016/j.entcom.2018.02.007}, doi = {10.1016/J.ENTCOM.2018.02.007}, timestamp = {Sat, 09 Apr 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/entcom/GaudlNCSPFIC18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/NelsonGCD18, author = {Mark J. Nelson and Swen E. Gaudl and Simon Colton and Sebastian Deterding}, editor = {Steve Dahlskog and Sebastian Deterding and Jos{\'{e}} M. Font and Mitu Khandaker and Carl Magnus Olsson and Sebastian Risi and Christoph Salge}, title = {Curious users of casual creators}, booktitle = {Proceedings of the 13th International Conference on the Foundations of Digital Games, {FDG} 2018, Malm{\"{o}}, Sweden, August 07-10, 2018}, pages = {61:1--61:6}, publisher = {{ACM}}, year = {2018}, url = {https://doi.org/10.1145/3235765.3235826}, doi = {10.1145/3235765.3235826}, timestamp = {Wed, 07 Dec 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/NelsonGCD18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/icccrea/IveyFSGPNCC18, author = {Peter Ivey and Blanca P{\'{e}}rez Ferrer and Rob Saunders and Swen E. Gaudl and Edward J. Powley and Mark J. Nelson and Simon Colton and Michael Cook}, editor = {Fran{\c{c}}ois Pachet and Anna Jordanous and Carlos Le{\'{o}}n}, title = {A Parameter-Space Design Methodology for Casual Creators}, booktitle = {Proceedings of the Ninth International Conference on Computational Creativity, {ICCC} 2018, Salamanca, Spain, June 25-29, 2018}, pages = {264--271}, publisher = {Association for Computational Creativity {(ACC)}}, year = {2018}, url = {http://computationalcreativity.net/iccc2018/sites/default/files/papers/ICCC\_2018\_paper\_63.pdf}, timestamp = {Fri, 11 Dec 2020 14:54:21 +0100}, biburl = {https://dblp.org/rec/conf/icccrea/IveyFSGPNCC18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/iclr/HuangCNE18, author = {Cheng{-}Zhi Anna Huang and Sherol Chen and Mark J. Nelson and Douglas Eck}, title = {Towards Mixed-initiative generation of multi-channel sequential structure}, booktitle = {6th International Conference on Learning Representations, {ICLR} 2018, Vancouver, BC, Canada, April 30 - May 3, 2018, Workshop Track Proceedings}, publisher = {OpenReview.net}, year = {2018}, url = {https://openreview.net/forum?id=Sksy1ckvG}, timestamp = {Thu, 04 Apr 2019 13:20:09 +0200}, biburl = {https://dblp.org/rec/conf/iclr/HuangCNE18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/corr/abs-1803-01403, author = {Swen E. Gaudl and Mark J. Nelson and Simon Colton and Rob Saunders and Edward Jack Powley and Peter Ivey and Blanca P{\'{e}}rez Ferrer and Michael Cook}, title = {Exploring Novel Game Spaces with Fluidic Games}, journal = {CoRR}, volume = {abs/1803.01403}, year = {2018}, url = {http://arxiv.org/abs/1803.01403}, eprinttype = {arXiv}, eprint = {1803.01403}, timestamp = {Tue, 17 Dec 2019 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/corr/abs-1803-01403.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/PowleyNGCFSIC17, author = {Edward Jack Powley and Mark J. Nelson and Swen E. Gaudl and Simon Colton and Blanca P{\'{e}}rez Ferrer and Rob Saunders and Peter Ivey and Michael Cook}, editor = {Brian Magerko and Jonathan P. Rowe}, title = {Wevva: Democratising Game Design}, booktitle = {Proceedings of the Thirteenth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-17), October 5-9, 2017, Snowbird, Little Cottonwood Canyon, Utah, {USA}}, pages = {273--276}, publisher = {{AAAI} Press}, year = {2017}, url = {https://aaai.org/ocs/index.php/AIIDE/AIIDE17/paper/view/15855}, timestamp = {Wed, 10 Feb 2021 22:01:11 +0100}, biburl = {https://dblp.org/rec/conf/aiide/PowleyNGCFSIC17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/chi/NelsonCPGISFC17, author = {Mark J. Nelson and Simon Colton and Edward Jack Powley and Swen E. Gaudl and Peter Ivey and Rob Saunders and Blanca P{\'{e}}rez Ferrer and Michael Cook}, editor = {Sebastian Deterding and Jonathan Hook and Rebecca Fiebrink and Marco Gillies and Jeremy Gow and Gillian Smith and Kate Compton and Memo Akten}, title = {Mixed-Initiative Approaches to On-Device Mobile Game Design}, booktitle = {Proceedings of the CHI'17 Workshop on Mixed-Initiative Creative Interfaces co-located with {ACM} {CHI} Conference on Human Factors