Alissa Nicole Antle
Person information
- affiliation: Simon Fraser University, Canada
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2010 – today
- 2018
- [j15]Juan Pablo Hourcade, Alissa Nicole Antle, Lisa Anthony, Jerry Alan Fails, Ole Sejer Iversen, Elisa Rubegni, Mikael B. Skov, Petr Slovák, Greg Walsh, Anja Zeising:
Child-computer interaction, ubiquitous technologies, and big data. Interactions 25(6): 78-81 (2018) - [j14]Alissa Nicole Antle, Leslie Chesick, Srilekha Kirshnamachari Sridharan, Emily S. Cramer:
East meets west: a mobile brain-computer system that helps children living in poverty learn to self-regulate. Personal and Ubiquitous Computing 22(4): 839-866 (2018) - [j13]Alissa Nicole Antle, Leslie Chesick, Elgin-Skye McLaren:
Opening up the Design Space of Neurofeedback Brain-Computer Interfaces for Children. ACM Trans. Comput.-Hum. Interact. 24(6): 38:1-38:33 (2018) - [c89]Christopher Frauenberger, Alissa Nicole Antle, Monica Landoni, Janet C. Read, Jerry Alan Fails:
Ethics in interaction design and children: a panel and community dialogue. IDC 2018: 748-752 - [c88]Francesco Cafaro, Leilah Lyons, Alissa Nicole Antle:
Framed Guessability: Improving the Discoverability of Gestures and Body Movements for Full-Body Interaction. CHI 2018: 593 - [c87]Min Fan, Alissa Nicole Antle, Shubhra Sarker:
From Tangible to Augmented: Designing a PhonoBlocks Reading System Using Everyday Technologies. CHI Extended Abstracts 2018 - [c86]Min Fan, Uddipana Baishya, Elgin-Skye McLaren, Alissa Nicole Antle, Shubhra Sarker, Amal Vincent:
Block Talks: A Tangible and Augmented Reality Toolkit for Children to Learn Sentence Construction. CHI Extended Abstracts 2018 - [c85]Min Fan, Jianyu Fan, Sheng Jin, Alissa Nicole Antle, Philippe Pasquier:
EmoStory: A Game-based System Supporting Children's Emotional Development. CHI Extended Abstracts 2018 - [c84]Min Fan, Sheng Jin, Alissa Nicole Antle:
Designing Colours and Materials in Tangible Reading Products for Foreign Language Learners of English. CHI Extended Abstracts 2018 - [c83]Azadeh Forghani, Carman Neustaedter, Manh C. Vu, Tejinder K. Judge, Alissa Nicole Antle:
G2G: The Design and Evaluation of a Shared Calendar and Messaging System for Grandparents and Grandchildren. CHI 2018: 155 - [c82]Juan Pablo Hourcade, Anja Zeising, Ole Sejer Iversen, Mikael B. Skov, Alissa Nicole Antle, Lisa Anthony, Jerry Alan Fails, Greg Walsh:
Child-Computer Interaction SIG: Ubiquity and Big Data - A Changing Technology Landscape for Children. CHI Extended Abstracts 2018 - [c81]Brennan Jones, Anthony Tang, Carman Neustaedter, Alissa Nicole Antle, Elgin-Skye McLaren:
Designing a Tangible Interface for Manager Awareness in Wilderness Search and Rescue. CSCW Companion 2018: 161-164 - [c80]Punyashlok Dash, Carman Neustaedter, Alissa Nicole Antle:
Covert-Glass: A Wearable that Enables Surreptitious 911 Video Calling. CSCW Companion 2018: 185-188 - 2017
- [j12]Alissa Nicole Antle:
The ethics of doing research with vulnerable populations. Interactions 24(6): 74-77 (2017) - [c79]
- [c78]Elgin-Skye McLaren, Alissa Nicole Antle:
Exploring and Evaluating Sound for Helping Children Self-Regulate with a Brain-Computer Application. IDC 2017: 393-398 - [c77]Min Fan, Alissa Nicole Antle, Maureen Hoskyn, Carman Neustaedter, Emily S. Cramer:
