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Petrik Clarberg
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Publications
- 2016
- [j15]Jacob Munkberg, Jon Hasselgren, Petrik Clarberg, Magnus Andersson, Tomas Akenine-Möller:
Texture space caching and reconstruction for ray tracing. ACM Trans. Graph. 35(6): 249:1-249:13 (2016) - 2014
- [j13]Jacob Munkberg, Karthik Vaidyanathan, Jon Hasselgren, Petrik Clarberg, Tomas Akenine-Möller:
Layered Reconstruction for Defocus and Motion Blur. Comput. Graph. Forum 33(4): 81-92 (2014) - [j12]Petrik Clarberg, Robert Toth, Jon Hasselgren, Jim Nilsson, Tomas Akenine-Möller:
AMFS: adaptive multi-frequency shading for future graphics processors. ACM Trans. Graph. 33(4): 141:1-141:12 (2014) - [c5]Karthik Vaidyanathan, Marco Salvi, Robert Toth, Theresa Foley, Tomas Akenine-Möller, Jim Nilsson, Jacob Munkberg, Jon Hasselgren, Masamichi Sugihara, Petrik Clarberg, Tomasz Janczak, Aaron E. Lefohn:
Coarse Pixel Shading. High Performance Graphics 2014: 9-18 - 2012
- [c4]Jim Nilsson, Petrik Clarberg, Björn Johnsson, Jacob Munkberg, Jon Hasselgren, Robert Toth, Marco Salvi, Tomas Akenine-Möller:
Design and Novel Uses of Higher-Dimensional Rasterization. High Performance Graphics 2012: 1-11 - 2011
- [j9]Magnus Andersson, Björn Johnsson, Jacob Munkberg, Petrik Clarberg, Jon Hasselgren, Tomas Akenine-Möller:
Efficient multi-view ray tracing using edge detection and shader reuse. Vis. Comput. 27(6-8): 665-676 (2011) - [c3]Jacob Munkberg, Petrik Clarberg, Jon Hasselgren, Robert Toth, Masamichi Sugihara, Tomas Akenine-Möller:
Hierarchical Stochastic Motion Blur Rasterization. High Performance Graphics 2011: 107-118 - 2010
- [j8]Petrik Clarberg, Robert Toth, Jon Hasselgren, Tomas Akenine-Möller:
An Optimizing Compiler for Automatic Shader Bounding. Comput. Graph. Forum 29(4): 1259-1268 (2010) - 2008
- [j7]Petrik Clarberg, Tomas Akenine-Möller:
Practical Product Importance Sampling for Direct Illumination. Comput. Graph. Forum 27(2): 681-690 (2008) - [j6]Petrik Clarberg, Tomas Akenine-Möller:
Exploiting Visibility Correlation in Direct Illumination. Comput. Graph. Forum 27(4): 1125-1136 (2008) - [j5]Jacob Munkberg, Petrik Clarberg, Jon Hasselgren, Tomas Akenine-Möller:
Practical HDR Texture Compression. Comput. Graph. Forum 27(6): 1664-1676 (2008) - [c2]Jacob Ström, Per Wennersten, Jim Rasmusson, Jon Hasselgren, Jacob Munkberg, Petrik Clarberg, Tomas Akenine-Möller:
Floating-Point Buffer Compression in a Unified Codec Architecture. Graphics Hardware 2008: 75-84 - 2006
- [j2]Jacob Munkberg, Petrik Clarberg, Jon Hasselgren, Tomas Akenine-Möller:
High dynamic range texture compression for graphics hardware. ACM Trans. Graph. 25(3): 698-706 (2006) - 2005
- [j1]Petrik Clarberg, Wojciech Jarosz, Tomas Akenine-Möller, Henrik Wann Jensen:
Wavelet importance sampling: efficiently evaluating products of complex functions. ACM Trans. Graph. 24(3): 1166-1175 (2005)
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