Kevin Waugh
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2010 – today
- 2019
- [c27]Trevor Davis, Kevin Waugh, Michael Bowling:
Solving Large Extensive-Form Games with Strategy Constraints. AAAI 2019: 1861-1868 - 2018
- [i7]Trevor Davis, Kevin Waugh, Michael Bowling:
Solving Large Extensive-Form Games with Strategy Constraints. CoRR abs/1809.07893 (2018) - 2017
- [c26]Christian Kroer, Kevin Waugh, Fatma Kilinç-Karzan, Tuomas Sandholm:
Theoretical and Practical Advances on Smoothing for Extensive-Form Games. EC 2017: 693 - [i6]Matej Moravcík, Martin Schmid, Neil Burch, Viliam Lisý, Dustin Morrill, Nolan Bard, Trevor Davis, Kevin Waugh, Michael Johanson, Michael H. Bowling:
DeepStack: Expert-Level Artificial Intelligence in No-Limit Poker. CoRR abs/1701.01724 (2017) - [i5]Christian Kroer, Kevin Waugh, Fatma Kilinç-Karzan, Tuomas Sandholm:
Theoretical and Practical Advances on Smoothing for Extensive-Form Games. CoRR abs/1702.04849 (2017) - 2015
- [c25]Kevin Waugh, James Andrew Bagnell:
A Unified View of Large-Scale Zero-Sum Equilibrium Computation. AAAI Workshop: Computer Poker and Imperfect Information 2015 - [c24]Kevin Waugh, Dustin Morrill, James Andrew Bagnell, Michael H. Bowling:
Solving Games with Functional Regret Estimation. AAAI 2015: 2138-2145 - [c23]Kevin Waugh, Dustin Morrill, James Andrew Bagnell, Michael Bowling:
Solving Games with Functional Regret Estimation. AAAI Workshop: Computer Poker and Imperfect Information 2015 - [c22]Christian Kroer, Kevin Waugh, Fatma Kilinç-Karzan, Tuomas Sandholm:
Faster First-Order Methods for Extensive-Form Game Solving. EC 2015: 817-834 - 2014
- [i4]Kevin Waugh, J. Andrew Bagnell:
A Unified View of Large-scale Zero-sum Equilibrium Computation. CoRR abs/1411.5007 (2014) - [i3]Kevin Waugh, Dustin Morrill, J. Andrew Bagnell, Michael Bowling:
Solving Games with Functional Regret Estimation. CoRR abs/1411.7974 (2014) - 2013
- [i2]Kevin Waugh, Brian D. Ziebart, J. Andrew Bagnell:
Computational Rationalization: The Inverse Equilibrium Problem. CoRR abs/1308.3506 (2013) - 2012
- [c21]Sam Ganzfried, Tuomas Sandholm, Kevin Waugh:
Strategy purification and thresholding: effective non-equilibrium approaches for playing large games. AAMAS 2012: 871-878 - [c20]Nathan A. Wood, Tian Yu Tommy Liu, Kevin Waugh, Marco A. Zenati, Cameron N. Riviere:
Towards localizing on the surface of the beating heart. EMBC 2012: 1413-1416 - [c19]Nathan A. Wood, Kevin Waugh, Tian Yu Tommy Liu, Marco A. Zenati, Cameron N. Riviere:
Space-time localization and registration on the beating heart. IROS 2012: 3792-3797 - 2011
- [c18]Sam Ganzfried, Tuomas Sandholm, Kevin Waugh:
Strategy Purification. Applied Adversarial Reasoning and Risk Modeling 2011 - [c17]Sam Ganzfried, Tuomas Sandholm, Kevin Waugh:
Strategy purification. AAMAS 2011: 1111-1112 - [c16]Kevin Waugh, Brian D. Ziebart, Drew Bagnell:
Computational Rationalization: The Inverse Equilibrium Problem. ICML 2011: 1169-1176 - [c15]Michael Johanson, Kevin Waugh, Michael H. Bowling, Martin Zinkevich:
Accelerating Best Response Calculation in Large Extensive Games. IJCAI 2011: 258-265 - [i1]Kevin Waugh, Brian D. Ziebart, J. Andrew Bagnell:
Computational Rationalization: The Inverse Equilibrium Problem. CoRR abs/1103.5254 (2011) - 2010
- [c14]Christopher Ireland, David Bowers, Michael Newton, Kevin Waugh:
Exploring the Use of Mixed Abstractions in SQL: 1999 - A Framework-Based Approach. DBKDA 2010: 22-27
2000 – 2009
- 2009
- [c13]Kevin Waugh, David Schnizlein, Michael H. Bowling, Duane Szafron:
Abstraction pathologies in extensive games. AAMAS (2) 2009: 781-788 - [c12]Michael H. Bowling, Nicholas Abou Risk, Nolan Bard, Darse Billings, Neil Burch, Joshua Davidson, John Alexander Hawkin, Robert Holte, Michael Johanson, Morgan Kan, Bryce Paradis, Jonathan Schaeffer, David Schnizlein, Duane Szafron, Kevin Waugh, Martin Zinkevich:
A demonstration of the Polaris poker system. AAMAS (2) 2009: 1391-1392 - [c11]Christopher Ireland, David Bowers, Michael Newton, Kevin Waugh:
A Classification of Object-Relational Impedance Mismatch. DBKDA 2009: 36-43 - [c10]Marc Lanctot, Kevin Waugh, Martin Zinkevich, Michael H. Bowling:
Monte Carlo Sampling for Regret Minimization in Extensive Games. NIPS 2009: 1078-1086 - [c9]Kevin Waugh, Nolan Bard, Michael H. Bowling:
Strategy Grafting in Extensive Games. NIPS 2009: 2026-2034 - [c8]Kevin Waugh, Martin Zinkevich, Michael Johanson, Morgan Kan, David Schnizlein, Michael H. Bowling:
A Practical Use of Imperfect Recall. SARA 2009 - 2008
- [j2]Mike Carbonaro, Maria Cutumisu, Harvey Duff, Stephanie Gillis, Curtis Onuczko, Jeff Siegel, Jonathan Schaeffer, Allan Schumacher, Duane Szafron, Kevin Waugh:
Interactive story authoring: A viable form of creative expression for the classroom. Computers & Education 51(2): 687-707 (2008) - 2007
- [j1]Maria Cutumisu, Curtis Onuczko, Matthew McNaughton, Thomas Roy, Jonathan Schaeffer, Allan Schumacher, Jeff Siegel, Duane Szafron, Kevin Waugh, Mike Carbonaro, Harvey Duff, Stephanie Gillis:
ScriptEase: A generative/adaptive programming paradigm for game scripting. Sci. Comput. Program. 67(1): 32-58 (2007) - [c7]Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Kevin Waugh, Curtis Onuczko, Jeff Siegel, Allan Schumacher:
A Demonstration of ScriptEase Interruptible and Resumable Behaviors for CRPGs. AAAI 2007: 1968-1969 - [c6]Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Kevin Waugh:
Motivational Ambient and Latent Behaviors in Computer RPGs. AIIDE 2007: 74-76 - [c5]Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Kevin Waugh, Curtis Onuczko, Jeff Siegel, Allan Schumacher:
A Demonstration of ScriptEase Motivational Ambient and Latent Behaviors for Computer RPGs. AIIDE 2007: 106-107 - [c4]Curtis Onuczko, Duane Szafron, Jonathan Schaeffer, Maria Cutumisu, Jeff Siegel, Kevin Waugh, Allan Schumacher:
A Demonstration of SQUEGE: A CRPG Sub-Quest Generator. AIIDE 2007: 110-111 - 2006
- [c3]Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Kevin Waugh, Curtis Onuczko, Jeff Siegel, Allan Schumacher:
ScriptEase - Motivational Behaviors for Interactive Characters in Computer Role-Playing Games. AAAI 2006: 1935-1936 - [c2]Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Kevin Waugh, Curtis Onuczko, Jeff Siegel, Allan Schumacher:
A Demonstration of ScriptEase Ambient and PC-Interactive Behavior Generation for Computer Role-Playing Games. AIIDE 2006: 141-142 - [c1]Curtis Onuczko, Duane Szafron, Jonathan Schaeffer, Maria Cutumisu, Jeff Siegel, Kevin Waugh, Allan Schumacher:
Automatic Story Generation for Computer Role-Playing Games. AIIDE 2006: 147-148
Coauthor Index
aka: Michael Bowling

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