Why Tangibility Matters: A Design Case Study of At-Risk Children Learning to Read and Spell. CHI 2017: 1805-1816 - [c76]Reese Muntean, Alissa Nicole Antle, Brendan Matkin, Kate Hennessy, Susan Rowley, Jordan Wilson:
Designing Cultural Values into Interaction. CHI 2017: 6062-6074 - [c75]Amelia W. Cole, Denise T. Quesnel, Serkan Pekçetin, Diane Gromala, Heather O'Brien, Alissa Nicole Antle, Bernhard E. Riecke:
Integrating Affective Responses and Gamification into Early Reading Acquisition Software Applications. CHI PLAY (Companion) 2017: 73-85 - [c74]Alyssa Friend Wise, Alissa Nicole Antle, Jillian L. Warren:
Explanation-Giving in a Collaborative Tangible Tabletop Game: Initiation, Positionality, Valence, and Action-Orientation. CSCL 2017 - [c73]Samarth Singhal, Carman Neustaedter, Alissa Nicole Antle, Brendan Matkin:
Flex-N-Feel: Emotive Gloves for Physical Touch Over Distance. CSCW Companion 2017: 37-40 - [c72]Samarth Singhal, Carman Neustaedter, Yee Loong Ooi, Alissa Nicole Antle, Brendan Matkin:
Flex-N-Feel: The Design and Evaluation of Emotive Gloves for Couples to Support Touch Over Distance. CSCW 2017: 98-110 - [c71]Rui Pan, Carman Neustaedter, Alissa Nicole Antle, Brendan Matkin:
Puzzle Space: A Distributed Tangible Puzzle for Long Distance Couples. CSCW Companion 2017: 271-274 - [c70]Amelia W. Cole, Bernhard E. Riecke, Alissa Nicole Antle:
Time to Relax: no effects to the stress response after Short-Term Use of a brain-Computer Interface. GBCIC 2017 - [c69]Iulian Radu, Alissa Nicole Antle:
Embodied learning mechanics and their relationship to usability of handheld augmented reality. KELVAR@VR 2017: 1-5 - 2016
- [c68]Reese Muntean, Kate Hennessy, Alissa Nicole Antle, Brendan Matkin, Susan Rowley, Jordan Wilson:
Design Interactions in ?elәwkw: Belongings. Conference on Designing Interactive Systems 2016: 582-594 - [c67]Min Fan, Alissa Nicole Antle, Emily S. Cramer:
Design Rationale: Opportunities and Recommendations for Tangible Reading Systems for Children. IDC 2016: 101-112 - [c66]Emily S. Cramer, Alissa Nicole Antle, Min Fan:
The Code of Many Colours: Evaluating the Effects of a Dynamic Colour-Coding Scheme on Children's Spelling in a Tangible Software System. IDC 2016: 473-485 - [c65]Alissa Nicole Antle, Jillian L. Warren, Emily S. Cramer, Min Fan, Brendan B. Matkin:
Designing Tangibles for Children: One Day Hands-on Workshop. IDC 2016: 726-730 - [c64]Alissa Nicole Antle, Brendan Matkin, Jillian L. Warren:
The Story of Things: Awareness through Happenstance Interaction. IDC 2016: 745-750 - [c63]Iulian Radu, Alissa Nicole Antle:
All Creatures Great and Small: Becoming Other Organisms through the EmbodySuit. IDC 2016: 751-758 - [c62]Emily S. Cramer, Brendan B. Matkin, Alissa Nicole Antle:
Embodying Alternate Attitudes: Design Opportunities for Physical Interfaces in Persuasive Gaming Experiences. Tangible and Embedded Interaction 2016: 404-409 - [c61]Jillian L. Warren, Brendan B. Matkin, Alissa Nicole Antle:
Present-at-Body Self-Awareness in Equestrians: Exploring Embodied 'Feel' through Tactile Wearables. Tangible and Embedded Interaction 2016: 603-608 - [c60]Min Fan, Alissa Nicole Antle, Emily S. Cramer:
Exploring the Design Space of Tangible Systems Supported for Early Reading Acquisition in Children with Dyslexia. Tangible and Embedded Interaction 2016: 689-692 - [c59]Alissa Nicole Antle, Jillian L. Warren, Brendan B. Matkin, Min Fan, Emily S. Cramer:
Designing Tangibles for Children: One Day Hands-on Workshop. Tangible and Embedded Interaction 2016: 749-752 - 2015
- [j11]Anna Macaranas, Alissa Nicole Antle, Bernhard E. Riecke:
What is Intuitive Interaction? Balancing Users' Performance and Satisfaction with Natural User Interfaces. Interacting with Computers 27(3): 357-370 (2015) - [c58]Alissa Nicole Antle, Leslie Chesick, Aaron Levisohn, Srilekha Kirshnamachari Sridharan, Perry Tan:
Using neurofeedback to teach self-regulation to children living in poverty. IDC 2015: 119-128 - [c57]Emily S. Cramer, Alissa Nicole Antle, Min Fan:
Colouring the path from instruction to practice: perspectives on software for struggling readers. IDC 2015: 331-334 - [c56]Alyssa Friend Wise, Alissa Nicole Antle, Jillian L. Warren, Aaron May, Min Fan, Anna Macaranas:
What Kind of World Do You Want to Live In? Positive Interdependence and Collaborative Processes in the Tangible Tabletop Land-Use Planning Game Youtopia. CSCL 2015 - [c55]Reese Muntean, Kate Hennessy, Alissa Nicole Antle, Susan Rowley, Jordan Wilson, Brendan Matkin, Rachael Eckersley, Perry Tan, Ron Wakkary:
ʔeləw̓k̓ʷ - Belongings: A Tangible Interface for Intangible Cultural Heritage. EVA 2015 - [c54]Augusto Esteves, Saskia Bakker, Alissa Nicole Antle, Aaron May, Jillian L. Warren, Ian Oakley:
The ATB Framework: Quantifying and Classifying Epistemic Strategies in Tangible Problem-Solving Tasks. Tangible and Embedded Interaction 2015: 13-20 - [c53]Emily S. Cramer, Alissa Nicole Antle:
Button Matrix: How Tangible Interfaces can Structure Physical Experiences for Learning. Tangible and Embedded Interaction 2015: 301-304 - [c52]Alissa Nicole Antle, Min Fan, Emily S. Cramer:
PhonoBlocks: A Tangible System for Supporting Dyslexic Children Learning to Read. Tangible and Embedded Interaction 2015: 533-538 - [c51]Min Fan, Alissa Nicole Antle:
Tactile Letters: A Tangible Tabletop with Texture Cues Supporting Alphabetic Learning for Dyslexic Children. Tangible and Embedded Interaction 2015: 673-678 - [e1]Bill Verplank, Wendy Ju, Alissa Nicole Antle, Ali Mazalek, Florian 'Floyd' Mueller:
Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction, TEI '15, Stanford, California, USA, January 15-19, 2015. ACM 2015, ISBN 978-1-4503-3305-4 [contents] - 2014
- [j10]Karen Tanenbaum, Marek Hatala, Joshua Tanenbaum, Ron Wakkary, Alissa Nicole Antle:
A case study of intended versus actual experience of adaptivity in a tangible storytelling system. User Model. User-Adapt. Interact. 24(3): 175-217 (2014) - [c50]Ying Deng, Alissa Nicole Antle, Carman Neustaedter:
Tango cards: a card-based design tool for informing the design of tangible learning games. Conference on Designing Interactive Systems 2014: 695-704 - [c49]Alissa Nicole Antle, Jillian L. Warren, Aaron May, Min Fan, Alyssa Friend Wise:
Emergent dialogue: eliciting values during children's collaboration with a tabletop game for change. IDC 2014: 37-46 - [c48]Augusto Esteves, Saskia Bakker, Alissa Nicole Antle, Aaron May, Jillian L. Warren, Ian Oakley:
Classifying physical strategies in tangible tasks: a video-coding framework for epistemic actions. CHI Extended Abstracts 2014: 1843-1848 - [c47]Aaron May, Jim Bizzocchi, Alissa Nicole Antle, Amber Choo:
Fraternal feelings: How brothers: A tale of two sons affects players through gameplay. GEM 2014: 1-4 - [c46]Min Fan, Alissa Nicole Antle, Carman Neustaedter, Alyssa Friend Wise:
Exploring How a Co-dependent Tangible Tool Design Supports Collaboration in a Tabletop Activity. GROUP 2014: 81-90 - 2013
- [j9]Alissa Nicole Antle:
Exploring how children use their hands to think: an embodied interactional analysis. Behaviour & IT 32(9): 938-954 (2013) - [j8]Alissa Nicole Antle, Greg Corness, Allen Bevans:
Balancing justice: comparing whole body and controller-based interaction for an abstract domain. IJART 6(4): 388-409 (2013) - [j7]Alissa Nicole Antle, Alyssa Friend Wise:
Getting Down to Details: Using Theories of Cognition and Learning to Inform Tangible User Interface Design. Interacting with Computers 25(1): 1-20 (2013) - [j6]Paul Marshall, Alissa Nicole Antle, Elise van den Hoven, Yvonne Rogers:
Introduction to the special issue on the theory and practice of embodied interaction in HCI and interaction design. ACM Trans. Comput.-Hum. Interact. 20(1): 1:1-1:3 (2013) - [c45]Alissa Nicole Antle, Alyssa Friend Wise, Amanda Hall, Saba Nowroozi, Perry Tan, Jillian L. Warren, Rachael Eckersley, Michelle Fan:
Youtopia: a collaborative, tangible, multi-touch, sustainability learning activity. IDC 2013: 565-568 - [c44]Joshua Tanenbaum, Alissa Nicole Antle, John Robinson:
Three perspectives on behavior change for serious games. CHI 2013: 3389-3392 - [c43]Aaron May, Amber Choo, Carman Neustaedter, Alissa Nicole Antle:
A mixed-methods evaluation of nonverbal communication in collaborative video games. IGIC 2013: 169-174 - [c42]Alissa Nicole Antle, Sijie Wang:
Comparing motor-cognitive strategies for spatial problem solving with tangible and multi-touch interfaces. Tangible and Embedded Interaction 2013: 65-72 - 2012
- [j5]Saskia Bakker, Alissa Nicole Antle, Elise van den Hoven:
Embodied metaphors in tangible interaction design. Personal and Ubiquitous Computing 16(4): 433-449 (2012) - [c41]Alissa Nicole Antle, Allen Bevans:
Creative Design: Exploring Value Propositions with Urban Nepalese Children. Advances in Computer Entertainment 2012: 465-468 - [c40]
- [c39]Matthieu Macret, Alissa Nicole Antle, Philippe Pasquier:
Can a paper-based sketching interface improve the gamer experience in strategy computer games? IHCI 2012: 1-6 - [c38]Serena Hillman, Carman Neustaedter, John Bowes, Alissa Nicole Antle:
Soft trust and mCommerce shopping behaviours. Mobile HCI 2012: 113-122 - [c37]Anna Macaranas, Alissa Nicole Antle, Bernhard E. Riecke:
Bridging the gap: attribute and spatial metaphors for tangible interface design. Tangible and Embedded Interaction 2012: 161-168 - 2011
- [c36]Alissa Nicole Antle, Alyssa Friend Wise, Kristine Nielsen:
Towards Utopia: designing tangibles for learning. IDC 2011: 11-20 - [c35]Jay Vidyarthi, Bernhard E. Riecke, Alissa Nicole Antle:
Sympathetic Guitar: Humans Respond Socially to Interactive Technology in an Abstract, Expressive Context. Computational Aesthetics 2011: 9-16 - [c34]Alissa Nicole Antle, Paul Marshall, Elise van den Hoven:
Workshop on embodied interaction: theory and practice in HCI. CHI Extended Abstracts 2011: 5-8 - [c33]Allen Bevans, Ying-Ting Hsiao, Alissa Nicole Antle:
Supporting children's creativity through tangible user interfaces. CHI Extended Abstracts 2011: 1741-1746 - [c32]Jay Vidyarthi, Alissa Nicole Antle, Bernhard E. Riecke:
Sympathetic guitar: can a digitally augmented guitar be a social entity? CHI Extended Abstracts 2011: 1819-1824 - [c31]Andrew P. Milne, Alissa Nicole Antle, Bernhard E. Riecke:
Tangible and body-based interaction with auditory maps. CHI Extended Abstracts 2011: 2329-2334 - [c30]Tilde Bekker, Alissa Nicole Antle:
Developmentally situated design (DSD): making theoretical knowledge accessible to designers of children's technology. CHI 2011: 2531-2540 - [c29]Alissa Nicole Antle, Joshua Tanenbaum, Allen Bevans, Katie Seaborn, Sijie Wang:
Balancing Act: Enabling Public Engagement with Sustainability Issues through a Multi-touch Tabletop Collaborative Game. INTERACT (2) 2011: 194-211 - [c28]Tess Speelpenning, Alissa Nicole Antle, Tanja Doering, Elise van den Hoven:
Exploring How Tangible Tools Enable Collaboration in a Multi-touch Tabletop Game. INTERACT (2) 2011: 605-621 - [c27]Katie Seaborn, Alissa Nicole Antle:
Designing a Wearable Vibrotactile Feedforward Wrist Display for Novice Gameplay. ICEC 2011: 379-382 - [c26]Saskia Bakker, Elise van den Hoven, Alissa Nicole Antle:
MoSo tangibles: evaluating embodied learning. Tangible and Embedded Interaction 2011: 85-92 - [c25]Alissa Nicole Antle, Allen Bevans, Joshua Tanenbaum, Katie Seaborn, Sijie Wang:
Futura: design for collaborative learning and game play on a multi-touch digital tabletop. Tangible and Embedded Interaction 2011: 93-100 - [c24]Karen Tanenbaum, Joshua Tanenbaum, Alissa Nicole Antle, Jim Bizzocchi, Magy Seif El-Nasr, Marek Hatala:
Experiencing the reading glove. Tangible and Embedded Interaction 2011: 137-144 - [p1]Alissa Nicole Antle, Greg Corness, Allen Bevans:
Springboard: Designing Image Schema Based Embodied Interaction for an Abstract Domain. Whole Body Interaction 2011: 7-18 - 2010
- [c23]Joshua Tanenbaum, Karen Tanenbaum, Alissa Nicole Antle:
The Reading Glove: designing interactions for object-based tangible storytelling. AH 2010: 19 - [c22]Katie Seaborn, Alissa Nicole Antle:
The tiresias effect: feedforward using light versus temperature in a tangible user interface. CHI Extended Abstracts 2010: 3427-3432 - [c21]Sijie Wang, Allen Bevans, Alissa Nicole Antle:
StitchRV: multi-camera fiducial tracking. Tangible and Embedded Interaction 2010: 287-290
2000 – 2009
- 2009
- [j4]Alissa Nicole Antle, Greg Corness, Milena Droumeva:
Human-computer-intuition? Exploring the cognitive basis for intuition in embodied interaction. IJART 2(3): 235-254 (2009) - [j3]Alissa Nicole Antle:
Lifelong Interactions - Embodied child computer interaction: why embodiment matters. Interactions 16(2): 27-30 (2009) - [j2]Alissa Nicole Antle, Greg Corness, Milena Droumeva:
What the body knows: Exploring the benefits of embodied metaphors in hybrid physical digital environments. Interacting with Computers 21(1-2): 66-75 (2009) - [c20]Alissa Nicole Antle, Milena Droumeva, Daniel Ha:
Hands on what?: comparing children's mouse-based and tangible-based interaction. IDC 2009: 80-88 - [c19]Saskia Bakker, Alissa Nicole Antle, Elise van den Hoven:
Identifying embodied metaphors in children's sound-action mappings. IDC 2009: 140-149 - [c18]Alissa Nicole Antle, Ylva Fernaeus, Paul Marshall:
Children and embodied interaction: seeking common ground. IDC 2009: 306-308 - [c17]Alissa Nicole Antle, Greg Corness, Saskia Bakker, Milena Droumeva, Elise van den Hoven, Allen Bevans:
Designing to support reasoned imagination through embodied metaphor. Creativity & Cognition 2009: 275-284 - [c16]Alissa Nicole Antle, Greg Corness, Milena Droumeva:
Springboard: exploring embodiment, balance and social justice. CHI Extended Abstracts 2009: 3961-3966 - [c15]Alissa Nicole Antle, Milena Droumeva, Daniel Ha:
Thinking with hands: an embodied approach to the analysis of children's interaction with computational objects. CHI Extended Abstracts 2009: 4027-4032 - [c14]Alissa Nicole Antle, Chronis Kynigos, Leilah Lyons, Paul Marshall, Tom Moher, Maria Roussou:
Manifesting embodiment: designers' variations on a theme. CSCL (2) 2009: 15-17 - [c13]Alissa Nicole Antle, Nima Motamedi, Karen Tanenbaum, Zhen Lesley Xie:
The EventTable technique: distributed fiducial markers. Tangible and Embedded Interaction 2009: 307-313 - 2008
- [j1]Alissa Nicole Antle:
Child-based personas: need, ability and experience. Cognition, Technology & Work 10(2): 155-166 (2008) - [c12]Alissa Nicole Antle, Milena Droumeva, Greg Corness:
Playing with the sound maker: do embodied metaphors help children learn? IDC 2008: 178-185 - [c11]Janet C. Read, Panos Markopoulos, Narcís Parés, Juan Pablo Hourcade, Alissa Nicole Antle:
Child computer interaction. CHI Extended Abstracts 2008: 2419-2422 - [c10]Alissa Nicole Antle:
Inquiring materials for tangible prototyping. Tangible and Embedded Interaction 2008: 139-140 - [c9]Zhen Lesley Xie, Alissa Nicole Antle, Nima Motamedi:
Are tangibles more fun?: comparing children's enjoyment and engagement using physical, graphical and tangible user interfaces. Tangible and Embedded Interaction 2008: 191-198 - 2007
- [c8]Alissa Nicole Antle:
Designing tangibles for children: what designers need to know. CHI Extended Abstracts 2007: 2243-2248 - [c7]Milena Droumeva, Alissa Nicole Antle, Ron Wakkary:
Exploring ambient sound techniques in the design of responsive environments for children. Tangible and Embedded Interaction 2007: 171-178 - [c6]Alissa Nicole Antle:
The CTI framework: informing the design of tangible systems for children. Tangible and Embedded Interaction 2007: 195-202 - 2006
- [c5]Alissa Nicole Antle:
Child-personas: fact or fiction? Conference on Designing Interactive Systems 2006: 22-30 - [c4]
- 2005
- [c3]Ron Wakkary, Marek Hatala, Robb Lovell, Milena Droumeva, Alissa Nicole Antle, Dale Evernden, Jim Bizzocchi:
socio-ec(h)o: Ambient Intelligence and Gameplay. DiGRA Conference 2005 - 2004
- [c2]Alissa Nicole Antle:
Supporting children's emotional expression and exploration in online environments. IDC 2004: 97-104 - 2003
- [c1]
Coauthor Index
Brendan Matkin
aka: Brendan B. Matkin
aka: Brendan B. Matkin
last updated on 2018-12-07 21:00 CET by the dblp team
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