in Computing Systems {(CHI} 2017), Denver, USA, May 7, 2017}, series = {{CEUR} Workshop Proceedings}, volume = {1907}, publisher = {CEUR-WS.org}, year = {2017}, url = {https://ceur-ws.org/Vol-1907/13\_mici\_nelson.pdf}, timestamp = {Fri, 10 Mar 2023 16:22:28 +0100}, biburl = {https://dblp.org/rec/conf/chi/NelsonCPGISFC17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/icccrea/NelsonGCPFSIC17, author = {Mark J. Nelson and Swen E. Gaudl and Simon Colton and Edward Jack Powley and Blanca P{\'{e}}rez Ferrer and Rob Saunders and Peter Ivey and Michael Cook}, editor = {Ashok K. Goel and Anna Jordanous and Alison Pease}, title = {Fluidic Games in Cultural Contexts}, booktitle = {Proceedings of the Eighth International Conference on Computational Creativity, {ICCC} 2017, Atlanta, Georgia, USA, June 19-23, 2017}, pages = {175--182}, publisher = {Association for Computational Creativity {(ACC)}}, year = {2017}, url = {http://computationalcreativity.net/iccc2017/ICCC\_17\_accepted\_submissions/ICCC-17\_paper\_70.pdf}, timestamp = {Fri, 11 Dec 2020 14:54:31 +0100}, biburl = {https://dblp.org/rec/conf/icccrea/NelsonGCPFSIC17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/icids/OlsenN17, author = {David Olsen and Mark J. Nelson}, editor = {Nuno Nunes and Ian Oakley and Valentina Nisi}, title = {The Narrative Logic of Rube Goldberg Machines}, booktitle = {Interactive Storytelling - 10th International Conference on Interactive Digital Storytelling, {ICIDS} 2017, Funchal, Madeira, Portugal, November 14-17, 2017, Proceedings}, series = {Lecture Notes in Computer Science}, volume = {10690}, pages = {104--116}, publisher = {Springer}, year = {2017}, url = {https://doi.org/10.1007/978-3-319-71027-3\_9}, doi = {10.1007/978-3-319-71027-3\_9}, timestamp = {Tue, 14 May 2019 10:00:50 +0200}, biburl = {https://dblp.org/rec/conf/icids/OlsenN17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/icids/RyanN17, author = {James Owen Ryan and Mark J. Nelson}, editor = {Nuno Nunes and Ian Oakley and Valentina Nisi}, title = {1st Workshop on the History of Expressive Systems}, booktitle = {Interactive Storytelling - 10th International Conference on Interactive Digital Storytelling, {ICIDS} 2017, Funchal, Madeira, Portugal, November 14-17, 2017, Proceedings}, series = {Lecture Notes in Computer Science}, volume = {10690}, pages = {409--412}, publisher = {Springer}, year = {2017}, url = {https://doi.org/10.1007/978-3-319-71027-3\_55}, doi = {10.1007/978-3-319-71027-3\_55}, timestamp = {Fri, 02 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/icids/RyanN17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@book{DBLP:books/daglib/0034882, author = {Noor Shaker and Julian Togelius and Mark J. Nelson}, title = {Procedural Content Generation in Games}, series = {Computational Synthesis and Creative Systems}, publisher = {Springer}, year = {2016}, url = {https://doi.org/10.1007/978-3-319-42716-4}, doi = {10.1007/978-3-319-42716-4}, isbn = {978-3-319-42714-0}, timestamp = {Sun, 02 Jun 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/books/daglib/0034882.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/Nelson16, author = {Mark J. Nelson}, title = {Investigating vanilla {MCTS} scaling on the {GVG-AI} game corpus}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016, Santorini, Greece, September 20-23, 2016}, pages = {1--7}, publisher = {{IEEE}}, year = {2016}, url = {https://doi.org/10.1109/CIG.2016.7860443}, doi = {10.1109/CIG.2016.7860443}, timestamp = {Wed, 16 Oct 2019 14:14:56 +0200}, biburl = {https://dblp.org/rec/conf/cig/Nelson16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/PowleyCGSN16, author = {Edward Jack Powley and Simon Colton and Swen E. Gaudl and Rob Saunders and Mark J. Nelson}, title = {Semi-automated level design via auto-playtesting for handheld casual game creation}, booktitle = {{IEEE} Conference on Computational Intelligence and Games, {CIG} 2016, Santorini, Greece, September 20-23, 2016}, pages = {1--8}, publisher = {{IEEE}}, year = {2016}, url = {https://doi.org/10.1109/CIG.2016.7860438}, doi = {10.1109/CIG.2016.7860438}, timestamp = {Sat, 09 Apr 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/cig/PowleyCGSN16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/digra/Nelson16, author = {Mark J. Nelson}, editor = {Staffan Bj{\"{o}}rk and Casey O'Donnell and Rafael Bidarra}, title = {The Tapper Videogame Patent as a Series of Close Readings}, booktitle = {Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, DiGRA/FDG 2016, Dundee, Scotland, UK, August 1-6, 2016}, publisher = {Digital Games Research Association/Society for the Advancement of the Science of Digital Games}, year = {2016}, url = {http://www.digra.org/digital-library/publications/the-tapper-videogame-patent-as-a-series-of-close-readings/}, timestamp = {Wed, 10 Feb 2021 08:46:10 +0100}, biburl = {https://dblp.org/rec/conf/digra/Nelson16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/NielsenBTN15, author = {Thorbj{\o}rn S. Nielsen and Gabriella A. B. Barros and Julian Togelius and Mark J. Nelson}, title = {Towards generating arcade game rules with {VGDL}}, booktitle = {2015 {IEEE} Conference on Computational Intelligence and Games, {CIG} 2015, Tainan, Taiwan, August 31 - September 2, 2015}, pages = {185--192}, publisher = {{IEEE}}, year = {2015}, url = {https://doi.org/10.1109/CIG.2015.7317941}, doi = {10.1109/CIG.2015.7317941}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/cig/NielsenBTN15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/evoW/ScireaNT15, author = {Marco Scirea and Mark J. Nelson and Julian Togelius}, editor = {Colin G. Johnson and Adri{\'{a}}n Carballal and Jo{\~{a}}o Correia}, title = {Moody Music Generator: Characterising Control Parameters Using Crowdsourcing}, booktitle = {Evolutionary and Biologically Inspired Music, Sound, Art and Design - 4th International Conference, EvoMUSART 2015, Copenhagen, Denmark, April 8-10, 2015, Proceedings}, series = {Lecture Notes in Computer Science}, volume = {9027}, pages = {200--211}, publisher = {Springer}, year = {2015}, url = {https://doi.org/10.1007/978-3-319-16498-4\_18}, doi = {10.1007/978-3-319-16498-4\_18}, timestamp = {Tue, 29 Aug 2023 15:18:02 +0200}, biburl = {https://dblp.org/rec/conf/evoW/ScireaNT15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/evoW/NielsenBTN15, author = {Thorbj{\o}rn S. Nielsen and Gabriella A. B. Barros and Julian Togelius and Mark J. Nelson}, editor = {Antonio Miguel Mora and Giovanni Squillero}, title = {General Video Game Evaluation Using Relative Algorithm Performance Profiles}, booktitle = {Applications of Evolutionary Computation - 18th European Conference, EvoApplications 2015, Copenhagen, Denmark, April 8-10, 2015, Proceedings}, series = {Lecture Notes in Computer Science}, volume = {9028}, pages = {369--380}, publisher = {Springer}, year = {2015}, url = {https://doi.org/10.1007/978-3-319-16549-3\_30}, doi = {10.1007/978-3-319-16549-3\_30}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/evoW/NielsenBTN15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/HjaltasonCTN15, author = {Kristian Hjaltason and Steffen Christophersen and Julian Togelius and Mark J. Nelson}, editor = {Jos{\'{e}} P. Zagal and Esther MacCallum{-}Stewart and Julian Togelius}, title = {Game mechanics telling stories? An experiment}, booktitle = {Proceedings of the 10th International Conference on the Foundations of Digital Games, {FDG} 2015, Pacific Grove, CA, USA, June 22-25, 2015}, publisher = {Society for the Advancement of the Science of Digital Games}, year = {2015}, url = {http://www.fdg2015.org/papers/fdg2015\_paper\_26.pdf}, timestamp = {Tue, 20 Jul 2021 13:58:44 +0200}, biburl = {https://dblp.org/rec/conf/fdg/HjaltasonCTN15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/audio/ScireaCNB14, author = {Marco Scirea and Yun{-}Gyung Cheong and Mark J. Nelson and Byung{-}Chull Bae}, editor = {Mark Grimshaw and Mads Walther{-}Hansen}, title = {Evaluating musical foreshadowing of videogame narrative experiences}, booktitle = {Audio Mostly 2014, {AM} '14, Aalborg, Denmark, October 1-3, 2014}, pages = {8:1--8:7}, publisher = {{ACM}}, year = {2014}, url = {https://doi.org/10.1145/2636879.2636889}, doi = {10.1145/2636879.2636889}, timestamp = {Wed, 25 Sep 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/audio/ScireaCNB14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/CanossaBN14, author = {Alessandro Canossa and Staffan Bj{\"{o}}rk and Mark J. Nelson}, editor = {Michael Mateas and Tiffany Barnes and Ian Bogost}, title = {{X-COM:} {UFO} Defense vs. {XCOM:} Enemy Unknown - Using gameplay design patterns to understand game remakes}, booktitle = {Proceedings of the 9th International Conference on the Foundations of Digital Games, {FDG} 2014, Liberty of the Seas, Caribbean, April 3-7, 2014}, publisher = {Society for the Advancement of the Science of Digital Games}, year = {2014}, url = {http://www.fdg2014.org/papers/fdg2014\_paper\_04.pdf}, timestamp = {Thu, 12 Mar 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/CanossaBN14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/GeishauserCN14, author = {Tilman Geishauser and Yun{-}Gyung Cheong and Mark J. Nelson}, editor = {Michael Mateas and Tiffany Barnes and Ian Bogost}, title = {A prototype using territories and an affordance tree for social simulation gameplay}, booktitle = {Proceedings of the 9th International Conference on the Foundations of Digital Games, {FDG} 2014, Liberty of the Seas, Caribbean, April 3-7, 2014}, publisher = {Society for the Advancement of the Science of Digital Games}, year = {2014}, url = {http://www.fdg2014.org/papers/fdg2014\_demo\_03.pdf}, timestamp = {Thu, 12 Mar 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/fdg/GeishauserCN14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/mindtrek/DahlskogTN14, author = {Steve Dahlskog and Julian Togelius and Mark J. Nelson}, editor = {Artur Lugmayr}, title = {Linear levels through n-grams}, booktitle = {Proceedings of the 18th International Academic MindTrek Conference: Media Business, Management, Content {\&} Services, Academic MindTrek '14, Tampere, Finland, November 4-7, 2014}, pages = {200--206}, publisher = {{ACM}}, year = {2014}, url = {https://doi.org/10.1145/2676467.2676506}, doi = {10.1145/2676467.2676506}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/mindtrek/DahlskogTN14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/Nelson13, author = {Mark J. Nelson}, editor = {Mark J. Nelson and Adam M. Smith and Gillian Smith}, title = {Preface}, booktitle = {Artificial Intelligencein the Game Design Process 2, Papers from the 2013 {AIIDE} Workshop, Palo Alto, California, USA, October 15, 2013}, series = {{AAAI} Technical Report}, volume = {{WS-13-20}}, publisher = {{AAAI}}, year = {2013}, url = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE13/paper/view/7663}, timestamp = {Tue, 08 Feb 2022 18:21:51 +0100}, biburl = {https://dblp.org/rec/conf/aiide/Nelson13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cec/CardonaTNB13, author = {Andrew Borg Cardona and Julian Togelius and Mark J. Nelson}, title = {Competitive coevolution in Ms. Pac-Man}, booktitle = {Proceedings of the {IEEE} Congress on Evolutionary Computation, {CEC} 2013, Cancun, Mexico, June 20-23, 2013}, pages = {1403--1410}, publisher = {{IEEE}}, year = {2013}, url = {https://doi.org/10.1109/CEC.2013.6557728}, doi = {10.1109/CEC.2013.6557728}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/cec/CardonaTNB13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/chi/KhaledNB13, author = {Rilla Khaled and Mark J. Nelson and Pippin Barr}, editor = {Wendy E. Mackay and Stephen A. Brewster and Susanne B{\o}dker}, title = {Design metaphors for procedural content generation in games}, booktitle = {2013 {ACM} {SIGCHI} Conference on Human Factors in Computing Systems, {CHI} '13, Paris, France, April 27 - May 2, 2013}, pages = {1509--1518}, publisher = {{ACM}}, year = {2013}, url = {https://doi.org/10.1145/2470654.2466201}, doi = {10.1145/2470654.2466201}, timestamp = {Tue, 01 Jun 2021 15:21:42 +0200}, biburl = {https://dblp.org/rec/conf/chi/KhaledNB13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/icids/PirtolaCN13, author = {Miika Pirtola and Yun{-}Gyung Cheong and Mark J. Nelson}, editor = {Hartmut Koenitz and Tonguc Ibrahim Sezen and Gabriele Ferri and Mads Haahr and Digdem Sezen and G{\"{u}}ven Catak}, title = {Player Perspectives to Unexplained Agency-Related Incoherence}, booktitle = {Interactive Storytelling - 6th International Conference, {ICIDS} 2013, Istanbul, Turkey, November 6-9, 2013, Proceedings}, series = {Lecture Notes in Computer Science}, volume = {8230}, pages = {156--167}, publisher = {Springer}, year = {2013}, url = {https://doi.org/10.1007/978-3-319-02756-2\_19}, doi = {10.1007/978-3-319-02756-2\_19}, timestamp = {Sun, 25 Oct 2020 22:33:35 +0100}, biburl = {https://dblp.org/rec/conf/icids/PirtolaCN13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/icmc/HoltarNT13, author = {Nils Iver Holtar and Mark J. Nelson and Julian Togelius}, title = {Audioverdrive: Exploring Bidirectional Communication between Music and gameplay}, booktitle = {Proceedings of the 39th International Computer Music Conference, {ICMC} 2013, Perth, Australia, August 12-16, 2013}, publisher = {Michigan Publishing}, year = {2013}, url = {https://hdl.handle.net/2027/spo.bbp2372.2013.015}, timestamp = {Wed, 04 May 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/icmc/HoltarNT13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@proceedings{DBLP:conf/aiide/2013game, editor = {Mark J. Nelson and Adam M. Smith and Gillian Smith}, title = {Artificial Intelligencein the Game Design Process 2, Papers from the 2013 {AIIDE} Workshop, Palo Alto, California, USA, October 15, 2013}, series = {{AAAI} Technical Report}, volume = {{WS-13-20}}, publisher = {{AAAI}}, year = {2013}, url = {https://www.aaai.org/Library/Workshops/ws13-20.php}, timestamp = {Tue, 08 Feb 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/2013game.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/DartN12, author = {Isaac M. Dart and Mark J. Nelson}, title = {Smart terrain causality chains for adventure-game puzzle generation}, booktitle = {2012 {IEEE} Conference on Computational Intelligence and Games, {CIG} 2012, Granada, Spain, September 11-14, 2012}, pages = {328--334}, publisher = {{IEEE}}, year = {2012}, url = {https://doi.org/10.1109/CIG.2012.6374173}, doi = {10.1109/CIG.2012.6374173}, timestamp = {Mon, 21 Feb 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/cig/DartN12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/NelsonBKLC12, author = {Mark J. Nelson and Paolo Burelli and Kostas Karpouzis and Simon M. Lucas and Peter I. Cowling}, title = {Tutorials}, booktitle = {2012 {IEEE} Conference on Computational Intelligence and Games, {CIG} 2012, Granada, Spain, September 11-14, 2012}, publisher = {{IEEE}}, year = {2012}, url = {https://doi.org/10.1109/CIG.2012.6374126}, doi = {10.1109/CIG.2012.6374126}, timestamp = {Tue, 23 May 2017 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/cig/NelsonBKLC12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/int-ws/GiannatosCNY12, author = {Spyridon Giannatos and Yun{-}Gyung Cheong and Mark J. Nelson and Georgios N. Yannakakis}, editor = {Stephen G. Ware and Jichen Zhu and Rania Hodhod}, title = {Generating Narrative Action Schemas for Suspense}, booktitle = {5th Workshop on Intelligent Narrative Technologies, INT@AIIDE 2012, Palo Alto, CA, USA, October 8-9, 2012}, series = {{AAAI} Technical Report}, volume = {{WS-12-14}}, publisher = {{AAAI} Press}, year = {2012}, url = {https://www.aaai.org/ocs/index.php/AIIDE/AIIDE12/paper/view/5490}, timestamp = {Tue, 08 Feb 2022 18:32:58 +0100}, biburl = {https://dblp.org/rec/conf/int-ws/GiannatosCNY12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/mindtrek/Nelson12, author = {Mark J. Nelson}, editor = {Artur Lugmayr}, title = {Soviet and American precursors to the gamification of work}, booktitle = {International Conference on Media of the Future, Academic MindTrek '12, Tampere, Finland, October 3-5, 2012}, pages = {23--26}, publisher = {{ACM}}, year = {2012}, url = {https://doi.org/10.1145/2393132.2393138}, doi = {10.1145/2393132.2393138}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/mindtrek/Nelson12.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/GiannatosNCY11, author = {Spyridon Giannatos and Mark J. Nelson and Yun{-}Gyung Cheong and Georgios N. Yannakakis}, title = {Suggesting New Plot Elements for an Interactive Story}, booktitle = {Intelligent Narrative Technologies IV, Papers from the 2011 {AIIDE} Workshop, Stanford, California, USA, October 10-11, 2011}, series = {{AAAI} Technical Report}, volume = {{WS-11-18}}, publisher = {{AAAI}}, year = {2011}, url = {http://aaai.org/ocs/index.php/AIIDE/AIIDE11WS/paper/view/4113}, timestamp = {Tue, 08 Feb 2022 18:32:58 +0100}, biburl = {https://dblp.org/rec/conf/aiide/GiannatosNCY11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/Nelson11, author = {Mark J. Nelson}, title = {Game Metrics Without Players: Strategies for Understanding Game Artifacts}, booktitle = {Artificial Intelligence in the Game Design Process, Papers from the 2011 {AIIDE} Workshop, Stanford, California, USA, October 11, 2011}, series = {{AAAI} Technical Report}, volume = {{WS-11-19}}, publisher = {{AAAI}}, year = {2011}, url = {http://aaai.org/ocs/index.php/AIIDE/AIIDE11WS/paper/view/4114}, timestamp = {Tue, 08 Feb 2022 18:32:58 +0100}, biburl = {https://dblp.org/rec/conf/aiide/Nelson11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/cig/SmithNM10, author = {Adam M. Smith and Mark J. Nelson and Michael Mateas}, editor = {Georgios N. Yannakakis and Julian Togelius}, title = {{LUDOCORE:} {A} logical game engine for modeling videogames}, booktitle = {Proceedings of the 2010 {IEEE} Conference on Computational Intelligence and Games, {CIG} 2010, Copenhagen, Denmark, 18-21 August, 2010}, pages = {91--98}, publisher = {{IEEE}}, year = {2010}, url = {https://doi.org/10.1109/ITW.2010.5593368}, doi = {10.1109/ITW.2010.5593368}, timestamp = {Mon, 17 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/cig/SmithNM10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aaaiss/ChenNSM09, author = {Sherol Chen and Mark J. Nelson and Anne Sullivan and Michael Mateas}, title = {Evaluating the Authorial Leverage of Drama Management}, booktitle = {Intelligent Narrative Technologies II, Papers from the 2009 {AAAI} Spring Symposium, Technical Report SS-09-06, Stanford, California, USA, March 23-25, 2009}, pages = {20--23}, publisher = {{AAAI}}, year = {2009}, url = {http://www.aaai.org/Library/Symposia/Spring/2009/ss09-06-004.php}, timestamp = {Fri, 17 Feb 2012 13:47:22 +0100}, biburl = {https://dblp.org/rec/conf/aaaiss/ChenNSM09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/ChenNM09, author = {Sherol Chen and Mark J. Nelson and Michael Mateas}, editor = {Christian Darken and G. Michael Youngblood}, title = {Evaluating the Authorial Leverage of Drama Management}, booktitle = {Proceedings of the Fifth Artificial Intelligence and Interactive Digital Entertainment Conference, {AIIDE} 2009, October 14-16, 2009, Stanford, California, {USA}}, publisher = {The {AAAI} Press}, year = {2009}, url = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE09/paper/view/816}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/ChenNM09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/SmithNM09, author = {Adam M. Smith and Mark J. Nelson and Michael Mateas}, editor = {Christian Darken and G. Michael Youngblood}, title = {Computational Support for Play Testing Game Sketches}, booktitle = {Proceedings of the Fifth Artificial Intelligence and Interactive Digital Entertainment Conference, {AIIDE} 2009, October 14-16, 2009, Stanford, California, {USA}}, publisher = {The {AAAI} Press}, year = {2009}, url = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE09/paper/view/690}, timestamp = {Mon, 17 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/SmithNM09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/SmithNM09a, author = {Adam M. Smith and Mark J. Nelson and Michael Mateas}, editor = {Christian Darken and G. Michael Youngblood}, title = {Prototyping Games with {BIPED}}, booktitle = {Proceedings of the Fifth Artificial Intelligence and Interactive Digital Entertainment Conference, {AIIDE} 2009, October 14-16, 2009, Stanford, California, {USA}}, publisher = {The {AAAI} Press}, year = {2009}, url = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE09/paper/view/691}, timestamp = {Mon, 17 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/SmithNM09a.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/NelsonM09, author = {Mark J. Nelson and Michael Mateas}, editor = {Jim Whitehead and R. Michael Young}, title = {A requirements analysis for videogame design support tools}, booktitle = {Proceedings of the 4th International Conference on Foundations of Digital Games, {FDG} 2009, Orlando, Florida, USA, April 26-30, 2009}, pages = {137--144}, publisher = {{ACM}}, year = {2009}, url = {https://doi.org/10.1145/1536513.1536543}, doi = {10.1145/1536513.1536543}, timestamp = {Tue, 06 Nov 2018 16:58:05 +0100}, biburl = {https://dblp.org/rec/conf/fdg/NelsonM09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aaai/NelsonM08, author = {Mark J. Nelson and Michael Mateas}, editor = {Dieter Fox and Carla P. Gomes}, title = {Another Look at Search-Based Drama Management}, booktitle = {Proceedings of the Twenty-Third {AAAI} Conference on Artificial Intelligence, {AAAI} 2008, Chicago, Illinois, USA, July 13-17, 2008}, pages = {792--797}, publisher = {{AAAI} Press}, year = {2008}, url = {http://www.aaai.org/Library/AAAI/2008/aaai08-126.php}, timestamp = {Tue, 05 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/aaai/NelsonM08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/NelsonM08, author = {Mark J. Nelson and Michael Mateas}, editor = {Christian Darken and Michael Mateas}, title = {Recombinable Game Mechanics for Automated Design Support}, booktitle = {Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference, October 22-24, 2008, Stanford, California, {USA}}, publisher = {The {AAAI} Press}, year = {2008}, url = {http://www.aaai.org/Library/AIIDE/2008/aiide08-014.php}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/NelsonM08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/atal/NelsonM08, author = {Mark J. Nelson and Michael Mateas}, editor = {Lin Padgham and David C. Parkes and J{\"{o}}rg P. M{\"{u}}ller and Simon Parsons}, title = {Another look at search-based drama management}, booktitle = {7th International Joint Conference on Autonomous Agents and Multiagent Systems {(AAMAS} 2008), Estoril, Portugal, May 12-16, 2008, Volume 3}, pages = {1293--1298}, publisher = {{IFAAMAS}}, year = {2008}, url = {https://dl.acm.org/citation.cfm?id=1402854}, timestamp = {Fri, 30 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/atal/NelsonM08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/iui/NelsonM08, author = {Mark J. Nelson and Michael Mateas}, editor = {Jeffrey M. Bradshaw and Henry Lieberman and Steffen Staab}, title = {An interactive game-design assistant}, booktitle = {Proceedings of the 13th International Conference on Intelligent User Interfaces, {IUI} 2008, Gran Canaria, Canary Islands, Spain, January 13-16, 2008}, pages = {90--98}, publisher = {{ACM}}, year = {2008}, url = {https://doi.org/10.1145/1378773.1378786}, doi = {10.1145/1378773.1378786}, timestamp = {Wed, 25 Sep 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/iui/NelsonM08.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiia/NelsonM07, author = {Mark J. Nelson and Michael Mateas}, editor = {Roberto Basili and Maria Teresa Pazienza}, title = {Towards Automated Game Design}, booktitle = {AI*IA 2007: Artificial Intelligence and Human-Oriented Computing, 10th Congress of the Italian Association for Artificial Intelligence, Rome, Italy, September 10-13, 2007, Proceedings}, series = {Lecture Notes in Computer Science}, volume = {4733}, pages = {626--637}, publisher = {Springer}, year = {2007}, url = {https://doi.org/10.1007/978-3-540-74782-6\_54}, doi = {10.1007/978-3-540-74782-6\_54}, timestamp = {Tue, 14 May 2019 10:00:52 +0200}, biburl = {https://dblp.org/rec/conf/aiia/NelsonM07.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/atal/BhatRNIM07, author = {Sooraj Bhat and David L. Roberts and Mark J. Nelson and Charles L. Isbell Jr. and Michael Mateas}, editor = {Edmund H. Durfee and Makoto Yokoo and Michael N. Huhns and Onn Shehory}, title = {A globally optimal algorithm for TTD-MDPs}, booktitle = {6th International Joint Conference on Autonomous Agents and Multiagent Systems {(AAMAS} 2007), Honolulu, Hawaii, USA, May 14-18, 2007}, pages = {199}, publisher = {{IFAAMAS}}, year = {2007}, url = {https://doi.org/10.1145/1329125.1329367}, doi = {10.1145/1329125.1329367}, timestamp = {Thu, 24 Jun 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/atal/BhatRNIM07.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/cga/NelsonMRI06, author = {Mark J. Nelson and Michael Mateas and David L. Roberts and Charles Lee Isbell Jr.}, title = {Declarative Optimization-Based Drama Management in Interactive Fiction}, journal = {{IEEE} Computer Graphics and Applications}, volume = {26}, number = {3}, pages = {32--41}, year = {2006}, url = {https://doi.org/10.1109/MCG.2006.55}, doi = {10.1109/MCG.2006.55}, timestamp = {Thu, 24 Jun 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/cga/NelsonMRI06.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aaai/RobertsNIML06, author = {David L. Roberts and Mark J. Nelson and Charles Lee Isbell Jr. and Michael Mateas and Michael L. Littman}, title = {Targeting Specific Distributions of Trajectories in MDPs}, booktitle = {Proceedings, The Twenty-First National Conference on Artificial Intelligence and the Eighteenth Innovative Applications of Artificial Intelligence Conference, July 16-20, 2006, Boston, Massachusetts, {USA}}, pages = {1213--1218}, publisher = {{AAAI} Press}, year = {2006}, url = {http://www.aaai.org/Library/AAAI/2006/aaai06-190.php}, timestamp = {Tue, 05 Sep 2023 09:10:47 +0200}, biburl = {https://dblp.org/rec/conf/aaai/RobertsNIML06.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/NelsonAM06, author = {Mark J. Nelson and Calvin Ashmore and Michael Mateas}, editor = {John E. Laird and Jonathan Schaeffer}, title = {Authoring Interactive Narratives with Declarative Optimization-Based Drama Management}, booktitle = {Proceedings of the Second Artificial Intelligence and Interactive Digital Entertainment Conference, June 20-23, 2006, Marina del Rey, California, {USA}}, pages = {127--129}, publisher = {The {AAAI} Press}, year = {2006}, url = {http://www.aaai.org/Library/AIIDE/2006/aiide06-028.php}, timestamp = {Wed, 10 Feb 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/aiide/NelsonAM06.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/atal/NelsonRIM06, author = {Mark J. Nelson and David L. Roberts and Charles Lee Isbell Jr. and Michael Mateas}, editor = {Hideyuki Nakashima and Michael P. Wellman and Gerhard Weiss and Peter Stone}, title = {Reinforcement learning for declarative optimization-based drama management}, booktitle = {5th International Joint Conference on Autonomous Agents and Multiagent Systems {(AAMAS} 2006), Hakodate, Japan, May 8-12, 2006}, pages = {775--782}, publisher = {{ACM}}, year = {2006}, url = {https://doi.org/10.1145/1160633.1160769}, doi = {10.1145/1160633.1160769}, timestamp = {Tue, 08 Mar 2022 10:12:47 +0100}, biburl = {https://dblp.org/rec/conf/atal/NelsonRIM06.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/aiide/NelsonM05, author = {Mark J. Nelson and Michael Mateas}, editor = {R. Michael Young and John E. Laird}, title = {Search-Based Drama Management in the Interactive Fiction Anchorhead}, booktitle = {Proceedings of the First Artificial Intelligence and Interactive Digital Entertainment Conference, June 1-5, 2005, Marina del Rey, California, {USA}}, pages = {99--104}, publisher = {{AAAI} Press}, year = {2005}, timestamp = {Mon, 26 Feb 2007 09:13:55 +0100}, biburl = {https://dblp.org/rec/conf/aiide/NelsonM05.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/icmc/ThomN04, author = {Belinda Thom and Mark J. Nelson}, title = {An In-Depth Analysis of Real-Time {MIDI} Performance}, booktitle = {Proceedings of the 2004 International Computer Music Conference, {ICMC} 2004, Miami, Florida, USA, November 1-6, 2004}, publisher = {Michigan Publishing}, year = {2004}, url = {https://hdl.handle.net/2027/spo.bbp2372.2004.165}, timestamp = {Wed, 04 May 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/icmc/ThomN04.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/nime/NelsonT04, author = {Mark J. Nelson and Belinda Thom}, editor = {Yoichi Nagashima and Michael J. Lyons}, title = {A Survey of Real-Time {MIDI} Performance}, booktitle = {New Interfaces for Musical Expression, NIME-04, Proceedings, Hamamatsu, Japan, June 3-5, 2004}, pages = {35--38}, publisher = {Shizuoka University of Art and Culture}, year = {2004}, url = {https://doi.org/10.5281/zenodo.1176643}, doi = {10.5281/ZENODO.1176643}, timestamp = {Tue, 04 Apr 2023 16:52:05 +0200}, biburl = {https://dblp.org/rec/conf/nime/NelsonT04.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
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